Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0006571 | Dwarf Fortress | Dwarf Mode -- Immigration | public | 2014-07-07 22:52 | 2014-07-13 12:59 |
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Reporter | Gentlefood | |
Assigned To | Toady One | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | |
Platform | MacBook Pro | OS | Windows 7 64bit | OS Version | SP1 |
Product Version | 0.40.01 | |
Target Version | | Fixed in Version | 0.40.03 | |
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Summary | 0006571: Large influx of babies from multiple civilizations, eventually causes crash |
Description | I happened to check out my 'other' tab and I notice I have a rather large group of foreign babies somewhere in my embark. I cannot seem to jump to their location either. |
Steps To Reproduce | Unknown. Perhaps given enough time in an embark? |
Additional Information | I swear I'm not a snatcher civ http://i.imgur.com/vQ0sYeF.png [^] |
Tags | baby, friendly, immigrants, invader |
Relationships | has duplicate | 0006648 | resolved | lethosor | Baby Invasion | has duplicate | 0006702 | resolved | Footkerchief | Fort gets sieged by invisible friendly elf/human babies | has duplicate | 0006813 | resolved | Knight Otu | Babies appearing in Units - Other | has duplicate | 0007090 | resolved | Dwarfu | Baby invasion and tab crash | has duplicate | 0007153 | resolved | Footkerchief | Winter has come...with allot of visiting babies. | has duplicate | 0007199 | resolved | Footkerchief | Game crashes when leaves starts falling. | has duplicate | 0007218 | resolved | Footkerchief | Game consistently crashing in DF mode | related to | 0006807 | resolved | Toady One | Crash when pressing Tab to view minimap |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2014-07-07 22:52 | Gentlefood | New Issue | |
2014-07-07 22:56 | Gentlefood | Note Added: 0024939 | |
2014-07-07 23:20 | Rafal99 | Note Added: 0024943 | |
2014-07-07 23:24 | Gentlefood | Note Added: 0024945 | |
2014-07-07 23:55 | Gentlefood | Tag Attached: baby | |
2014-07-07 23:57 | Gentlefood | Tag Attached: friendly | |
2014-07-07 23:57 | Gentlefood | Tag Attached: immigrants | |
2014-07-07 23:57 | Gentlefood | Tag Attached: invader | |
2014-07-08 00:24 | AseaHeru | Note Added: 0024955 | |
2014-07-08 06:49 | Footkerchief | Note Added: 0025014 | |
2014-07-08 06:49 | Footkerchief | Assigned To | => Footkerchief |
2014-07-08 06:49 | Footkerchief | Status | new => needs feedback |
2014-07-08 08:59 | lethosor | Relationship added | has duplicate 0006648 |
2014-07-08 09:21 | Gentlefood | Note Added: 0025059 | |
2014-07-08 09:21 | Gentlefood | Status | needs feedback => assigned |
2014-07-08 10:52 | Gentlefood | Note Edited: 0025059 | bug_revision_view_page.php?bugnote_id=0025059#r9370 |
2014-07-08 12:58 | Footkerchief | Relationship added | has duplicate 0006702 |
2014-07-08 13:02 | sepehrnoor | Note Added: 0025133 | |
2014-07-08 18:04 | lethosor | Note Added: 0025194 | |
2014-07-08 18:05 | lethosor | Note Edited: 0025194 | bug_revision_view_page.php?bugnote_id=0025194#r9414 |
2014-07-08 19:11 | Gentlefood | Note Added: 0025212 | |
2014-07-08 19:27 | Gentlefood | Note Edited: 0025212 | bug_revision_view_page.php?bugnote_id=0025212#r9421 |
2014-07-09 06:10 | Knight Otu | Relationship added | has duplicate 0006813 |
2014-07-09 09:19 | peacemaker636 | Note Added: 0025324 | |
2014-07-09 13:37 | dglidden | Note Added: 0025376 | |
2014-07-11 16:13 | Dwarfu | Relationship added | has duplicate 0007090 |
2014-07-11 16:13 | Dwarfu | Note Added: 0025873 | |
2014-07-11 16:13 | Dwarfu | Sticky Issue | No => Yes |
2014-07-12 12:19 | tier6tank | Note Added: 0026008 | |
2014-07-12 12:25 | Saram-61-97-kon | Note Added: 0026011 | |
2014-07-12 12:30 | Saram-61-97-kon | Note Edited: 0026011 | bug_revision_view_page.php?bugnote_id=0026011#r9691 |
2014-07-12 13:57 | Gentlefood | Note Added: 0026021 | |
2014-07-12 14:01 | Footkerchief | Relationship added | has duplicate 0007153 |
2014-07-12 14:01 | Footkerchief | Issue Monitored: psudo36 | |
2014-07-12 15:37 | Saram-61-97-kon | Note Added: 0026036 | |
2014-07-12 16:59 | Toady One | Note Added: 0026055 | |
2014-07-12 17:05 | Toady One | Note Added: 0026057 | |
2014-07-12 17:05 | Toady One | Status | assigned => resolved |
2014-07-12 17:05 | Toady One | Fixed in Version | => Next Version |
2014-07-12 17:05 | Toady One | Resolution | open => fixed |
2014-07-12 17:05 | Toady One | Assigned To | Footkerchief => Toady One |
2014-07-12 17:15 | Dwarfu | Sticky Issue | Yes => No |
2014-07-13 00:28 | Footkerchief | Relationship added | related to 0007174 |
2014-07-13 12:59 | Footkerchief | Relationship deleted | related to 0007174 |
2014-07-13 12:59 | Footkerchief | Summary | Large influx of babies from multiple civilizations => Large influx of babies from multiple civilizations, eventually causes crash |
2014-07-13 13:00 | Footkerchief | Relationship added | has duplicate 0007199 |
2014-07-13 13:00 | Footkerchief | Relationship added | has duplicate 0007218 |
2014-07-13 13:03 | Footkerchief | Relationship added | related to 0006807 |
Notes |
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Just manually checked all visible locations of the embark. Cannot locate babies. |
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Babies siege? :D
Actually maybe you embarked on top of underground tunnel or some underground site and the babies live there? |
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Unlikely. This embark has been around for almost two years and the babies only appeared recently. Oddly enough after retiring and unretiring the babies 'disappeared' only to slowly return to the other tab. |
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I can confirm, 15~ babies of various civs all on my site, not even midwinter of the first year. |
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(0025059)
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Gentlefood
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2014-07-08 09:21
(edited on: 2014-07-08 10:52) |
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Got the exact same issue here, but the babies appeared right after I was sieged by 2 (yes, only two) undead goblin swordsmen. Then a wave of 11+ babies appeared on my units screen, but nowhere to be found. |
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(0025194)
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lethosor
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2014-07-08 18:04
(edited on: 2014-07-08 18:05) |
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An interesting thing about that save is that there is one baby visible under the "citizens" tab. It can't be zoomed to either, but its relationships can be viewed, and neither of its parents exist in the fortress (that is, they're not listed at all). One suggested explanation is that these babies are born in the outside world (see http://www.bay12forums.com/smf/index.php?topic=140075.0 [^]), although it doesn't explain why not all of them are listed under the "other" tab.
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(0025212)
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Gentlefood
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2014-07-08 19:11
(edited on: 2014-07-08 19:27) |
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They appear to seemingly randomly disappear off and then reappear onto the other units page. On occasion I'll see them in the citizens tab as well. The save was actually taken after I had retired and then unretired the fort to attempt to investigate the legends page. So they're all unloaded from the screen. If you run the fort for a season or perhaps shorter they'll begin to reappear.
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I am getting this as well. At times I have close to 100, and it's giving me a serious FPS hit. |
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Seeing the same thing here. The number is steadily climbing at a couple new ones every minute, and after about 45-50 of them, my FPS has dropped significantly and continues to go down with each new baby. |
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(0025873)
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Dwarfu
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2014-07-11 16:13
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I've noticed the babies are of all races, and also begin to appear exactly 9 months after embark. Guessing these are babies born in the outside world getting incorrectly linked to the fort? |
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Does anyone checked legend mode?
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I checked the legends page on my save, could not locate them as historical figures. |
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Maybe they dont even exist and are only "virtual babies" |
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I suspect they come from the births that happen around the world, and they've already caused the tab crash (fixed for next time). I'm hoping to also stop the babies entirely for next time, but first I have to see if my suspicion is borne out. |
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Yeah, the mystery babies were the historical births of the world. All of them. They didn't get their location set, but they were "put into play", so they got on the unit list. |
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