Dwarf Fortress Bug Tracker - Dwarf Fortress
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0008137Dwarf FortressDwarf Mode -- Militarypublic2014-08-24 08:322014-11-06 14:11
Crowmower 
Footkerchief 
normalmajorrandom
confirmedopen 
PCWindows 764-bit Premium
0.40.08 
 
0008137: Cartilage lacks HEALING_RATE; noses and ears bleed forever and don't get treated
Stationed soldiers will randomly die without a combat report. No infectious fluids around, haven't been stationed long enough to die of starvation or thirst. No dangerous terrain or traps. No lingering injuries. They just drop dead without any apparent cause.
Train & equip several full squads of dwarves, station them somewhere using the squad command menu, watch them randomly die.
Link to save:

https://www.dropbox.com/s/rejb88xn2rn0ni7/region1.rar?dl=0 [^]

Three squads of dwarves are stationed in the caverns. A few in-game days after unpausing, several dwarves will die for no apparent reason. As you can see from the empty spots in the squad roster, several dwarves have already died in the same way.
Probable Quick Fix
has duplicate 0008521resolved Footkerchief Broken noses are ignored and bleed out 
related to 0007503new  Medical dwarves don't prioritize stanching blood flow 
related to 0007629new  Nail/claw/horn - tissue have no [HEALING_RATE] token 
Issue History
2014-08-24 08:32CrowmowerNew Issue
2014-08-24 08:37BenLubarNote Added: 0029565
2014-08-24 09:20TalvienoNote Added: 0029570
2014-08-24 09:52CalatharNote Added: 0029573
2014-08-24 10:00CalatharNote Edited: 0029573bug_revision_view_page.php?bugnote_id=0029573#r11417
2014-08-24 11:34CrowmowerNote Added: 0029579
2014-08-24 11:45thvazNote Added: 0029580
2014-08-24 12:18LociNote Added: 0029582
2014-08-24 12:20CrowmowerNote Added: 0029583
2014-08-24 12:23MopsyNote Added: 0029585
2014-08-24 12:28LociNote Edited: 0029582bug_revision_view_page.php?bugnote_id=0029582#r11423
2014-08-24 12:29LociNote Edited: 0029582bug_revision_view_page.php?bugnote_id=0029582#r11424
2014-08-24 16:03CrowmowerNote Added: 0029592
2014-08-24 20:58fortunawhiskNote Added: 0029597
2014-08-25 07:45FootkerchiefRelationship addedrelated to 0007503
2014-11-06 14:11FootkerchiefSummarySoldiers randomly dying while stationed. => Cartilage lacks HEALING_RATE; noses and ears bleed forever and don't get treated
2014-11-06 14:11FootkerchiefAssigned To => Footkerchief
2014-11-06 14:11FootkerchiefStatusnew => confirmed
2014-11-06 14:11FootkerchiefTag Attached: Probable Quick Fix
2014-11-06 14:11FootkerchiefRelationship addedhas duplicate 0008521
2015-12-25 18:03lethosorRelationship addedrelated to 0007629

Notes
(0029565)
BenLubar   
2014-08-24 08:37   
Have you tried engraving slabs for them to see what the game thinks killed them?
(0029570)
Talvieno   
2014-08-24 09:20   
I've had this happen too, and I did try engraving slabs - it said they died peacefully. I'm guessing from old age.
(0029573)
Calathar   
2014-08-24 09:52   
(edited on: 2014-08-24 10:00)
About half of your military dwarves have broken ears and/or nose (not sure why). The dwarves that die are pale from lack of blood. This could be a bug for dwarves not resting when pale, or that dwarves still die from loss of blood when not bleeding, but they didn't die randomly.

The forgotten beast roaming the caverns has a taste for warm blood. Wiki says, "Hunger for warm blood: When the creature stabs the opponent, some blood will be drawn. Not dangerous." Did your dwarves already fight Dusak the forgotten beast? That would explain the pale dwarves.

(0029579)
Crowmower   
2014-08-24 11:34   
No, they haven't encountered the forgotten beast yet, or any other enemies that I can recall. I sent them down there to fight it, but he hasn't come near. Slabs for the seven dwarves which died all say "succumbed to infection".

All of them dying nearly at the same time suggests a common cause. I guess it's possible that it's related to military dwarves not resting when injured, but I don't recall any event that could have caused all seven of them to have received minor injuries all at the same time.
(0029580)
thvaz   
2014-08-24 11:45   
It looks like the effects of a syndrome.
(0029582)
Loci   
2014-08-24 12:18   
(edited on: 2014-08-24 12:29)
edited:

It's probably your danger room. The stacks of loose teeth indicate that your troops were poorly equipped for training. Lack of appropriate armor can and will lead to extremity injuries, and injuries to extremities generally aren't treated or healed well. This leads to infection, and eventually, death. Your troops probably spent a considerable amount of time "training" in the danger room.

Your swim-training chamber may cause problems as well. Dropping dwarves onto solid rock repeatedly also tends to cause injury to extremities (assuming the dwarves don't land on their heads and die instantly). You can floor the swimming chamber with wood to reduce the number of injuries, use an alternate design that doesn't involve dropping dwarves into water, or just not train swimming.

(0029583)
Crowmower   
2014-08-24 12:20   
The swim-training chamber doesn't work very well (poor design on my part) and I haven't used it on this batch of soldiers.
(0029585)
Mopsy   
2014-08-24 12:23   
Alternatively, it might be an instance of 0007924 (aka 0007503).
(0029592)
Crowmower   
2014-08-24 16:03   
Ok, I can see that the danger room may have been the cause of the initial minor injuries, as they did train in there for a month before I set them to do sparring/individual combat drills for the better part of a year. Equipping is unreliable at best, and the squad equipment screen in 40.08 bears no resemblance to reality.

However, I still don't think that a quarter of my army should be dropping dead due to months-old busted noses, teeth, and ears without ever having sought medical attention.
(0029597)
fortunawhisk   
2014-08-24 20:58   
From the contents of the dropbox save, it looks like you need to add the [HEALING_RATE:x] token to (at least) cartilage in the tissue_template_default.txt. Once added, and the squads station order cancelled, affected dwarves went to the hospital on their own.

See 0007924, 0007503, 0007629, 0004498.