Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0008213 | Dwarf Fortress | Dwarf Mode -- Pets | public | 2014-09-01 07:35 | 2014-09-02 14:52 |
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Reporter | em1LL | |
Assigned To | Toady One | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 0.40.10 | |
Target Version | | Fixed in Version | 0.40.11 | |
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Summary | 0008213: Restrained animals repeatedly try to path to meeting areas, then forced prone |
Description | Recently I noticed that the chained war dogs start to flash indefinitely without any notification in their menus (no wounds, etc). After the discussion on the related thread on the forum (http://www.bay12forums.com/smf/index.php?topic=143130.0 [^]) it became clear that the reason is the repeatedly crouching and uncrouching without any reason. |
Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | related to | 0000797 | confirmed | Footkerchief | Animals/pets repeatedly try to find path through pet-locked/"tightly closed" doors, causing lag |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2014-09-01 07:35 | em1LL | New Issue | |
2014-09-01 07:35 | em1LL | Issue Monitored: em1LL | |
2014-09-01 07:35 | em1LL | Issue End Monitor: em1LL | |
2014-09-01 07:36 | em1LL | Issue Monitored: em1LL | |
2014-09-01 07:36 | em1LL | Issue End Monitor: em1LL | |
2014-09-01 07:37 | em1LL | Note Added: 0029853 | |
2014-09-01 08:09 | Quietust | Note Added: 0029854 | |
2014-09-01 08:50 | em1LL | Note Added: 0029855 | |
2014-09-01 09:51 | tacomagic | Note Added: 0029856 | |
2014-09-01 12:31 | smjjames | Note Added: 0029859 | |
2014-09-01 14:11 | Footkerchief | Summary | Dogs are repeatedly crouching and uncrouching for no reason => Restrained animals repeatedly try to path to meeting areas, then forced prone |
2014-09-01 14:12 | Footkerchief | Relationship added | related to 0000797 |
2014-09-01 14:12 | Footkerchief | Assigned To | => Footkerchief |
2014-09-01 14:12 | Footkerchief | Status | new => confirmed |
2014-09-02 14:52 | Toady One | Status | confirmed => resolved |
2014-09-02 14:52 | Toady One | Fixed in Version | => Next Version |
2014-09-02 14:52 | Toady One | Resolution | open => fixed |
2014-09-02 14:52 | Toady One | Assigned To | Footkerchief => Toady One |
Notes |
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(0029853)
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em1LL
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2014-09-01 07:37
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This is an "odd" behavior that dates back all the way to 40d and earlier - what's happening is that they're attempting to path to a nearby meeting area, and when their chain stops them from doing so, they momentarily go prone.
It's also a considerable source of lag, especially if you have a lot of animals doing it. |
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(0029855)
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em1LL
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2014-09-01 08:50
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Oh, thanks a lot, man. Is there any work-around atm? |
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The work-around I use is single-tile pastures instead of chains. It works nearly as well and they do not try to path to meeting areas while in the pasture. |
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Another option is to not have the meeting zone over or close to the location of the chain. At least pastures provide a secondary option.
And yeah, this has been around since forever. |
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