Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000792Dwarf FortressDwarf Mode -- Interface, Generalpublic2010-04-08 07:422010-06-09 06:45
Errori 
Footkerchief 
lowminoralways
closedduplicate 
 
 
0000792: Humans - no crafting toggle
I've noticed that when playing fortress mode as humans, you can't toggle what crafts your humans can do (there is no Crafting selection when playing on humans like there is on dwarfs) after you have embarked.

So I found this out when I was trying to order my humans do crafting (v-p-l), there was no drafting section. checked from a dwarven fortress that there should be one, but there isn't on humans.

This is just a minor problem since it's supposed to play as dwarves, but still this is rather annoying small thing. And this happends every time I've played on humans... might need just a small fixation to work, who knows.
labors, modding
duplicate of 0000286resolved Toady One Removing one permitted job for entity causes whole labor category to disappear 
Issue History
2010-04-08 07:42ErroriNew Issue
2010-04-08 08:18ErroriIssue Monitored: Errori
2010-04-08 10:05FootkerchiefRelationship addedchild of 0000017
2010-04-09 15:48dree12Note Added: 0002444
2010-04-09 15:49dree12Tag Attached: labors
2010-04-09 15:49dree12Tag Attached: modding
2010-04-10 02:20ErroriNote Added: 0002538
2010-04-10 02:29JimmyNote Added: 0002539
2010-04-11 09:35dree12Note Added: 0002816
2010-04-11 12:21dree12Note Edited: 0002816bug_revision_view_page.php?bugnote_id=0002816#r925
2010-05-25 12:04FootkerchiefRelationship deletedchild of 0000017
2010-05-25 12:04FootkerchiefRelationship addedduplicate of 0000286
2010-05-25 12:04FootkerchiefStatusnew => resolved
2010-05-25 12:04FootkerchiefResolutionopen => duplicate
2010-05-25 12:04FootkerchiefAssigned To => Footkerchief
2010-06-09 06:45Toady OneStatusresolved => closed

Notes
(0002444)
dree12   
2010-04-09 15:48   
This is actually 0000286. It's because Humans don't have strand extractor, causing the whole Crafting submenu to disappear.
(0002538)
Errori   
2010-04-10 02:20   
So it seems, modded the strand extractor job available for humans and crafting submenu was there. Thanks :)

But still, the fact that if all the jobs in submenu aren't permitted the submenu won't show up is slightly annoying.
(0002539)
Jimmy   
2010-04-10 02:29   
Anyone tested with a Kobold fort to see if they have similar issues? Likely expected to show the same behavior.
(0002816)
dree12   
2010-04-11 09:35   
(edited on: 2010-04-11 12:21)
It's for everything. Only Mining, Hauling, and Other Jobs are extempt from the bug. Also, on a related note, Mining, Alchemy, and Architecture are always enableable because of those categorys never disappear.