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0007570Dwarf FortressDwarf Mode -- Invasionspublic2014-07-22 18:182014-08-06 13:55
Telkoth 
Toady One 
normalfeatureN/A
resolvedfixed 
PCWindows 7Service Pack 1
0.40.04 
0.40.07 
0007570: Undead invaders do not path to fortress
All undead invasions I have received have resulted in the invaders sitting on the border they invade from, neither the necromancers or undead soldiers will path to my fortress. Necromancers will flee from the map if approached, the undead however will just kill whoever approaches them, and then mill around in the area they kill the dwarf. errorlog shows "camp order missing parent -- army will camp forever". On one occasion the necromancer did path, but not to the fortress, but instead a corpse on the surface.
Cannot really reproduce reliably given it relies on an undead invasion. But it has occurred on my last 4 games, on 4 different maps created in regular mapgen with the following settings: Size Small, History Short, Civs Low to High, Sites Very High, Beasts Very High, Savagery Very High, Minerals Frequent.
No tags attached.
related to 0007161needs feedback Dwarfu Morale is screwy across all modes 
has duplicate 0007840resolved Footkerchief Undead creatures are sticked to the borders of the map 
has duplicate 0007833resolved Footkerchief Invaders idling on map edge 
related to 0008099confirmed Footkerchief Undead not pathing to fortress. 
Issue History
2014-07-22 18:18TelkothNew Issue
2014-07-22 18:22TelkothNote Added: 0027261
2014-07-22 21:08HigginsObviousNote Added: 0027280
2014-07-30 02:41barebonebaconNote Added: 0027933
2014-08-04 12:38FootkerchiefRelationship addedhas duplicate 0007840
2014-08-04 12:39FootkerchiefNote Added: 0028302
2014-08-04 13:164maskwolfNote Added: 0028305
2014-08-04 13:174maskwolfNote Edited: 0028305bug_revision_view_page.php?bugnote_id=0028305#r10736
2014-08-04 13:174maskwolfNote Edited: 0028305bug_revision_view_page.php?bugnote_id=0028305#r10737
2014-08-04 20:49DwarfuRelationship addedrelated to 0007161
2014-08-04 20:49DwarfuAssigned To => Dwarfu
2014-08-04 20:49DwarfuStatusnew => acknowledged
2014-08-04 22:04samanatoIssue Monitored: samanato
2014-08-04 22:30FootkerchiefRelationship addedhas duplicate 0007833
2014-08-05 12:12DwarfuStatusacknowledged => confirmed
2014-08-06 11:27Toady OneStatusconfirmed => resolved
2014-08-06 11:27Toady OneFixed in Version => Next Version
2014-08-06 11:27Toady OneResolutionopen => fixed
2014-08-06 11:27Toady OneAssigned ToDwarfu => Toady One
2014-08-06 13:55samanatoIssue End Monitor: samanato
2014-08-21 06:22FootkerchiefRelationship addedrelated to 0008099

Notes
(0027261)
Telkoth   
2014-07-22 18:22   
Forgot to mention, this occurs on 5x5 Embark, unsure of other sizes.
(0027280)
HigginsObvious   
2014-07-22 21:08   
I have encountered this same issue with undead sieges. I have had necromancers try and sneak into my fortress, but when discovered they run in fear if not trapped. Any undead on the map will not path and will wander around randomly until dwarves approach very close. Can replicate moderately reliably by embarking near multiple towers and rapidly increasing value until a siege arrives.
(0027933)
barebonebacon   
2014-07-30 02:41   
happened on 40.05 from a twitch streamer he also had a 5x5 embark, 1 undead zombie sat on the edge of the screen after a year it left and then again with an actual siege of an undead army of maybe 20.
(0028302)
Footkerchief   
2014-08-04 12:39   
MightyEvilPunk posted a save at 0007840: http://dffd.wimbli.com/file.php?id=9281 [^]
(0028305)
4maskwolf   
2014-08-04 13:16   
(edited on: 2014-08-04 13:17)
This is also true for undead in evil biomes: they will not move upon entering the map. Undead creatures that start on the map are the only ones who move.

Edit: this note references .40.03, I don't know about later versions.