Dwarf Fortress Bug Tracker - Dwarf Fortress
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0007503Dwarf FortressDwarf Mode -- Jobs, Healthcarepublic2014-07-19 20:382016-02-03 09:49
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normalmajorsometimes
newopen 
Windows7
0.40.03 
 
0007503: Medical dwarves don't prioritize stanching blood flow
I injured two dwarves in a mining accident in late Moonstone. They were brought to the hospital with all of their limbs broken, and my medical dwarf has been attending to them. Their prognoses were good, as besides the broken limbs they had only bruising.

Now it's late Granite - 3 months later - and they're both suffering from severe blood loss. It's as though they've been steadily bleeding out since they had their accidents.
Break some dwarves' limbs, 0000003:0000002 places per limb
Allow the survivors medical treatment
Dwarf 1 (Ral Agonul)'s medical history:
28 Moonstone brought to rest
7 Opal evaluated
10 opal cleaned
10-11 opal compound fractures repaired x3
11 opal evaluated
11 opal-5 obsidian sutures x6
12 obsidian limbs set x6
13 obsidian-27 obsidian dressing x4
Still requires:
    4x dressing
    2x traction
    6x immobilization
Severe Blood Loss


27 Moonstone brought to rest
27 moonstone evaluated
3 opal cleaned
3-4 opal compound fractures repaired x3
4 opal evaluated
5 opal-10 obsidian sutures x8
17-18 obsidian limbs set x8
19 obsidian-5 granite dressing x5
Still requires:
    6x dressing
    3x traction
    8x immobilization
Severe Blood Loss
Save Included
related to 0000094confirmed Toady One Injured dwarves not recovered, ignored by doctors, and/or don't get food/water 
related to 0005245confirmed Footkerchief The smaller the creature, the more easily it bleeds to death from dismemberment, burns, etc. 
related to 0008137confirmed Footkerchief Cartilage lacks HEALING_RATE; noses and ears bleed forever and don't get treated 
related to 0004498confirmed Footkerchief Dwarves with lingering medical problems 
has duplicate 0007924resolved Dwarfu Dwarves bleeding to death due to minor wounds: severely aggravating 
Issue History
2014-07-19 20:38ButtonNew Issue
2014-07-20 10:33ButtonNote Added: 0027032
2014-07-20 10:36clanlNote Added: 0027033
2014-07-20 23:07ButtonNote Added: 0027103
2014-07-21 03:59clanlNote Added: 0027118
2014-07-21 21:49FootkerchiefRelationship addedrelated to 0000094
2014-08-09 11:46FootkerchiefRelationship addedrelated to 0005245
2014-08-09 11:47FootkerchiefRelationship addedhas duplicate 0007924
2014-08-09 15:08DwarfuIssue Monitored: ShNitZulll
2014-08-24 12:21MopsyNote Added: 0029584
2014-08-24 12:24MopsyIssue Monitored: Mopsy
2014-08-24 17:34ButtonNote Added: 0029593
2014-08-25 06:29MopsyNote Edited: 0029584bug_revision_view_page.php?bugnote_id=0029584#r11431
2014-08-25 07:45FootkerchiefRelationship addedrelated to 0008137
2015-01-22 09:17ButtonNote Added: 0032039
2015-12-25 18:03lethosorRelationship addedrelated to 0004498
2016-02-03 09:49ButtonTag Attached: Save Included

Notes
(0027032)
Button   
2014-07-20 10:33   
Both dwarves did eventually die from bleeding out, 4 months after sustaining their injuries.
(0027033)
clanl   
2014-07-20 10:36   
Do you have enough cloth for wounds to be dressed? Do you have a separate wound dresser, or do your doctors all have all health labors enabled?
(0027103)
Button   
2014-07-20 23:07   
I had more than enough cloth.

I only had one medical dwarf at the time, with all medical labors enabled. I turned off all his non-medical labors though, so he was doctoring full time.

I know that with multiple doctors my miners probably would have survived, but it seems to me that if medical dwarves will prioritize repairing fractures and setting limbs while their patients are literally bleeding to death, that's a bug.
(0027118)
clanl   
2014-07-21 03:59   
I'd call it an oversight or lack of feature; but yeah, it would be nice to see the system improved. Though I think it'd be cool if only skilled doctors can prioritize their work properly.
(0029584)
Mopsy   
2014-08-24 12:21   
(edited on: 2014-08-25 06:29)
For my part, I'd call minor wounds (as in 0007924, for example) not clotting and healing on their own (absent infection, syndromes, etc.) a bug in creature physiology, not a flaw in health care. The descriptions at 0007924 and 0008137 make it sound like this might be specific to small body parts, like ears and noses. I vaguely remember reading something on the forum about editing raws to avoid that problem, but I can't find the post.

Edit: Over at 0008137, fortunawhisk wrote that problems like this are (sometimes) due to certain tissue types (such as cartilage, which should be present in noses and ears) not having healing rates specified in the raws.

(0029593)
Button   
2014-08-24 17:34   
I do think that something changed physiology to keep wounds bleeding; but it's definitely not localized to small body parts. The only injuries my dwarves suffered for the initial report were to their limbs.
(0032039)
Button   
2015-01-22 09:17   
I have another save with this issue here, in 0.40.23: http://dffd.bay12games.com/file.php?id=10481 [^]

The dwarf Mosus Balducim has cuts in only his hair and scalp, but is now Pale and suffering Severe Blood Loss. When he was originally injured, he went to the hospital and was Evaluated and Cleaned, but was not diagnosed as needing any additional treatment. The skin of every cut is Infected, and the hair is Torn Apart.