Dwarf Fortress Bug Tracker - Dwarf Fortress
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0006271Dwarf FortressWorld Generation -- Parameterspublic2013-01-01 07:372015-01-06 14:32
Di 
Toady One 
normalminoralways
resolvedno change required 
0.34.11 
 
0006271: Disabling evil rain does not disable blood rain
When number of evil rain types is set to zero those are present in evil biomes anyway.
Setting the number of regional interactions to zero disables them but every other regional interaction is disabled as well.
Set the amount of evil rain types to zero and generate the world.
Intentional/Expected?, Weather, world generation
related to 0005124resolved Toady One Fatal bruising syndrome from "acrid ooze" rain 
Issue History
2013-01-01 07:37DiNew Issue
2013-01-01 07:39DiTag Attached: Weather
2013-01-01 07:39DiTag Attached: world generation
2013-01-03 02:42Knight OtuNote Added: 0023812
2013-01-03 02:42Knight OtuStatusnew => resolved
2013-01-03 02:42Knight OtuResolutionopen => no change required
2013-01-03 02:42Knight OtuAssigned To => Knight Otu
2014-01-24 08:36DiNote Added: 0024345
2014-01-24 08:36DiStatusresolved => needs feedback
2014-01-24 08:36DiResolutionno change required => reopened
2014-01-24 08:38DiNote Edited: 0024345bug_revision_view_page.php?bugnote_id=0024345#r9118
2014-01-24 08:53Knight OtuNote Added: 0024346
2014-01-24 08:53Knight OtuAssigned ToKnight Otu =>
2014-01-24 08:53Knight OtuStatusneeds feedback => new
2014-01-24 08:54Knight OtuTag Attached: Intentional/Expected?
2014-01-24 08:55Knight OtuSummaryUnable to disable freakish weather. => Disabling evil rain does not disable blood rain
2014-01-26 09:59FootkerchiefRelationship addedrelated to 0005124
2015-01-06 14:32Toady OneNote Added: 0031743
2015-01-06 14:32Toady OneStatusnew => resolved
2015-01-06 14:32Toady OneResolutionreopened => no change required
2015-01-06 14:32Toady OneAssigned To => Toady One

Notes
(0023812)
Knight Otu   
2013-01-03 02:42   
There are two types of evil weather, rains and clouds. They need to be disabled separately - disabling only rain as you say you did leaves the evil clouds.
(0024345)
Di   
2014-01-24 08:36   
(edited on: 2014-01-24 08:38)
No it doesn't. The save here is made in the middle of rain of blood despite the [EVIL_RAIN_NUMBER:0]. It probably doesn't have syndrome attached but qualifies as freakish weather and cannot be turned off with d_init.txt settings.
http://dffd.wimbli.com/file.php?id=8359 [^]
The raws here are modified with modest mod and tileset but those don't add any new interactions.

(0024346)
Knight Otu   
2014-01-24 08:53   
Blood rain does not count towards the evil rain total. The evil rains are randomly-generated materials with attached syndromes. That is almost certainly by design.
(0031743)
Toady One   
2015-01-06 14:32   
Yeah, this is working as expected, though suggestions for how to improve world gen are always welcome. The parameter is to set the number of random materials used as evil rain, and blood is a difference hard-coded chance.