Dwarf Fortress Bug Tracker - Dwarf Fortress
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0007412Dwarf FortressPathfindingpublic2014-07-17 02:122014-10-13 11:51
Orkimedes 
Knight Otu 
normalminorsometimes
resolvedunable to reproduce 
0.40.03 
 
0007412: Dwarves will cease using dug/constructed ramps after some time
single and vertical/horizontal rows of up&down ramps properly aligned along the z-levels with proper walls in place for ramps to exist on are no longer pathed to or across with no discernable trigger. Reconstructing the ramps does not re-activated pathing.
embark, dig an entrance using ramps, observe dorfs (and also wagons, so presumably all other creatures too) eventually becoming unable these ramps for no obvious reason.
Happens fairly reliably (so far ~ 70% of emarks have encountered this problem eventually, though usually before any migrants arrive) on different worlds.
Fortress Mode, pathfinding
related to 0007448resolved Loci Specific ramp-based setup causes lower Z-levels to be ignored by game 
Issue History
2014-07-17 02:12OrkimedesNew Issue
2014-07-17 02:13OrkimedesTag Attached: Fortress Mode
2014-07-17 02:13OrkimedesTag Attached: pathfinding
2014-07-17 02:50Knight OtuNote Added: 0026726
2014-07-17 02:50Knight OtuAssigned To => Knight Otu
2014-07-17 02:50Knight OtuStatusnew => needs feedback
2014-07-17 02:50Knight OtuAdditional Information Updatedbug_revision_view_page.php?rev_id=9970#r9970
2014-07-17 02:51Knight OtuNote Edited: 0026726bug_revision_view_page.php?bugnote_id=0026726#r9972
2014-07-17 14:57OrkimedesNote Added: 0026782
2014-07-17 14:57OrkimedesStatusneeds feedback => assigned
2014-07-18 08:54FootkerchiefRelationship addedrelated to 0007448
2014-10-13 11:51Knight OtuNote Added: 0030627
2014-10-13 11:51Knight OtuStatusassigned => resolved
2014-10-13 11:51Knight OtuResolutionopen => unable to reproduce

Notes
(0026726)
Knight Otu   
2014-07-17 02:50   
(edited on: 2014-07-17 02:51)
Reminder sent to: Orkimedes

Please upload a save that demonstrates the ramp issue to the DFFD ( http://dffd.wimbli.com/ [^] ) and post a link to it here.

(0026782)
Orkimedes   
2014-07-17 14:57   
http://dffd.wimbli.com/file.php?id=9042 [^]

I noticed that it takes ~a few seconds for the bug to re-instate itself in a bugged save upon loading. The time it took seemed reasonably consistent though. I pulled the lever (connected to the drawbridge) a few times to make sure it wasn't blocking the access route rather than the ramps.
(0030627)
Knight Otu   
2014-10-13 11:51   
I have been playing the supplied save for a quite a while, and cannot reproduce the bug. The only times the depot is inaccessible are when the lever is pulled to raise the bridge, with the usual lever delay.