Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0007915 | Dwarf Fortress | Pathfinding | public | 2014-08-08 13:59 | 2014-08-08 14:12 |
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Reporter | Twiddledee | |
Assigned To | Footkerchief | |
Priority | normal | Severity | major | Reproducibility | have not tried |
Status | resolved | Resolution | duplicate | |
Platform | | OS | Windows | OS Version | Windows 7 |
Product Version | 0.40.06 | |
Target Version | | Fixed in Version | | |
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Summary | 0007915: Animals trying to path out of the cavern bring FPS to a crawl when they reach a non pet passable door |
Description | This is probably the same bug as 0000797. http://www.bay12games.com/dwarves/mantisbt/view.php?id=797 [^] The FPS drops from 78 to 12 whenever a naked mole dog waits at the door. Once it is terrified away, the FPS recovers... until, shortly afterward, it returns. |
Steps To Reproduce | Have a door to the cavern. If and when a wild animal approaches it, set to pet passable. |
Additional Information | First bug report :) |
Tags | No tags attached. |
Relationships | duplicate of | 0000797 | confirmed | Footkerchief | Animals/pets repeatedly try to find path through pet-locked/"tightly closed" doors, causing lag |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2014-08-08 13:59 | Twiddledee | New Issue | |
2014-08-08 14:12 | Footkerchief | Note Added: 0028616 | |
2014-08-08 14:12 | Footkerchief | Relationship added | duplicate of 0000797 |
2014-08-08 14:12 | Footkerchief | Status | new => resolved |
2014-08-08 14:12 | Footkerchief | Resolution | open => duplicate |
2014-08-08 14:12 | Footkerchief | Assigned To | => Footkerchief |