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0000737Dwarf FortressDwarf Mode -- Immigrationpublic2010-04-07 13:332011-03-09 07:36
Draco18s 
Toady One 
highminoralways
resolvedfixed 
WindowsVista
0.31.01 
0.31.22 
0000737: Migrant hunters (with hunting labor enabled) haul their quiver to a stockpile and then pick up another one
upon entering the map, any hunters who arrive with their own quivers immediately take the job "Store item in stockpile" and haul the quiver to a Finished Goods stockpile (if none exist, they drop it).

I suspect that it is because quivers are not part of a uniform (as they can't be added to one via the military screen) and are dropped as a result.

This makes it incredibly difficult to get a cross-bow militia running, or getting hunters to use ranged weapons.
Place finished goods stockpile.
Get hunter immigrant.
hunting, immigrants, item, quivers
related to 0001451confirmed Dwarfu Military equipment interferes with civilian equipment (picks/axes/crossbows/quivers) 
related to 0001064resolved Dwarfu Immigrant Hunters arrive carrying one boot. 
child of 0001374new  If squad is assigned multiple ammo types, dwarves with "individual choice ranged" carry wrong ammo, and other ammo bugs 
Issue History
2010-04-07 13:33Draco18sNew Issue
2010-04-07 13:35DoctorZuberNote Added: 0001839
2010-04-07 13:35Draco18sTag Attached: hunting
2010-04-07 13:35Draco18sTag Attached: immigrants
2010-04-07 13:35Draco18sTag Attached: item
2010-04-07 13:35Draco18sTag Attached: quivers
2010-04-07 13:37Draco18sNote Added: 0001840
2010-04-07 13:37Draco18sNote Edited: 0001840bug_revision_view_page.php?bugnote_id=0001840#r547
2010-04-07 13:39Draco18sNote Edited: 0001840bug_revision_view_page.php?bugnote_id=0001840#r548
2010-04-07 13:51FootkerchiefSummaryImmigrant Hunters Store Quiver => Migrant hunters haul their quiver to a stockpile and then pick up another one
2010-04-07 13:52FootkerchiefSummaryMigrant hunters haul their quiver to a stockpile and then pick up another one => Migrant hunters (with hunting labor enabled) haul their quiver to a stockpile and then pick up another one
2010-04-08 19:57MozleronNote Added: 0002231
2010-04-08 19:58MozleronNote Edited: 0002231bug_revision_view_page.php?bugnote_id=0002231#r686
2010-06-02 12:48ContiIssue Monitored: Conti
2010-07-15 08:36FootkerchiefNote Added: 0010352
2010-07-15 08:36FootkerchiefRelationship addedrelated to 0000535
2010-07-15 08:38Draco18sNote Added: 0010353
2010-08-08 16:40wikiwakaNote Added: 0011641
2010-08-12 09:15MathiasNote Added: 0011745
2010-08-12 09:16MathiasNote Edited: 0011745bug_revision_view_page.php?bugnote_id=0011745#r4583
2011-02-28 21:05FootkerchiefRelationship addedchild of 0001374
2011-02-28 21:06FootkerchiefRelationship deletedrelated to 0000535
2011-02-28 21:06FootkerchiefRelationship addedrelated to 0001451
2011-03-09 04:07Toady OneStatusnew => resolved
2011-03-09 04:07Toady OneFixed in Version => 0.31.22
2011-03-09 04:07Toady OneResolutionopen => fixed
2011-03-09 04:07Toady OneAssigned To => Toady One
2011-03-09 07:36ContiIssue End Monitor: Conti
2011-03-13 22:10FootkerchiefRelationship addedrelated to 0001064

Notes
(0001839)
DoctorZuber   
2010-04-07 13:35   
well immigrants aren't in the militia, and I wouldn't expect civilians are in the habit of carrying quivers around unless they're hunters.

Are the affected dwarves hunters?
Do they have the hunting labor enabled when they arrive?
(0001840)
Draco18s   
2010-04-07 13:37   
(edited on: 2010-04-07 13:39)
He had the hunting labor turned on as he arrived on the map, his title is Hunter, though oddly he has no skill in hunting (only Novice Marksdwarf, Dodger, and Glassmaker, and Adequate Ambusher).

The quiver he's hauling isn't even listed as belonging to him.

Edit:

After dropping off the quiver he proceeded a few spaces away in the stockpile and *picked up a different quiver.*

(0002231)
Mozleron   
2010-04-08 19:57   
(edited on: 2010-04-08 19:58)
I have seen this behavior as well. This happens with every single hunter i've seen show up during a migration wave.

In my most recent case, he showed up with the following skills:
Talented Marksdwarf
Talented Dodger
Novice Lye Maker
Competent Dyer
Accomplished Ambusher
Competent Negotiator
Competent Liar
Novice Leader

The labors enabled were:
Hunting
Feed Patients/Prisoners
Recovering Wounded
-All Hauling
Cleaning.

It seems like this is endemic of an issue with new migrants being given an odd, and usually unrelated, set of skills to start with, and labors enabled that don't necessarily match those skills.

It seems like the Hunter is thinking "I don't know how to use this gear, so i'll just drop it... walk walk walk... Oh, crap, they want me to use that stuff i just dropped? Well, i guess i better go pick it back up...

Also notable in my case, i do not have any other quivers or archery gear laying around anywhere else in the fort, which might explain why the hunter goes back to the pile of gear he just threw down instead of heading into a stockpile.

I am also seeing this in v 0.31.02

(0010352)
Footkerchief   
2010-07-15 08:36   
Reminder sent to: Draco18s

Does this still occur in 31.10?
(0010353)
Draco18s   
2010-07-15 08:38   
I'll check.
(0011641)
wikiwaka   
2010-08-08 16:40   
Having the same issue trying to get a damn marksdwarf to defend against a rather large crisis situation. All he does is try to haul his quiver to the stockpile tos tore it, and refuses to actually USE it. This results in less than stellar rushing into melee.
(0011745)
Mathias   
2010-08-12 09:15   
(edited on: 2010-08-12 09:16)
This will also happen if you add hunters to a squad of marksdwarves, and then activate the squad. They'll store their quivers and get new ones. Happened in 0.31.12