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0007710Dwarf FortressAdventure Mode -- Movementpublic2014-07-29 07:322015-11-22 04:16
Quietust 
Toady One 
highmajoralways
resolvedfixed 
0.40.05 
0.40.11 
0007710: Gait flags LAYERS_SLOW + STRENGTH + AGILITY do nothing
In an attempt to study the behavior of gaits, I started by analyzing the code responsible for parsing the GAIT tokens within creature raws. What I found is that while the LAYERS_SLOW, STRENGTH, and AGILITY flags are parsed, they don't actually do anything - if it finds that the flag matches, it simply throws away the result and proceeds to the next one; if I change the actual flags as stored in memory (between the energy_use and stealth_slows fields), then my speed changes as expected.

The overall result of this bug is that movement speed is unaffected by fat/muscle layers, strength, and agility.
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Issue History
2014-07-29 07:32QuietustNew Issue
2014-09-02 03:32park66665Issue Monitored: park66665
2014-09-02 04:53FootkerchiefAssigned To => Footkerchief
2014-09-02 04:53FootkerchiefStatusnew => confirmed
2014-09-02 10:09Toady OneStatusconfirmed => resolved
2014-09-02 10:09Toady OneFixed in Version => Next Version
2014-09-02 10:09Toady OneResolutionopen => fixed
2014-09-02 10:09Toady OneAssigned ToFootkerchief => Toady One
2014-09-03 01:10park66665Issue End Monitor: park66665
2014-09-07 20:45park66665Issue Monitored: park66665
2015-11-22 04:16park66665Issue End Monitor: park66665

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