Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000747Dwarf FortressDwarf Mode -- Jobs, Farming/Farmer's Workshoppublic2010-04-07 16:092014-07-23 16:58
Zeg 
Toady One 
normalminorhave not tried
resolvedfixed 
0.31.01 
0.40.05 
0000747: Planting of seeds allowed even if too late in the season
A farm plot mostly planted with Pig Tail seeds suddenly emptied itself on the season transition from Autumn to Winter. The plot no longer appears 'planted' and the seed have vanished from both the plots building info screen and the stocks.

I'd guess that it's because you can't plant Pig Tails in Winter, but the previous behavior was that they'd still finish growing if already planted.
binary patch, farm, farming, food, season, seeds, underground
has duplicate 0001869resolved Footkerchief Plants in farm vanished when season changed 
has duplicate 0002361resolved Footkerchief Planted seeds disappearing at season changes 
has duplicate 0006921resolved Footkerchief Farmers planting seeds that disappear 
has duplicate 0000331resolved lethosor Crops can disappear on season change 
related to 0007747resolved Toady One Farm plot planting cut-off fails to work over the Winter->Spring boundary 
Issue History
2010-04-07 16:09ZegNew Issue
2010-04-07 16:10ZegTag Attached: farm
2010-04-07 16:10ZegTag Attached: farming
2010-04-07 16:10ZegTag Attached: food
2010-04-07 16:10ZegTag Attached: season
2010-04-07 16:10ZegTag Attached: underground
2010-04-07 16:10ZegTag Attached: seeds
2010-04-07 16:11ZegIssue Monitored: Zeg
2010-04-07 16:49nirrelnNote Added: 0001887
2010-04-07 19:36Brandon816Note Added: 0001917
2010-04-08 22:07QloosNote Added: 0002263
2010-04-09 12:54anomalyNote Added: 0002401
2010-04-09 12:56anomalyNote Edited: 0002401bug_revision_view_page.php?bugnote_id=0002401#r751
2010-04-09 12:57anomalyNote Edited: 0002401bug_revision_view_page.php?bugnote_id=0002401#r752
2010-05-14 05:20Logical2uRelationship addedparent of 0001869
2010-06-16 19:21FootkerchiefRelationship addedhas duplicate 0002361
2010-06-17 07:18Hieronymous AlloyIssue Monitored: Hieronymous Alloy
2010-06-17 12:11ContiIssue Monitored: Conti
2010-08-03 08:17kwielandNote Added: 0011440
2010-08-03 08:17kwielandIssue Monitored: kwieland
2010-08-19 18:04gtmattzNote Added: 0011940
2010-08-22 18:27QuietustNote Added: 0012029
2010-09-03 18:02GanthanNote Added: 0012394
2010-10-01 07:37greycatNote Added: 0013099
2010-10-01 07:39greycatNote Edited: 0013099bug_revision_view_page.php?bugnote_id=0013099#r5075
2010-10-01 07:54ShadesIssue Monitored: Shades
2010-10-01 09:36Dame de la LicorneIssue Monitored: Dame de la Licorne
2012-07-19 12:54kwielandNote Added: 0023275
2012-08-30 10:28QuietustNote Added: 0023511
2012-09-11 20:57FootkerchiefRelationship replacedhas duplicate 0001869
2012-09-11 20:58FootkerchiefSummaryPlanted seeds vanish on Season change => Planting of seeds allowed even if too late in the season
2014-05-01 13:54QuietustNote Added: 0024745
2014-05-01 13:54QuietustTag Attached: binary patch
2014-05-02 12:35DwarfuAssigned To => Dwarfu
2014-05-02 12:35DwarfuStatusnew => acknowledged
2014-07-17 14:56FootkerchiefRelationship addedhas duplicate 0006921
2014-07-23 12:14Toady OneStatusacknowledged => resolved
2014-07-23 12:14Toady OneFixed in Version => Next Version
2014-07-23 12:14Toady OneResolutionopen => fixed
2014-07-23 12:14Toady OneAssigned ToDwarfu => Toady One
2014-07-23 16:58Dame de la LicorneIssue End Monitor: Dame de la Licorne
2014-08-05 06:21lethosorRelationship addedrelated to 0007747
2015-05-14 06:16lethosorRelationship addedparent of 0000331
2015-05-14 06:17lethosorRelationship replacedhas duplicate 0000331

Notes
(0001887)
nirreln   
2010-04-07 16:49   
Confirmed, sweet pods planted in summer that failed to grow by autumn vanished.
(0001917)
Brandon816   
2010-04-07 19:36   
might be related to 0000238
(0002263)
Qloos   
2010-04-08 22:07   
Possibly intended behavior?
(0002401)
anomaly   
2010-04-09 12:54   
(edited on: 2010-04-09 12:57)
That's silly. If it were intended behavior it should stop you from planting seeds if you get too close to season change, like it used to. (plants that were otherwise plantable during the season but too close to season change would show up as red but still on the list).

In fact, now that I think of it, maybe that's the real bug - that is, no plants show up as red anymore on the list. ever.

Anyway, if this bug needs confirmation, I have experienced this bug as well.

(0011440)
kwieland   
2010-08-03 08:17   
31.12 still exhibits this issue. I can confirm that dimple cup spawn, planted one season, didn't vanish as they are allowed for all seasons. However, in the plot next to it, the entire plot of sweet pod seeds disappeared. (see this diagram for when plants are allowed http://df.magmawiki.com/index.php/File:Df-crops-diagram.png [^])

The general trend seems to be the seeds disappear on season change if the plant isn't allowed to grow in that season.
(0011940)
gtmattz   
2010-08-19 18:04   
I just watched 4 5x5 plots of freshly planted sweet pod seeds dissapear before my eyes on season change... This bug makes me sad :(
(0012029)
Quietust   
2010-08-22 18:27   
I lost nearly all of my cave wheat seeds to this bug after planting them too late in Autumn.
(0012394)
Ganthan   
2010-09-03 18:02   
Yep, I just lost all but two of my rock nuts when Autumn changed to Winter. I now have to watch exactly what and when I'm planting like a hawk, just because the dwarves are no longer smart enough to stop planting when it's too late in the season? You've got to be kidding me. :(
(0013099)
greycat   
2010-10-01 07:37   
(edited on: 2010-10-01 07:39)
Still happens in .14. I use seasonal autosave. The seeds are present in the plot during the autosave, and visible immediately afterward if the game is paused. Upon unpausing, all disallowed seeds for the new season are deleted.

(0023275)
kwieland   
2012-07-19 12:54   
Still exists in .25
(0023511)
Quietust   
2012-08-30 10:28   
The problem is that the game even allows you to plant seeds under this circumstance - in versions 0.28.181.40d and earlier, crops in farm plots would turn Red if it was too late in the season to plant them, allow them to grow, and harvest them (with about a week of leeway, as I recall).
(0024745)
Quietust   
2014-05-01 13:54   
I've found the problem: the "too late to plant" check is still treating the "current season ticks" value as a down-counter (as it was in 40d and earlier) rather than an up-counter (as it was changed to in version 0.31.01).

Specifically, while 40d and earlier checked "if (cur_season_tick - plant->GROWDUR * 10 < 500)", versions 0.31 and later check "if (cur_season_tick - plant->GROWDUR * 10 > 10080 - 500)", but they should be checking "if (cur_season_tick + plant->GROWDUR * 10 > 10080 - 500)".

The following binary patches should fix this problem:

0.34.11 Win32 SDL:
0x04E7E4 : 2B D1 -> 01 CA

0.34.11 Linux:
0x069D34 : F7 D9 -> 90 90

0.34.11 OSX:
0x103B30 : F6 -> 0A

Of other interest is how the check actually works - the red text (and refusal to plant) will only happen if your dwarves actually know that the plants would die.

This happens under 2 circumstances:
1. At some point in the past, you planted seeds too late in the season, and they died when the season changed.
2. At some point in the past, a sufficiently skilled dwarf planted seeds for that crop during that season (it does an "item quality roll" using the dwarf's Farmer skill level, and rolling "finely-crafted" or higher is enough to teach your dwarves the plant's grow duration).