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0006854Dwarf FortressAdventure Mode -- Combatpublic2014-07-09 12:082014-11-06 16:32
Toady One 
WindowsWindows 7 64-Bit6.1
0006854: Pulped body parts don't get severed arteries or functional impairment
I'd think that a creature that has had its throat pulped into "an unrecognizable mass" would bleed out or suffocate, but this doesn't seem to happen.
Bash a creature in the throat until it gets pulped.
No tags attached.
related to 0006860confirmed Footkerchief After severing a neck, the head-neck chunk is labeled as "neck" instead of "head" 
related to 0001534new  Broken/mangled limbs/joints can still be used for walking, attacking, flying 
has duplicate 0007792resolved Footkerchief Bandit's neck explodes in gore but he is still alive 
has duplicate 0008086resolved Footkerchief Eyeballs heal, so do zombies, healing in general. 
Issue History
2014-07-09 12:08ArmokGoBNew Issue
2014-07-09 12:58TrifNote Added: 0025369
2014-07-09 15:00DwarfuRelationship addedrelated to 0006860
2014-07-10 03:35ArmokGoBNote Added: 0025505
2014-07-10 09:30ValtamNote Added: 0025548
2014-07-12 05:50WimopyNote Added: 0025962
2014-07-12 06:09QuietustNote Added: 0025966
2014-07-12 06:30ArmokGoBNote Added: 0025968
2014-07-12 06:44APVNote Added: 0025969
2014-07-12 10:43ArmokGoBNote Added: 0025990
2014-07-13 11:09ArmokGoBNote Added: 0026162
2014-07-13 11:12Rafal99Note Added: 0026164
2014-07-14 19:23ArmokGoBNote Added: 0026408
2014-08-01 21:14FootkerchiefRelationship addedhas duplicate 0007792
2014-08-13 18:29FootkerchiefAssigned To => Footkerchief
2014-08-13 18:29FootkerchiefStatusnew => confirmed
2014-08-20 16:28FootkerchiefSummaryCreatures with pulped throats don't die => Pulped body parts don't get severed arteries or functional impairment
2014-08-20 16:28FootkerchiefRelationship addedhas duplicate 0008086
2014-08-20 21:304maskwolfIssue Monitored: 4maskwolf
2014-09-19 12:48QuietustNote Edited: 0025966bug_revision_view_page.php?bugnote_id=0025966#r11814
2014-10-30 15:38Toady OneStatusconfirmed => resolved
2014-10-30 15:38Toady OneFixed in Version => Next Version
2014-10-30 15:38Toady OneResolutionopen => fixed
2014-10-30 15:38Toady OneAssigned ToFootkerchief => Toady One
2014-10-30 19:30FootkerchiefRelationship addedrelated to 0001534
2014-11-06 16:324maskwolfIssue End Monitor: 4maskwolf

2014-07-09 12:58   
The same goes for necks. I bashed an unconscious dude in the neck and tore his upper spine's nervous tissue. Then I hit his neck again and pulped it, and he didn't suffocate.
2014-07-10 03:35   
I think the neck is supposed to be behind the throat. Like the neck bone.
2014-07-10 09:30   
Check if "an unrecognizable mass" status equates to pulping. If you can still attack that body part and if it appears red-colored on your enemy physical description, it means it hasn't been pulped yet.
2014-07-12 05:50   
Tested in arena. Wounds show upper spine nervous tissue as "cut apart" and "compound fracture" after severe blunt trauma (the injured part collapses into a lump of gore!), the human (who is totally average) still keeps walking and has no problem with anything. Pain is gone, only had bleeding when hit.
Pretty sure necks have a problem right now.
2014-07-12 06:09   
(edited on: 2014-09-19 12:48)
The "unrecognizeable mass" and "collapses into a lump of gore" messages are almost definitely pulping-related, as they are the very same messages used back in the Old combat system of and earlier whenever you dealt a lethal blow to a body part.

2014-07-12 06:30   
I was talking about the throat, not the neck, but I guess there's a problem with that too.
2014-07-12 06:44   
If you look at description after such hit, the enemy throat only has bruised status and nothing more.
2014-07-12 10:43   
APV: Exactly.
2014-07-13 11:09   
Okay. I just ripped a goblin's throat into "loose shreds" and it was only marked as bruised.
2014-07-13 11:12   
I have seen "unrecognizeable mass" message and the affected part was only bruised.
It seems that the messages from the old combat system are just too dramatic compared to damage in the new system.
2014-07-14 19:23   
Rafal99: The messages from the old combat system are supposed to signify that a part has been "pulped." Pulped is the point at which even necromancers can't reanimate the part. For all intents and purposes it should be considered missing, due to the extreme level of damage it has sustained. I'd think that any part of the body of any animal being "cloven asunder," "smashed into an unrecognizable mass," "torn into loose shreds," "incinerated," "shattered," etc. would have taken enough damage to the point of having little to no structural integrity and a complete loss of function.