Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0007811 | Dwarf Fortress | Dwarf Mode -- Buildings, Cages and Chains | public | 2014-08-03 03:39 | 2014-11-01 03:07 |
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Reporter | salkryn | |
Assigned To | Footkerchief | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | assigned | Resolution | reopened | |
Platform | PC | OS | Windows 7 ultimate | OS Version | SP 1 |
Product Version | 0.40.05 | |
Target Version | | Fixed in Version | | |
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Summary | 0007811: Dwarves caught in their own cage traps |
Description | I was attacked by a weresloth child, and several of my dwarves, including several non-military dwarves engaged it in unarmed combat. During the melee, it appears two of them jumped into the cage traps outside my fort. They show up on my citizen list as No Job (caged), and my other dwarves have stored them in my animal stockpile like any captured wildlife or enemies. Quite perturbed. |
Steps To Reproduce | |
Additional Information | |
Tags | Intentional/Expected? |
Relationships | duplicate of | 0003259 | new | | Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2014-08-03 03:39 | salkryn | New Issue | |
2014-08-03 03:54 | Rafal99 | Note Added: 0028207 | |
2014-08-03 10:47 | Footkerchief | Note Added: 0028231 | |
2014-08-03 10:47 | Footkerchief | Relationship added | duplicate of 0003259 |
2014-08-03 10:47 | Footkerchief | Status | new => resolved |
2014-08-03 10:47 | Footkerchief | Resolution | open => duplicate |
2014-08-03 10:47 | Footkerchief | Assigned To | => Footkerchief |
2014-08-03 10:47 | Footkerchief | Note Edited: 0028231 | bug_revision_view_page.php?bugnote_id=0028231#r10691 |
2014-08-03 15:02 | salkryn | Note Added: 0028240 | |
2014-08-03 15:02 | salkryn | Status | resolved => needs feedback |
2014-08-03 15:02 | salkryn | Resolution | duplicate => reopened |
2014-08-04 04:54 | Steb | Note Added: 0028265 | |
2014-08-04 09:37 | Button | Note Added: 0028277 | |
2014-08-04 09:37 | Button | Tag Attached: Intentional/Expected? | |
2014-08-04 09:41 | Button | Note Edited: 0028277 | bug_revision_view_page.php?bugnote_id=0028277#r10721 |
2014-08-04 09:49 | Button | Note Edited: 0028277 | bug_revision_view_page.php?bugnote_id=0028277#r10722 |
2014-08-06 01:33 | salkryn | Note Added: 0028423 | |
2014-08-06 01:33 | salkryn | Status | needs feedback => assigned |
2014-10-28 03:23 | Scrabbling | Note Added: 0030766 | |
2014-10-31 07:36 | Carlo | Note Added: 0030810 | |
2014-10-31 07:37 | Carlo | Note Edited: 0030810 | bug_revision_view_page.php?bugnote_id=0030810#r12183 |
2014-11-01 03:07 | Carlo | Issue Monitored: Carlo | |
2014-11-04 05:58 | Carlo | Note Edited: 0030810 | bug_revision_view_page.php?bugnote_id=0030810#r12218 |
Notes |
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Unconscious dwarves trigger cage traps.
Is it possible in your case the dwarves fell unconscious during the combat? |
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Sounds like a loyalty cascade like in 0003259, but please reopen if they're merely unconscious and not actually hostile.
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They are conscious and still listed as active citizens of my fortress, but have been moved to the stockpile like they were hostile. I cannot assign them to another cage that I've built, and dumping the cages doesn't remove them. The dwarves have made no attempt to free them or even feed them. They are slowly starving to death because the game doesn't seem to know quite what to do with them and has settled on just ignoring them until they die. |
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(0028265)
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Steb
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2014-08-04 04:54
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You should be able to release a caged dwarf by constructing the cage, linking it to a lever and pulling the lever. This will deconstruct the cage and free the dwarf. This will let you check if there is any other weird behaviour. |
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(0028277)
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Button
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2014-08-04 09:37
(edited on: 2014-08-04 09:49) |
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Dodging onto a trap will trigger the trap, even if the creature that dodged is a member of the civ, or trapavoid.
I actually don't see it on the wiki - I should add it in.
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Placing the cages and reassigning the dwarves seems to have worked, although I left one where he was after he transformed while trapped in the cage. |
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Same thing happened to me. My problem is that after building the cage and unassigning the captured dwarf he is mostly ignored by the game.
Details:
She shows up in the Unit Lists -> Citizens screen, but she is not in her squad anymore and I can't assign her to a squad (she is just not in the list).
Dwarf Therapist doesn't list her anymore.
Furthermore I built the cage in my hospital and before I unassigned her, she got fed and watered by my other dwarves. After the release however everyone stopped treating her. Since she would need a crutch and nobody is giving her one, she can't sustain herself...
In the Status -> Health screen she is marked as "Diagnosis required", "Crutch required" and - by now - "Very Drowsy". |
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(0030810)
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Carlo
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2014-10-31 07:36
(edited on: 2014-11-04 05:58) |
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i have a similar issue:
it's a while i've noticed a female dwarf is caged..
i guess it happened while fortress was repelling some wereiguana
however now she's in a zinc cage:
i've tried to build every zinc cage but it's not listed
it's not listed among units, nor on the therapist, i can't dump her, and she ended in animals stockpile, but i can trade her
Odd thing is that i've trapped 4 humans as well (not sure if merchants or if goblins' companions) and i can move, chain, assign to cages, pastures, etc
since i'm here: is there any way to check whether those humans are hostile?
EDIT
as for my little caged prisoners i've just noticed that when "an evil force" comes, it's a mixed squad: humans, goblins, and... dwarves!!!
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