Dwarf Fortress Bug Tracker - Dwarf Fortress
View Issue Details
0006571Dwarf FortressDwarf Mode -- Immigrationpublic2014-07-07 22:522014-07-13 12:59
Gentlefood 
Toady One 
normalminorhave not tried
resolvedfixed 
MacBook ProWindows 7 64bitSP1
0.40.01 
0.40.03 
0006571: Large influx of babies from multiple civilizations, eventually causes crash
I happened to check out my 'other' tab and I notice I have a rather large group of foreign babies somewhere in my embark. I cannot seem to jump to their location either.
Unknown. Perhaps given enough time in an embark?
I swear I'm not a snatcher civ http://i.imgur.com/vQ0sYeF.png [^]
baby, friendly, immigrants, invader
has duplicate 0006648resolved lethosor Baby Invasion 
has duplicate 0006702resolved Footkerchief Fort gets sieged by invisible friendly elf/human babies 
has duplicate 0006813resolved Knight Otu Babies appearing in Units - Other 
has duplicate 0007090resolved Dwarfu Baby invasion and tab crash 
has duplicate 0007153resolved Footkerchief Winter has come...with allot of visiting babies. 
has duplicate 0007199resolved Footkerchief Game crashes when leaves starts falling. 
has duplicate 0007218resolved Footkerchief Game consistently crashing in DF mode 
related to 0006807resolved Toady One Crash when pressing Tab to view minimap 
Issue History
2014-07-07 22:52GentlefoodNew Issue
2014-07-07 22:56GentlefoodNote Added: 0024939
2014-07-07 23:20Rafal99Note Added: 0024943
2014-07-07 23:24GentlefoodNote Added: 0024945
2014-07-07 23:55GentlefoodTag Attached: baby
2014-07-07 23:57GentlefoodTag Attached: friendly
2014-07-07 23:57GentlefoodTag Attached: immigrants
2014-07-07 23:57GentlefoodTag Attached: invader
2014-07-08 00:24AseaHeruNote Added: 0024955
2014-07-08 06:49FootkerchiefNote Added: 0025014
2014-07-08 06:49FootkerchiefAssigned To => Footkerchief
2014-07-08 06:49FootkerchiefStatusnew => needs feedback
2014-07-08 08:59lethosorRelationship addedhas duplicate 0006648
2014-07-08 09:21GentlefoodNote Added: 0025059
2014-07-08 09:21GentlefoodStatusneeds feedback => assigned
2014-07-08 10:52GentlefoodNote Edited: 0025059bug_revision_view_page.php?bugnote_id=0025059#r9370
2014-07-08 12:58FootkerchiefRelationship addedhas duplicate 0006702
2014-07-08 13:02sepehrnoorNote Added: 0025133
2014-07-08 18:04lethosorNote Added: 0025194
2014-07-08 18:05lethosorNote Edited: 0025194bug_revision_view_page.php?bugnote_id=0025194#r9414
2014-07-08 19:11GentlefoodNote Added: 0025212
2014-07-08 19:27GentlefoodNote Edited: 0025212bug_revision_view_page.php?bugnote_id=0025212#r9421
2014-07-09 06:10Knight OtuRelationship addedhas duplicate 0006813
2014-07-09 09:19peacemaker636Note Added: 0025324
2014-07-09 13:37dgliddenNote Added: 0025376
2014-07-11 16:13DwarfuRelationship addedhas duplicate 0007090
2014-07-11 16:13DwarfuNote Added: 0025873
2014-07-11 16:13DwarfuSticky IssueNo => Yes
2014-07-12 12:19tier6tankNote Added: 0026008
2014-07-12 12:25Saram-61-97-konNote Added: 0026011
2014-07-12 12:30Saram-61-97-konNote Edited: 0026011bug_revision_view_page.php?bugnote_id=0026011#r9691
2014-07-12 13:57GentlefoodNote Added: 0026021
2014-07-12 14:01FootkerchiefRelationship addedhas duplicate 0007153
2014-07-12 14:01FootkerchiefIssue Monitored: psudo36
2014-07-12 15:37Saram-61-97-konNote Added: 0026036
2014-07-12 16:59Toady OneNote Added: 0026055
2014-07-12 17:05Toady OneNote Added: 0026057
2014-07-12 17:05Toady OneStatusassigned => resolved
2014-07-12 17:05Toady OneFixed in Version => Next Version
2014-07-12 17:05Toady OneResolutionopen => fixed
2014-07-12 17:05Toady OneAssigned ToFootkerchief => Toady One
2014-07-12 17:15DwarfuSticky IssueYes => No
2014-07-13 00:28FootkerchiefRelationship addedrelated to 0007174
2014-07-13 12:59FootkerchiefRelationship deletedrelated to 0007174
2014-07-13 12:59FootkerchiefSummaryLarge influx of babies from multiple civilizations => Large influx of babies from multiple civilizations, eventually causes crash
2014-07-13 13:00FootkerchiefRelationship addedhas duplicate 0007199
2014-07-13 13:00FootkerchiefRelationship addedhas duplicate 0007218
2014-07-13 13:03FootkerchiefRelationship addedrelated to 0006807

Notes
(0024939)
Gentlefood   
2014-07-07 22:56   
Just manually checked all visible locations of the embark. Cannot locate babies.
(0024943)
Rafal99   
2014-07-07 23:20   
Babies siege? :D

Actually maybe you embarked on top of underground tunnel or some underground site and the babies live there?
(0024945)
Gentlefood   
2014-07-07 23:24   
Unlikely. This embark has been around for almost two years and the babies only appeared recently. Oddly enough after retiring and unretiring the babies 'disappeared' only to slowly return to the other tab.
(0024955)
AseaHeru   
2014-07-08 00:24   
I can confirm, 15~ babies of various civs all on my site, not even midwinter of the first year.
(0025014)
Footkerchief   
2014-07-08 06:49   
Please upload a save to http://dffd.wimbli.com/ [^] and post the link here.
(0025059)
Gentlefood   
2014-07-08 09:21   
(edited on: 2014-07-08 10:52)
Having difficulties uploading the save to http://dffd.wimbli.com/ [^] keep getting a server error when attempting to upload the file.

EDIT: Just got the upload to work. http://dffd.wimbli.com/file.php?id=8759 [^]

(0025133)
sepehrnoor   
2014-07-08 13:02   
Got the exact same issue here, but the babies appeared right after I was sieged by 2 (yes, only two) undead goblin swordsmen. Then a wave of 11+ babies appeared on my units screen, but nowhere to be found.
(0025194)
lethosor   
2014-07-08 18:04   
(edited on: 2014-07-08 18:05)
An interesting thing about that save is that there is one baby visible under the "citizens" tab. It can't be zoomed to either, but its relationships can be viewed, and neither of its parents exist in the fortress (that is, they're not listed at all). One suggested explanation is that these babies are born in the outside world (see http://www.bay12forums.com/smf/index.php?topic=140075.0 [^]), although it doesn't explain why not all of them are listed under the "other" tab.

(0025212)
Gentlefood   
2014-07-08 19:11   
(edited on: 2014-07-08 19:27)
They appear to seemingly randomly disappear off and then reappear onto the other units page. On occasion I'll see them in the citizens tab as well. The save was actually taken after I had retired and then unretired the fort to attempt to investigate the legends page. So they're all unloaded from the screen. If you run the fort for a season or perhaps shorter they'll begin to reappear.

(0025324)
peacemaker636   
2014-07-09 09:19   
I am getting this as well. At times I have close to 100, and it's giving me a serious FPS hit.
(0025376)
dglidden   
2014-07-09 13:37   
Seeing the same thing here. The number is steadily climbing at a couple new ones every minute, and after about 45-50 of them, my FPS has dropped significantly and continues to go down with each new baby.
(0025873)
Dwarfu   
2014-07-11 16:13   
horsefeathers has this save from 0007090:
http://dffd.wimbli.com/file.php?id=8885 [^]
(0026008)
tier6tank   
2014-07-12 12:19   
I've noticed the babies are of all races, and also begin to appear exactly 9 months after embark. Guessing these are babies born in the outside world getting incorrectly linked to the fort?
(0026011)
Saram-61-97-kon   
2014-07-12 12:25   
(edited on: 2014-07-12 12:30)
Does anyone checked legend mode?

(0026021)
Gentlefood   
2014-07-12 13:57   
I checked the legends page on my save, could not locate them as historical figures.
(0026036)
Saram-61-97-kon   
2014-07-12 15:37   
Maybe they dont even exist and are only "virtual babies"
(0026055)
Toady One   
2014-07-12 16:59   
I suspect they come from the births that happen around the world, and they've already caused the tab crash (fixed for next time). I'm hoping to also stop the babies entirely for next time, but first I have to see if my suspicion is borne out.
(0026057)
Toady One   
2014-07-12 17:05   
Yeah, the mystery babies were the historical births of the world. All of them. They didn't get their location set, but they were "put into play", so they got on the unit list.