Dwarf Fortress Bug Tracker - Dwarf Fortress
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0007981Dwarf FortressDwarf Mode -- Environmentpublic2014-08-12 20:262015-12-04 11:15
Talvieno 
 
normalminoralways
newopen 
PCWindows8
0.40.08 
 
0007981: Grasstrample has no effect
Exactly what it says. The GRASSTRAMPLE tag is now completely non-functional, or so it seems.
Mod your game so your dwarves have GRASSTRAMPLE:50, which before would've instantly crushed the grass into nothingness. Watch as they spring with a light step over the terrain and even the most densest of grass patches suffer no more than they would the step of a ghost.
Probably has something to do with the movement changes.
No tags attached.
Issue History
2014-08-12 20:26TalvienoNew Issue
2014-08-12 20:29TalvienoNote Added: 0028917
2014-08-15 09:58TalvienoNote Added: 0029096
2014-08-15 09:58TalvienoNote Edited: 0029096bug_revision_view_page.php?bugnote_id=0029096#r11163
2014-08-15 09:58TalvienoNote Edited: 0029096bug_revision_view_page.php?bugnote_id=0029096#r11164
2014-08-15 10:00TalvienoNote Edited: 0029096bug_revision_view_page.php?bugnote_id=0029096#r11165
2014-08-15 17:53dree12Note Added: 0029121
2014-08-15 17:54DaonitreNote Added: 0029122
2014-08-15 19:40QuietustNote Added: 0029126
2014-08-17 10:10TalvienoNote Added: 0029176
2015-12-04 11:15TalvienoNote Added: 0033386

Notes
(0028917)
Talvieno   
2014-08-12 20:29   
Additional info: this was always one of the things that I really liked, which is probably why I apparently noticed it was broken before anyone else... I'm just surprised it took a whole month for someone to notice.
(0029096)
Talvieno   
2014-08-15 09:58   
(edited on: 2014-08-15 10:00)
On further investigation, it appears that GRASSTRAMPLE still functions, but very, very differently than it used to, and at a much lower rate. It takes nearly a year of ingame time with dwarves at [GRASSTRAMPLE:50] in order to see much of an effect, and it still appears sporadic and random (i.e. trampled grass interrupted at random points by patches of dense, untouched grass).

(0029121)
dree12   
2014-08-15 17:53   
Is it possible that GRASSTRAMPLE is only reducing one of the 100 "units" of grass at a time?
(0029122)
Daonitre   
2014-08-15 17:54   
I can't speak for adventure mode (is it even in there?) but I've seen lots of grass trampling in my multiple forts within 40.08... I often have large herds of puppies/dogs, poults/turkeys, etc. sitting around a single 21x21 movement area.

It could be related to your second note, as they generally sit in the pen/pasture for 6 months to a year (2 years for the 50+ poults and occasionally a month before slaughter) - but I don't put anything that grazes in that area (grazing also appears to be working fine for me)...
(0029126)
Quietust   
2014-08-15 19:40   
dree12: that's almost definitely what's happening.

I analyzed GRASSTRAMPLE back in version 0.31.19 when dense grass was added, and each "trample" depletes 10 units of grass in the tile (of a possible 100); it stands to reason that it still works that way in the latest version.
(0029176)
Talvieno   
2014-08-17 10:10   
An interesting addition to this:

Grasstrample has little effect on grass, but the effect on cave moss is exactly the same as it was before.
(0033386)
Talvieno   
2015-12-04 11:15   
I've done a little experimentation; this still exists in 42.01.