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0007741Dwarf FortressDwarf Mode -- Tradepublic2014-07-30 09:562014-08-06 07:55
Kanddak 
Footkerchief 
normalminorunable to reproduce
resolvedduplicate 
MacMacOS10.7.5
0.40.05 
 
0007741: Caravan stays for only a day, possibly scared by cavern creatures far below
I had my dwarven caravan arrive on 15th Limestone. Right after the first one or two wagons reached the depot, they all turned around and left again. They were gone by 17th Limestone.
I reloaded my autumn autosave to see if the same thing would happen again. The second time, the entire caravan got into the depot and unloaded their goods without incident.
The main difference I noticed between the two runs was that the first time, right around when the caravan bailed, a forgotten beast was fighting a cave crocodile in the first cavern layer about 40 Z-levels down, almost directly below the trade depot, but with no line of sight or path to the depot. The second time, the beast wandered to a different part of the cavern to fight some naked mole dogs.
There were also some ongoing construction projects that I added onto during the first two weeks of Limestone the first time, but didn't do the second time because I was just killing time waiting to see if the caravan would do the same thing. Those were inside of the fortress with no path to the depot.
No tags attached.
duplicate of 0007185confirmed Footkerchief Horrified merchants immediately destroy their wagons, pack their goods and leave the depot 
Issue History
2014-07-30 09:56KanddakNew Issue
2014-07-30 16:22KanddakNote Added: 0027988
2014-08-05 21:58KanddakNote Edited: 0027988bug_revision_view_page.php?bugnote_id=0027988#r10849
2014-08-05 22:00KanddakNote Edited: 0027988bug_revision_view_page.php?bugnote_id=0027988#r10850
2014-08-06 07:55FootkerchiefNote Added: 0028454
2014-08-06 07:55FootkerchiefRelationship addedduplicate of 0007185
2014-08-06 07:55FootkerchiefStatusnew => resolved
2014-08-06 07:55FootkerchiefResolutionopen => duplicate
2014-08-06 07:55FootkerchiefAssigned To => Footkerchief
2014-08-06 07:55FootkerchiefNote Edited: 0028454bug_revision_view_page.php?bugnote_id=0028454#r10871

Notes
(0027988)
Kanddak   
2014-07-30 16:22   
(edited on: 2014-08-05 22:00)
Upon further consideration, this may be a duplicate of (or related to) 0007185: Horrified merchants immediately destroy their wagons, pack their goods and leave the depot. The human caravan had previously fought a werecavy in the entrance to my depot, leaving one caravan guard and the werecavy dead. Some time later I noticed that my dwarves were emitting "cancels job: Horrified" when they walked past the skeletons and the big pool of blood. Maybe one of the merchants got freaked out by the skeletons and it spooked the whole caravan, and when I failed to reproduce this, I happened to get braver merchants?
I do have some wagon wood by my depot, but I'd thought maybe the werecavy had killed one before. It could just as well have come from my cowardly caravan.

(0028454)
Footkerchief   
2014-08-06 07:55   
We'll go with that.