Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0006117 | Dwarf Fortress | Creatures | public | 2012-07-21 08:32 | 2014-07-23 10:11 |
|
Reporter | Quietust | |
Assigned To | Toady One | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 0.34.11 | |
Target Version | | Fixed in Version | 0.40.05 | |
|
Summary | 0006117: Vermin can only escape from artifact animal traps |
Description | Part of the logic for vermin attempting to escape from animal traps includes a check against whether or not the animal trap is an artifact. This check appears to be backwards, however - as a result, a trapped vermin can only escape from an artifact animal trap, and a non-artifact trap will be able to safely contain any type of vermin.
This bug appears to date back to at least version 0.23.130.23a (which is where I initially found it). |
Steps To Reproduce | |
Additional Information | |
Tags | binary patch |
Relationships | related to | 0006343 | resolved | Toady One | Caravans brings small animals/vermin that immediately escape their cages |
|
Attached Files | |
|
Issue History |
Date Modified | Username | Field | Change |
2012-07-21 08:32 | Quietust | New Issue | |
2012-07-21 09:16 | Quietust | Note Added: 0023308 | |
2012-07-21 09:25 | Quietust | Note Edited: 0023308 | bug_revision_view_page.php?bugnote_id=0023308#r8691 |
2012-07-21 09:25 | ab9rf | Note Added: 0023309 | |
2012-07-21 09:37 | Quietust | Note Added: 0023310 | |
2012-07-21 09:38 | Quietust | Tag Attached: binary patch | |
2012-07-21 10:04 | Quietust | Note Edited: 0023310 | bug_revision_view_page.php?bugnote_id=0023310#r8693 |
2012-07-21 10:06 | Quietust | Note Edited: 0023308 | bug_revision_view_page.php?bugnote_id=0023308#r8694 |
2012-07-21 10:08 | Quietust | Note Added: 0023312 | |
2012-08-08 14:15 | ab9rf | Note Added: 0023430 | |
2013-06-22 23:53 | Dwarfu | Relationship added | parent of 0006343 |
2014-01-15 14:49 | Kirig Stonebeard II | Issue Monitored: Kirig Stonebeard II | |
2014-01-17 10:03 | Kirig Stonebeard | Issue Monitored: Kirig Stonebeard | |
2014-03-25 13:13 | Dwarfu | Assigned To | => Dwarfu |
2014-03-25 13:13 | Dwarfu | Status | new => acknowledged |
2014-07-23 10:10 | Toady One | Relationship replaced | related to 0006343 |
2014-07-23 10:11 | Toady One | Status | acknowledged => resolved |
2014-07-23 10:11 | Toady One | Fixed in Version | => Next Version |
2014-07-23 10:11 | Toady One | Resolution | open => fixed |
2014-07-23 10:11 | Toady One | Assigned To | Dwarfu => Toady One |
Notes |
|
(0023308)
|
Quietust
|
2012-07-21 09:16
(edited on: 2012-07-21 10:06) |
|
This applies to all types of containers - in Fortress mode it's only animal traps and cages, while in Adventurer mode it also includes backpacks, quivers, waterskins, bags, barrels, and any other type of container you might find.
|
|
|
(0023309)
|
ab9rf
|
2012-07-21 09:25
|
|
I can confirm that this happens with cages; I recently had a half dozen small tame creatures escape from an artifact cage immediately upon being placed within it. I have, otherwise, never had a tame creature escape from confinement. |
|
|
(0023310)
|
Quietust
|
2012-07-21 09:37
(edited on: 2012-07-21 10:04) |
|
The following binary patch fixes this problem in Win32 v0.34.11 SDL:
0x329E14 : 00 -> 01
|
|
|
|
This patch could lead to hilarity with Elven caravans - they bring all sorts of vermin in wooden cages, and any with [GNAWER] would immediately escape upon arrival. |
|
|
(0023430)
|
ab9rf
|
2012-08-08 14:15
|
|
I can confirm Quietust's prediction of hilarity: gnawing vermin brought by elven caravans escape immediately upon the caravan's entry, with this patch in place. |
|