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0007940Dwarf FortressAdventure Mode -- Travelpublic2014-08-10 17:392014-11-21 07:28
smjjames 
Footkerchief 
normalminoralways
assignedreopened 
Windows 8
0.40.05 
 
0007940: Strange teleportation when sleeping/waiting in dark tower (and a few other odd things)
Well, this one is strange and possibily unreproducible outside of my save.

To start with, I tried to wait one hour in an attempt to get three of the kids to snap out of it (doesn't actually work) and found myself in a room that I definetly wasn't in before I did wait/sleep. However, when I explored around, I found some odd things, such as a goblin corpse embedded into the wall of the room I found myself in, the layout being completely not what I remember it being, and in the prison sections, there are dislodged doors and mechanisms from broken levers.

I did smash some doors in earlier, which might explain the knocked out doors and deconstructed levers.

It's still playable just fine, just confusing because I shouldn't have teleported to some random room in the tower.
What led to the strangeness happening is unknown, but heres the steps to create whatever is going on.

1. load save http://dffd.wimbli.com/file.php?id=9347 [^]

2. Memorize the layout of what I've already explored, take screenshots if you want.

3. Wait/sleep any number of hours, tried one hour and 8 hours, same effect every single time.

4. Realize that you aren't where you were before you waited.

5. explore.
Mayday tileset
No tags attached.
duplicate of 0008334new  Trolls in goblin sites respawning constantly 
Issue History
2014-08-10 17:39smjjamesNew Issue
2014-08-10 17:43smjjamesNote Added: 0028762
2014-08-10 17:46smjjamesNote Edited: 0028762bug_revision_view_page.php?bugnote_id=0028762#r11032
2014-08-10 17:48smjjamesNote Edited: 0028762bug_revision_view_page.php?bugnote_id=0028762#r11033
2014-08-10 17:54smjjamesNote Edited: 0028762bug_revision_view_page.php?bugnote_id=0028762#r11034
2014-08-10 18:18smjjamesNote Edited: 0028762bug_revision_view_page.php?bugnote_id=0028762#r11035
2014-08-10 20:23smjjamesNote Edited: 0028762bug_revision_view_page.php?bugnote_id=0028762#r11046
2014-08-10 20:33smjjamesNote Edited: 0028762bug_revision_view_page.php?bugnote_id=0028762#r11047
2014-08-11 05:19AnarchidNote Added: 0028787
2014-08-11 05:58FootkerchiefNote Added: 0028789
2014-08-11 09:10smjjamesNote Added: 0028802
2014-08-13 16:47smjjamesNote Added: 0029000
2014-08-13 16:47smjjamesNote Edited: 0029000bug_revision_view_page.php?bugnote_id=0029000#r11121
2014-08-13 16:48smjjamesNote Edited: 0029000bug_revision_view_page.php?bugnote_id=0029000#r11122
2014-08-13 16:50smjjamesNote Edited: 0029000bug_revision_view_page.php?bugnote_id=0029000#r11123
2014-08-13 17:21smjjamesNote Edited: 0029000bug_revision_view_page.php?bugnote_id=0029000#r11124
2014-08-18 18:46smjjamesNote Added: 0029277
2014-08-18 18:51smjjamesNote Edited: 0029277bug_revision_view_page.php?bugnote_id=0029277#r11240
2014-08-18 18:53smjjamesNote Edited: 0029277bug_revision_view_page.php?bugnote_id=0029277#r11241
2014-08-18 19:03smjjamesNote Edited: 0029277bug_revision_view_page.php?bugnote_id=0029277#r11242
2014-08-18 22:13TalvienoNote Added: 0029287
2014-08-30 15:34smjjamesNote Added: 0029812
2014-09-10 08:29smjjamesNote Added: 0030085
2014-09-10 13:20MopsyIssue Monitored: Mopsy
2014-09-22 11:59smjjamesNote Added: 0030318
2014-09-22 12:12smjjamesNote Edited: 0030318bug_revision_view_page.php?bugnote_id=0030318#r11833
2014-09-22 17:55FootkerchiefNote Added: 0030321
2014-09-22 19:11smjjamesNote Added: 0030324
2014-09-23 12:17FootkerchiefNote Added: 0030331
2014-09-23 12:17FootkerchiefAssigned To => Footkerchief
2014-09-23 12:17FootkerchiefStatusnew => needs feedback
2014-09-23 12:17FootkerchiefRelationship addedduplicate of 0008334
2014-09-23 17:25smjjamesNote Added: 0030335
2014-09-23 17:25smjjamesStatusneeds feedback => assigned
2014-09-23 17:26smjjamesNote Edited: 0030335bug_revision_view_page.php?bugnote_id=0030335#r11844
2014-09-23 17:28smjjamesNote Edited: 0030335bug_revision_view_page.php?bugnote_id=0030335#r11845
2014-09-23 17:30smjjamesNote Edited: 0030335bug_revision_view_page.php?bugnote_id=0030335#r11846
2014-09-23 19:13FootkerchiefNote Added: 0030337
2014-09-23 19:13FootkerchiefStatusassigned => resolved
2014-09-23 19:13FootkerchiefResolutionopen => unable to reproduce
2014-09-29 08:22smjjamesNote Added: 0030446
2014-09-29 08:22smjjamesStatusresolved => needs feedback
2014-09-29 08:22smjjamesResolutionunable to reproduce => reopened
2014-09-29 08:23smjjamesNote Edited: 0030446bug_revision_view_page.php?bugnote_id=0030446#r11905
2014-09-29 08:27smjjamesNote Edited: 0030446bug_revision_view_page.php?bugnote_id=0030446#r11906
2014-09-29 08:30smjjamesNote Edited: 0030446bug_revision_view_page.php?bugnote_id=0030446#r11907
2014-09-29 08:31smjjamesNote Edited: 0030446bug_revision_view_page.php?bugnote_id=0030446#r11908
2014-09-29 08:38smjjamesNote Edited: 0030446bug_revision_view_page.php?bugnote_id=0030446#r11909
2014-09-29 15:05smjjamesNote Added: 0030456
2014-09-29 15:05smjjamesStatusneeds feedback => assigned
2014-10-26 15:04smjjamesNote Added: 0030744
2014-11-19 15:31ZiusudraNote Added: 0031083
2014-11-19 21:28ZiusudraNote Edited: 0031083bug_revision_view_page.php?bugnote_id=0031083#r12363
2014-11-19 21:43ZiusudraNote Edited: 0031083bug_revision_view_page.php?bugnote_id=0031083#r12364
2014-11-20 02:07ZiusudraNote Edited: 0031083bug_revision_view_page.php?bugnote_id=0031083#r12365
2014-11-21 04:18MopsyNote Added: 0031102
2014-11-21 07:28smjjamesNote Added: 0031106
2017-02-23 02:38ZiusudraIssue Monitored: Ziusudra

Notes
(0028762)
smjjames   
2014-08-10 17:43   
(edited on: 2014-08-10 20:33)
I moved somewhat and had the same result, teleported somewhere random (well, where I wasn't previously) in the tower.

Interestingly, waiting a second time doesn't teleport me again.

I haven't tested yet whether this happens in other dark towers, with or without companions.

Also, while I have observed the other entities randomly being placed when I wait before, I've never been randomly teleported to some other place in the tower.

I suspect that units may be cloning themselves because a troll spinner that I killed respawned in the same place that the corpse is.

(0028787)
Anarchid   
2014-08-11 05:19   
I've had similar things occur in a Vault that i was visiting, including corpse in wall, completely different layout, and most annoyingly, disappearance of the spoiler i intended to kill and any loot :<
(0028789)
Footkerchief   
2014-08-11 05:58   
I'm positive that another report also mentioned corpses embedded in walls, but I can't find it.
(0028802)
smjjames   
2014-08-11 09:10   
I was actually still in the tower, it's just that the section I was teleported to wasn't directly connected to the hallways and instead was accessed by going around though one of the troll pits that the first part ends in.

Also, when I tried waiting in the first section again, I got teleported again :/
(0029000)
smjjames   
2014-08-13 16:47   
(edited on: 2014-08-13 17:21)
Here's another one, this time in 40.08. This one is somewhat different though in that I didn't do any waiting, I had only killed some enemies, decided to leave, and then came back about a month later.

The corpse just north of me is a goblin I had killed about a month ago, and there's a piece of clothing embedded in a cell wall further north. Theres a few other corpses embedded in the wall in the prision area on the same level.

http://dffd.wimbli.com/file.php?id=9386 [^]

I've also been seeing that wierd 'I attacked me' thing from the trolls talking, but that's a completely separate bug.

Edit: Oh yeah, there were a couple mechanisms laying around

(0029277)
smjjames   
2014-08-18 18:46   
(edited on: 2014-08-18 19:03)
Okay, I've found this strange stuff again in 40.09. I swear that part of the tower is actually shifted off of the square that the tower is on. I'd love to be able to use DFhack reveal here....

I didn't do sleep or wait, but I did have to go in a roundabout way to get to the disconnected section, so it may have offloaded. No corpses in walls yet since I just got into that section, but there are mechanisms on the ground and a statue embedded in the wall.

http://dffd.wimbli.com/file.php?id=9438 [^]

Edit: Theres a corpse of an elven prisioner that I killed earlier in a wall two rooms to the right, even the clothes teleported.

Edit2: Theres a troll corpse in the next room from the save that's embedded in a wall.

Edit3: Looks like the entire thing changed configuration, even the entrance is a different layout.

(0029287)
Talvieno   
2014-08-18 22:13   
can confirm this. I found myself on top of a dark spire at one point.
(0029812)
smjjames   
2014-08-30 15:34   
Another bit of info. I used DFhack to do exterminate on the trolls near a dark tower to reduce lag (there were over 700 close to where my adventurer was). Tried sleeping one hour and poof, the trolls respawned.

I've also noticed this with cats in towns.
(0030085)
smjjames   
2014-09-10 08:29   
The teleportation and reorganization of dark towers doesn't happen anymore, but the reloading of dead units still happens.
(0030318)
smjjames   
2014-09-22 11:59   
(edited on: 2014-09-22 12:12)
Bump

The reorganization doesn't happen anymore in 40.13, but the reloading of dead units still does.

Footkerchief, could you change the title to match?

Also, I tested a little and while I did see two corpses with the same name, the positions aren't always the same.

(0030321)
Footkerchief   
2014-09-22 17:55   
What would you like the new summary to be? I can't tell if "reloading of dead units" means corpses appearing in weird places, or people coming back to life.
(0030324)
smjjames   
2014-09-22 19:11   
The coming back to life, except not as zombies, basically respawning. It doesn't seem to be all of them, just some of them. I'll have to use DFhack to reveal map and use the exterminate command to see which ones do respawn.

The other part of the origional post with the reconfiguring of the dark tower and corpses in odd places isn't happening anymore.

Related to 0008334 in the fact that it's also about goblin sites and populations respawning after the site is offloaded.
(0030331)
Footkerchief   
2014-09-23 12:17   
Is there a significant difference from 0008334?
(0030335)
smjjames   
2014-09-23 17:25   
(edited on: 2014-09-23 17:30)
About the only difference between what I'm seeing is that not all goblins are respawning (or resurrecting) and I'm pretty sure the trolls are respawning as well in the dark tower. Theres also a significant difference in that this bug is about the dark tower structure specifically while the one you're linking is about the troll pits. Otherwise it's the same phenomenon with respawning, it's probably even caused by the same root bug.

It's harder to tell whether a specific troll actually is respawning on sleep/wait, might give trolls the ability to speak so that they get names.

I haven't done the deeper testing using DFhack yet.

(0030337)
Footkerchief   
2014-09-23 19:13   
Okay, since this report's original problem has disappeared, let's consolidate discussion at 0008334.
(0030446)
smjjames   
2014-09-29 08:22   
(edited on: 2014-09-29 08:38)
It's still around, just had it happen when me, my two regular companions, and 19 rescued kids decided to wait a few hours until nightfall.

Let me get a new save set up for pre and post event.

I guess it seemed to have disappeared because I generally avoided waiting/sleeping to, well, avoid this.

Edit: I've got it reproducing with my two regular companions, so I'll use that.

Edit2: Actually, I've already got a save uploaded that can be used for the pre-reconfiguring.

http://dffd.wimbli.com/file.php?id=9813 [^] Pre-reconfiguring, sleep/wait however long. I know the filename is for a different bug, but it's the same world and same dark spire I'm observing it in.

(0030456)
smjjames   
2014-09-29 15:05   
Also, when I came back to that same spire some time later, it had reverted back to the way it was.
(0030744)
smjjames   
2014-10-26 15:04   
Still happening in 40.14
(0031083)
Ziusudra   
2014-11-19 15:31   
(edited on: 2014-11-20 02:07)
I noticed this with the ruin of a generated dwarf fortress.

If I walk to the ruin, rather than travel there, I get the same layout that I would if I slept there.

So, travel there - get one layout; walk or sleep there - get another layout.

(There was a 3rd layout at some point. This fortress was ruined by a forgotten beast. I killed it and left it's shell in the room. That room is gone and the shell is in a wall with both layouts mentioned above. Strangely it is in the one area that is the same for both layouts.)

I'll try to upload a save later.

Edit: Reclaiming the ruin in fortress mode gives the same layout as travelling there in adventure mode.

Edit: One difference is that the above ground structure has a roof in adventure mode but does not in fortress mode.

Edit: Save file: http://dffd.wimbli.com/file.php?id=10097 [^]

This is after having walked there from the west. Notice the trading post is on the south side of the center. When you arrive here from the travel screen here it is on the north. Almost every thing below is in different a place, except the bedroom area.

(The beast I mentioned above is still alive down there in this save. In one of the farthest west bedrooms.)

(0031102)
Mopsy   
2014-11-21 04:18   
Ziusudra: That sounds like 0006955.
(0031106)
smjjames   
2014-11-21 07:28   
Yeah that one is 0006955. This one and that report are related, might even have the same root cause.