Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0006937 | Dwarf Fortress | Adventure Mode -- AI | public | 2014-07-10 03:34 | 2014-07-10 07:04 |
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Reporter | Edern76 | |
Assigned To | Footkerchief | |
Priority | high | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | duplicate | |
Platform | Windows | OS | Windows 7 | OS Version | 64 Bit |
Product Version | 0.40.01 | |
Target Version | | Fixed in Version | | |
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Summary | 0006937: Companions run away after joining you |
Description | When you recruit someone as a companion, he will run away until you say him to stop then to follow you. If you don't manage to catch him up at time, he will just dissapear. |
Steps To Reproduce | Recruit someone as a companion. |
Additional Information | |
Tags | No tags attached. |
Relationships | duplicate of | 0006705 | resolved | Toady One | Traveling NPCs agree to join you, but don't stop their route |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2014-07-10 03:34 | Edern76 | New Issue | |
2014-07-10 03:47 | Edern76 | Issue Monitored: Edern76 | |
2014-07-10 03:47 | Edern76 | Issue End Monitor: Edern76 | |
2014-07-10 07:04 | Footkerchief | Relationship added | duplicate of 0006705 |
2014-07-10 07:04 | Footkerchief | Status | new => resolved |
2014-07-10 07:04 | Footkerchief | Resolution | open => duplicate |
2014-07-10 07:04 | Footkerchief | Assigned To | => Footkerchief |