Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0007922 | Dwarf Fortress | Technical -- General | public | 2014-08-09 04:41 | 2014-11-19 06:45 |
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Reporter | untrustedlife | |
Assigned To | Footkerchief | |
Priority | high | Severity | major | Reproducibility | always |
Status | resolved | Resolution | no change required | |
Platform | Windows 8 | OS | Windows 8 | OS Version | noclue |
Product Version | 0.40.06 | |
Target Version | | Fixed in Version | | |
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Summary | 0007922: Necromancers only reanimate bodies while in combat, not while idle |
Description | In version 40.05 and lower, necromancers would come to your fortress Go right to your corpses and reanimate them. This No longer happens.
In a mod Im making my cultists no longer seak out the refuse stockpile to conduct rituals (animate creatures) when they can.
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Steps To Reproduce | Observe necromancers and animating creatures. |
Additional Information | My interactions , which worked fine in 40.05 (the cultists priests would seek out and path to corpses to reanimate whenever they had the ability to (even in arena mode)) |
Tags | No tags attached. |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2014-08-09 04:41 | untrustedlife | New Issue | |
2014-08-09 04:47 | untrustedlife | Note Added: 0028642 | |
2014-08-09 04:49 | untrustedlife | Note View State: 0028642: private | |
2014-08-09 04:49 | untrustedlife | Note View State: 0028642: public | |
2014-08-09 04:49 | untrustedlife | Issue Monitored: untrustedlife | |
2014-08-09 05:30 | Footkerchief | Additional Information Updated | bug_revision_view_page.php?rev_id=10963#r10963 |
2014-08-09 05:30 | Footkerchief | Note Added: 0028644 | |
2014-08-09 05:40 | Footkerchief | Status | new => needs feedback |
2014-08-10 01:06 | untrustedlife | Note Added: 0028703 | |
2014-08-10 01:06 | untrustedlife | Status | needs feedback => new |
2014-08-10 01:11 | untrustedlife | Note Edited: 0028703 | bug_revision_view_page.php?bugnote_id=0028703#r10996 |
2014-08-10 01:11 | untrustedlife | Note Edited: 0028703 | bug_revision_view_page.php?bugnote_id=0028703#r10997 |
2014-08-10 01:13 | untrustedlife | Note Edited: 0028703 | bug_revision_view_page.php?bugnote_id=0028703#r10998 |
2014-08-10 01:13 | untrustedlife | Note Edited: 0028703 | bug_revision_view_page.php?bugnote_id=0028703#r10999 |
2014-08-10 01:14 | untrustedlife | Note Edited: 0028703 | bug_revision_view_page.php?bugnote_id=0028703#r11000 |
2014-08-10 01:26 | untrustedlife | Note Edited: 0028703 | bug_revision_view_page.php?bugnote_id=0028703#r11001 |
2014-08-10 01:56 | untrustedlife | Note Edited: 0028703 | bug_revision_view_page.php?bugnote_id=0028703#r11002 |
2014-08-10 01:59 | untrustedlife | Note Edited: 0028703 | bug_revision_view_page.php?bugnote_id=0028703#r11003 |
2014-08-10 01:59 | untrustedlife | Note Edited: 0028703 | bug_revision_view_page.php?bugnote_id=0028703#r11004 |
2014-08-10 03:19 | untrustedlife | Note Edited: 0028703 | bug_revision_view_page.php?bugnote_id=0028703#r11005 |
2014-08-10 07:31 | Footkerchief | Note Added: 0028711 | |
2014-08-10 07:31 | Footkerchief | Assigned To | => Footkerchief |
2014-08-10 07:31 | Footkerchief | Status | new => needs feedback |
2014-08-10 08:01 | untrustedlife | Note Added: 0028722 | |
2014-08-10 08:01 | untrustedlife | Status | needs feedback => assigned |
2014-08-10 08:11 | Footkerchief | Summary | Necromancer/creatures with animating interactions no longer seek out bodies to reanimate in gameplay. => Necromancers only reanimate bodies while in combat, not while idle |
2014-08-10 08:13 | Footkerchief | Note Added: 0028723 | |
2014-08-10 08:13 | Footkerchief | Status | assigned => needs feedback |
2014-08-10 09:56 | untrustedlife | Note Added: 0028730 | |
2014-08-10 09:56 | untrustedlife | Status | needs feedback => assigned |
2014-08-10 15:56 | untrustedlife | Note Edited: 0028730 | bug_revision_view_page.php?bugnote_id=0028730#r11028 |
2014-09-20 01:11 | HigginsObvious | Note Added: 0030266 | |
2014-09-20 05:22 | Mopsy | Note Added: 0030268 | |
2014-11-19 06:45 | Footkerchief | Note Added: 0031074 | |
2014-11-19 06:45 | Footkerchief | Status | assigned => resolved |
2014-11-19 06:45 | Footkerchief | Resolution | open => no change required |
Notes |
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i didnt mean to post my entire interaction thing here,.. how can i remove that! |
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I removed it. Please upload the part you'd like us to see to http://pastebin.com/ [^] and post the link here. |
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(0028703)
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untrustedlife
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2014-08-10 01:06
(edited on: 2014-08-10 03:19) |
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It is seriously breaking my mod. It might just be related to the current necromancer AI bug , but it IS a bug.
They just stand somewhere and don't even try to go and reanimate. EVEN WHEN THEY CAN they can be standing ON a body, they will actually run away from the body.
Even in arena mode, before they would run to the nearest body to use the interaction, but they just stand there now.
http://pastebin.com/KrfKXdK0 [^]
necros don't do it either though.
Also when atatcked by a cthulhu priest in fortress mode they just stand there.
edit:
After a bunch of testing i found that they DO however use the interaction during combat. This is obviously not intended.
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Okay, so both vanilla necromancers and your modded creatures will only raise bodies when in combat? |
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Seems extremely plausible that it's an intentional change, they used to go pretty hog wild with reanimating corpses. I'll leave this open a while for feedback, but I'm not seeing any adverse consequences for the vanilla game. |
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(0028730)
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untrustedlife
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2014-08-10 09:56
(edited on: 2014-08-10 15:56) |
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I hope it isn't intended, I don't want to halt working on my lovecraftian mod, cults are the most popular feature in the mod.
And I want to make it so you can actually see the cultists doing things (liek going to stockpiles and using the stuff (corpses) etc)
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It does make it very hard to use necromancers to raise undead for military training or to get more bones out of sentients. I currently have a necromancer on a chain and haven't been able to get him to raise ANYTHING through a window, even when the corpses are right under my military dwarves. |
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(0030268)
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Mopsy
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2014-09-20 05:22
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Exploits are not features. |
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Haven't seen any non-exploit reasons to keep this open. |
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