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0006190Dwarf FortressLegends Mode -- Generalpublic2012-09-11 10:472012-09-11 10:57
Knight Otu 
 
normalminorrandom
newopen 
0.34.11 
 
0006190: Modded curse results in false wound descriptions/crashes in Legends mode
In one of my modded games, I added a custom wendigo curse, which is a permanent transformation. Over time, this has frustrated me with crashes in Legends mode when viewing them or their spawn. Now, in a recent worldgen, I spied that one of the wounds a wendigo caused to a human (who then became a lesser wendigo despite being devoured before the transformation would take place) was that it ripped the human's tail off - which humans don't have, of course, so I suspect the two may be related.

Presumably, this is due to the use of indexes rather than absolute body parts and the fact that, once a transformation has taken place, the game no longer refers to the old race of a creature, which may cause problems if the wounded creature has a longer or vastly different list of body parts than the turner.
Have a curse that permanently turns a creature into another one, and generate a world.
Save: http://dffd.wimbli.com/file.php?id=6903 [^]
Aru Alaumac is the human/lesser wendigo whose tail was ripped off. Viewing
Accok Satthalir is an example of a lesser wendigo that crashes Legends mode when viewed.
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related to 0003563new  When entity members become night creatures, their title changes retroactively in art etc. 
Issue History
2012-09-11 10:47Knight OtuNew Issue
2012-09-11 10:50Knight OtuRelationship addedrelated to 0003563
2012-09-11 10:57Knight OtuAdditional Information Updatedbug_revision_view_page.php?rev_id=8791#r8791

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