Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0007968 | Dwarf Fortress | Dwarf Mode -- Buildings, General | public | 2014-08-11 20:21 | 2014-08-12 05:35 |
|
Reporter | Twiddledee | |
Assigned To | Knight Otu | |
Priority | normal | Severity | major | Reproducibility | sometimes |
Status | resolved | Resolution | duplicate | |
Platform | | OS | | OS Version | |
Product Version | 0.40.08 | |
Target Version | | Fixed in Version | | |
|
Summary | 0007968: Masons build wooden walls out of fabulous materials without using up the material |
Description | I've gotten this on a save from 40.07 and a fresh test from 40.08: a wall that is supposed to be made out of wood is built by a dorf with masonry set using no material at all. First game was "Unknown material wall", second game was "amber wall". (I didn't even know we had amber :) ) Tried both times on reclaim embarks; the first used peach wood from a cut tree, the second try was with wagon wood. |
Steps To Reproduce | Embark (I don't know if it has to be reclaim)
Set some walls to be built out of wood
Let a dorf without carpentry enabled go do it. |
Additional Information | |
Tags | No tags attached. |
Relationships | duplicate of | 0007937 | resolved | Toady One | Constructed walls/fortifications require only 1 build material regardless of dimensions |
|
Attached Files | |
|
Issue History |
Date Modified | Username | Field | Change |
2014-08-11 20:21 | Twiddledee | New Issue | |
2014-08-11 20:33 | Twiddledee | Note Added: 0028857 | |
2014-08-11 20:35 | Twiddledee | Note Edited: 0028857 | bug_revision_view_page.php?bugnote_id=0028857#r11080 |
2014-08-11 20:45 | Twiddledee | Note Edited: 0028857 | bug_revision_view_page.php?bugnote_id=0028857#r11081 |
2014-08-11 21:03 | Footkerchief | Relationship added | related to 0007937 |
2014-08-11 21:04 | Footkerchief | Note Added: 0028860 | |
2014-08-11 21:05 | Footkerchief | Note Edited: 0028860 | bug_revision_view_page.php?bugnote_id=0028860#r11083 |
2014-08-11 21:54 | Twiddledee | Note Added: 0028863 | |
2014-08-12 05:35 | Knight Otu | Note Added: 0028868 | |
2014-08-12 05:35 | Knight Otu | Relationship replaced | duplicate of 0007937 |
2014-08-12 05:35 | Knight Otu | Status | new => resolved |
2014-08-12 05:35 | Knight Otu | Resolution | open => duplicate |
2014-08-12 05:35 | Knight Otu | Assigned To | => Knight Otu |
Notes |
|
(0028857)
|
Twiddledee
|
2014-08-11 20:33
(edited on: 2014-08-11 20:45) |
|
On further examination, this bug does NOT apply to the left-most or top-most wall segment in a multi-segment section, but it does to the others. When deconstructed, the walls simply vanish - you don't get the rock/amber/unknown material to play with.
Erm... it's actually more broken than that. On this fort I'm getting them to do it even with rock walls with masonry enabled. I just started a fresh one and got the same thing (amber from fungiwood) on a non-reclaim regular 2x2 embark, no advanced parameters in the worldgen either.
|
|
|
(0028860)
|
Footkerchief
|
2014-08-11 21:04
(edited on: 2014-08-11 21:05) |
|
You're positive it reproduces in 0.40.08? This was supposedly fixed (0007937).
|
|
|
|
Oh, crap --- never mind, I'm an idiot. Somehow I opened 40.07 by accident that time, I'm sure of it. Is thee a way to kill this report? |
|
|
|
|