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0007102Dwarf FortressAdventure Mode -- Generalpublic2014-07-11 18:482014-07-12 15:47
Matt_S 
Toady One 
normalcrashalways
resolvedfixed 
0.40.02 
 
0007102: Adventure mode crash shortly after loading
From this save file: http://dffd.wimbli.com/file.php?id=8883 [^]

Simply being in the general area of the hamlet after a little bit of in-game time seems to be enough to cause a crash. On rare occasions, fast traveling away from the hamlet can avoid the crash.
From the above save file, a couple of ways to get a crash that always worked for me:
Sleep/rest for 1 hour
Fast travel to the mead hall (I went to the center square) to the northwest, then waste some time on the local map (between 1 and 1.5 laps around the mead hall is enough for me)
No tags attached.
duplicate of 0006576resolved Toady One Crash while sleeping/waiting in Adv Mode 
Issue History
2014-07-11 18:48Matt_SNew Issue
2014-07-11 19:17Matt_SNote Added: 0025903
2014-07-11 19:17Matt_SNote Edited: 0025903bug_revision_view_page.php?bugnote_id=0025903#r9652
2014-07-12 10:42FootkerchiefRelationship addedrelated to 0006576
2014-07-12 10:44FootkerchiefRelationship replacedduplicate of 0006576
2014-07-12 15:47Toady OneNote Added: 0026038
2014-07-12 15:47Toady OneStatusnew => resolved
2014-07-12 15:47Toady OneResolutionopen => fixed
2014-07-12 15:47Toady OneAssigned To => Toady One

Notes
(0025903)
Matt_S   
2014-07-11 19:17   
It turns out my mead hall directions weren't quite accurate. I wasn't taking the fastest possible route, so there needs to be at least one movement straight north for the timing to work out like I said. Start off by going west three squares then go north one, then from there it's northwest and a few squares west to hit the center of the mead hall with the right timing.

(0026038)
Toady One   
2014-07-12 15:47   
Yeah, this one has four armies that have the boundary problem. I'll set it to resolved.