Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0007081 | Dwarf Fortress | Adventure Mode -- Travel | public | 2014-07-11 13:27 | 2014-07-12 15:32 |
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Reporter | zarmeck | |
Assigned To | Toady One | |
Priority | high | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | duplicate | |
Platform | Windows | OS | 7 | OS Version | 6.1.7601 |
Product Version | 0.40.02 | |
Target Version | | Fixed in Version | | |
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Summary | 0007081: Crash when Moving/Travelling |
Description | I managed to save a bit before it crash (linked below). The crash can be evited by moving north, and will not crash if returning to the normal crash zones.
It's probably an encounter or something. |
Steps To Reproduce | 1)
Use that save:
https://www.dropbox.com/s/l7p9n47rhob4tir/region1.7z [^] (LZMA2)
2)
using fast travel: Move 3 steps est
using normal travel: Move 14 steps est or south
3) crash |
Additional Information | The world has been created in 40.02.
I applied pheobus graphic set on it and played a few hours without problems.
I don't see any crash log (looking at the game files) |
Tags | No tags attached. |
Relationships | duplicate of | 0006576 | resolved | Toady One | Crash while sleeping/waiting in Adv Mode | related to | 0006654 | resolved | Toady One | Indefinite hang fast-traveling from (or sleeping in) necromancer tower |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2014-07-11 13:27 | zarmeck | New Issue | |
2014-07-11 13:29 | zarmeck | Issue Monitored: zarmeck | |
2014-07-11 13:29 | zarmeck | Issue End Monitor: zarmeck | |
2014-07-11 13:43 | Dwarfu | Note Added: 0025846 | |
2014-07-11 13:43 | Dwarfu | Assigned To | => Dwarfu |
2014-07-11 13:43 | Dwarfu | Status | new => needs feedback |
2014-07-11 13:57 | zarmeck | Note Added: 0025847 | |
2014-07-11 13:57 | zarmeck | Status | needs feedback => assigned |
2014-07-11 14:50 | 4maskwolf | Note Added: 0025849 | |
2014-07-11 18:42 | dpk | Note Added: 0025892 | |
2014-07-11 18:44 | dpk | Note Edited: 0025892 | bug_revision_view_page.php?bugnote_id=0025892#r9639 |
2014-07-11 18:46 | dpk | Note Edited: 0025892 | bug_revision_view_page.php?bugnote_id=0025892#r9640 |
2014-07-11 19:16 | zarmeck | Note Added: 0025901 | |
2014-07-11 19:34 | zarmeck | Note Deleted: 0025901 | |
2014-07-12 08:43 | Footkerchief | Relationship added | related to 0006654 |
2014-07-12 12:15 | zarmeck | Note Added: 0026005 | |
2014-07-12 15:32 | Toady One | Note Added: 0026032 | |
2014-07-12 15:32 | Toady One | Relationship added | duplicate of 0006576 |
2014-07-12 15:32 | Toady One | Status | assigned => resolved |
2014-07-12 15:32 | Toady One | Resolution | open => duplicate |
2014-07-12 15:32 | Toady One | Assigned To | Dwarfu => Toady One |
Notes |
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(0025846)
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Dwarfu
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2014-07-11 13:43
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Please upload your save to http://dffd.wimbli.com [^] and post a link here.
Do you know if heading that direction put your closer to a necromancer tower? |
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I don't have an account on dffd and there's a link in the "Steps To Reproduce" section. You don't need a dropbox account to download it.
There is no necromancer tower in sight (on world map).
There are goblin camps to the south-west.
I also noted that my character is super-slow, running at 0.4 max even when dropping everything (probably another bug). |
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This is possibly an encounter: the same bug has happened to me as well. What encounter, I can't say. |
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(0025892)
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dpk
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2014-07-11 18:42
(edited on: 2014-07-11 18:46) |
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I am not sure if I've bumped in to the same bug, but it acts similarly. If you load my save and move left or right one square or hit . to wait a step, the game will crash. Hitting , (comma) five times also triggers the crash.
0.40.02, no tileset in use (pure vanilla), running on Windows 7 64-bit. You can download the save here:
https://drive.google.com/file/d/0B1KbIy9ooVUMc09VanF4UldaeUk/edit?usp=sharing [^]
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Toady wrote:
"Crashes as you approach low population places like certain necromancer towers should be fixed"
My whole world is a low population one, it was generated very quickly and some towns are empty (everything abandonned exept taverns -> other bug). Calendar speed is very fast too.
So perhaps it's already fixed (in the next version) if it's the same problem. |
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This one had some of the problem armies, so hopefully the bug is fixed. |
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