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0008250Dwarf FortressDwarf Mode -- Combatpublic2014-09-05 20:352015-01-07 23:19
Timbohale 
Toady One 
normalmajorsometimes
resolvedfixed 
HP G72 NotebookWindows 7
0.40.10 
0.40.24 
0008250: Military dwarves won't attack goblins 99% of the time, and when they do they cause a loyalty cascade.
I have observed multiple instances where my military dwarves will not fight any enemy like goblins, werebeasts, etc. They will obey move commands, but will not fight enemies that are within view and obviously engaging them in combat. When given a kill command they will move to the location of the target but again just stand there while the goblins attack them. They will dodge and block incoming attacks, but not fight back in any manner. Sometimes repeated cancellation and re-issuing of orders will get them to attack a few of the goblins, but once that happens they initiate a loyalty cascade throughout the fort and everything goes to bedlam.
Have a goblin siege attack the fortress, send military dwarves to fight the goblins.
This issue seems to happen a lot more with melee dwarves than marksdwarves.
No tags attached.
related to 0003259new  Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison 
has duplicate 0008331resolved Footkerchief Squad rushes to invader, stands around, then turns on dwarves and pets when kill order canceled 
has duplicate 0008408resolved Footkerchief Marksdwarf friendly fire. Intentional??? 
has duplicate 0008436resolved Footkerchief Major combat bug: Stationed military dwarfs dodge almost indefinitely rather than fighting back 
has duplicate 0008434resolved Footkerchief Dwarves won't attack minotaur even though given the order 
has duplicate 0008628resolved Footkerchief Most of military won't attack berserk dwarves, attacked dwarves won't defend themselves 
has duplicate 0000929resolved Footkerchief After Selecting entire squad then setting attack orders on multiple targets some soldiers will stand by 
has duplicate 0008165resolved Loci Soldiers ignoring enemies. 
related to 0008336acknowledged Knight Otu Military dwarves frozen in place after carrying out a kill order. 
related to 0000481acknowledged Toady One Kill/attack commands/orders don't work 
related to 0008364resolved lethosor Dwarves stop fighting after some times. 
related to 0008367resolved Toady One Soldiers not attack nearby enemy when using kill or station order. 
related to 0008885assigned Dwarfu Dwarf and goblin siegers stare down each other across 3-tile hallway; neither side moves to attack 
Issue History
2014-09-05 20:35TimbohaleNew Issue
2014-09-06 18:37TimbohaleNote Added: 0030004
2014-09-06 18:47LociNote Added: 0030005
2014-09-07 11:21FootkerchiefNote Added: 0030015
2014-09-07 11:21FootkerchiefAssigned To => Footkerchief
2014-09-07 11:21FootkerchiefStatusnew => needs feedback
2014-09-08 18:29BluePhoenix222Note Added: 0030045
2014-09-11 13:41TimbohaleNote Added: 0030114
2014-09-11 13:41TimbohaleStatusneeds feedback => assigned
2014-09-11 16:49TimbohaleNote Added: 0030117
2014-09-21 23:43KumquatNote Added: 0030308
2014-09-23 12:12FootkerchiefRelationship addedhas duplicate 0008331
2014-09-23 12:12FootkerchiefRelationship addedrelated to 0008336
2014-09-23 12:15FootkerchiefRelationship addedrelated to 0000481
2014-09-28 06:52FootkerchiefRelationship addedrelated to 0003259
2014-09-28 06:54FootkerchiefRelationship addedrelated to 0008367
2014-09-28 06:54FootkerchiefRelationship addedrelated to 0008364
2014-10-03 13:15ReflexionNote Added: 0030519
2014-10-04 14:31muppet9876Note Added: 0030539
2014-10-04 14:32muppet9876Note Edited: 0030539bug_revision_view_page.php?bugnote_id=0030539#r11961
2014-10-04 14:34muppet9876Note Edited: 0030539bug_revision_view_page.php?bugnote_id=0030539#r11962
2014-10-08 06:00NekoHatsuIssue Monitored: NekoHatsu
2014-10-11 09:10FootkerchiefRelationship addedhas duplicate 0008408
2014-10-27 11:48FootkerchiefRelationship addedhas duplicate 0008436
2014-10-27 11:48FootkerchiefStatusassigned => confirmed
2014-10-27 11:48FootkerchiefNote Added: 0030757
2014-10-27 11:49FootkerchiefRelationship addedhas duplicate 0008434
2014-10-27 11:49FootkerchiefNote Edited: 0030757bug_revision_view_page.php?bugnote_id=0030757#r12131
2014-11-01 04:58Tekkud the FarmerNote Added: 0030821
2014-11-01 23:08GooberslotIssue Monitored: Gooberslot
2014-11-02 05:16kicking jayNote Added: 0030835
2014-11-05 08:04vomovNote Added: 0030877
2014-11-13 06:25FootkerchiefRelationship deletedrelated to 0008367
2014-11-28 10:13ArtardaNote Added: 0031206
2014-12-19 06:40FootkerchiefRelationship addedhas duplicate 0008628
2014-12-27 19:23FootkerchiefRelationship addedhas duplicate 0000929
2014-12-27 19:23FootkerchiefIssue Monitored: Hieronymous Alloy
2014-12-27 19:23FootkerchiefIssue Monitored: C27
2014-12-28 18:34lethosorRelationship addedrelated to 0008367
2014-12-28 21:05C27Issue End Monitor: C27
2015-01-03 18:20C27Issue Monitored: C27
2015-01-04 13:59Toady OneNote Added: 0031693
2015-01-04 13:59Toady OneStatusconfirmed => resolved
2015-01-04 13:59Toady OneFixed in Version => Next Version
2015-01-04 13:59Toady OneResolutionopen => fixed
2015-01-04 13:59Toady OneAssigned ToFootkerchief => Toady One
2015-01-07 23:19C27Issue End Monitor: C27
2015-03-29 22:07DwarfuRelationship addedrelated to 0008885
2016-06-20 12:36NekoHatsuIssue End Monitor: NekoHatsu
2017-11-05 12:44LociRelationship addedhas duplicate 0008165

Notes
(0030004)
Timbohale   
2014-09-06 18:37   
Have had same issue on my desktop PC, also running windows 7. This time it's a werelemur that they will all stand around and watch while it mauls my militia commander.
(0030005)
Loci   
2014-09-06 18:47   
Did the enemies dodge into or fall through empty space? When you issue a kill command, does the jobs screen show "(no reachable valid target)" for your soldiers?
(0030015)
Footkerchief   
2014-09-07 11:21   
Please upload a save that demonstrates the problem to http://dffd.wimbli.com/ [^] and post the link here.
(0030045)
BluePhoenix222   
2014-09-08 18:29   
http://dffd.wimbli.com/file.php?id=9650 [^]

Here is a link for a save where the bug is currently happening.
(0030114)
Timbohale   
2014-09-11 13:41   
http://dffd.wimbli.com/file.php?id=9673 [^]

The linked save file should be attacked by a goblin siege very soon. If you issue any sort of move or kill command to the three military squads they should move to the indicated location and then stand around not attacking the goblins/enemies while being attacked themselves.

This is the first time I've uploaded a save, so if I made an error uploading please let me know.
(0030117)
Timbohale   
2014-09-11 16:49   
http://dffd.wimbli.com/file.php?id=9675 [^]

This is another save file in which the military dwarves will not attack enemies. In this case, there is a cyclops actively engaged in mauling my civilians. The military dwarves will just stand around watching, no matter how often I issue any type of order, cancel and reissue orders, activate/inactivate the squad, etc. The only dwarves actually fighting the cyclops are some civilians he has attacked.
(0030308)
Kumquat   
2014-09-21 23:43   
Also see 0008288 and 0008331.
(0030519)
Reflexion   
2014-10-03 13:15   
I just got this problem (for the fifth time now) and I realized something strange: It seems speardwarves and markdwarves aren't affected but instead quite slow to react to orders.
Can someone else can confirm this?
(0030539)
muppet9876   
2014-10-04 14:31   
(edited on: 2014-10-04 14:34)
http://www.bay12games.com/dwarves/mantisbt/view.php?id=8342 [^]

More werebeast combat wierdness. I've not had the problem with goblins but last 2 worlds and forts(saves uploaded) werebeasts are unattackable in beast form but then get killed after transforming (if they don't run off the map first). Reproducibility has been always on these 2 saves.

(0030757)
Footkerchief   
2014-10-27 11:48   
(edited on: 2014-10-27 11:49)
0008436, izembaro: http://dffd.wimbli.com/file.php?id=9930 [^]
0008434, diqbudt: http://www.speedyshare.com/BmsV5/region1-00559-01-01.7z [^]

(0030821)
Tekkud the Farmer   
2014-11-01 04:58   
http://dffd.wimbli.com/file.php?id=10011 [^]

I have the same bug happening here as well, world save linked.
Both my macedwarves and crossbowdwarves do not attack the blind cave ogre. The ogre has been caged and brought up from the caverns. I tried attacking it when chained, caged and free, all don't work. (And when free it started attacking my other dwarves. The military blocked and dodged but didn't retaliate, but my civilians reacted as usual.)
(0030835)
kicking jay   
2014-11-02 05:16   
http://i.imgur.com/5fjhUMh.jpg [^]

It's really annoying. Entire squads will just stand around and defend until they are inevitably hit. But it's weird, it's not always the case.

http://redd.it/2isg15 [^]
(0030877)
vomov   
2014-11-05 08:04   
Here's a save, with the issue happening in .40.14. Stationing close to the minotaur (on the surface, to the left) leads to the soldiers having no plan, giving an attack command leads to 'no valid reachable target'.

Save: http://dffd.wimbli.com/file.php?id=10031 [^]
(0031206)
Artarda   
2014-11-28 10:13   
I too have had the issue happen in .40.18 and .40.19, two separate instances.

In the .40.18 game, a Cyclops meandered into my fortress and began murdering my livestock and hunters aboveground, so I sent out a squadron of Danger-room trained legendary soldiers. They then proceeded to walk around the Cyclops, actively dodging his attacks but not fighting or counterattacking in any way. They even watched the Cyclops murder a total of 15 random Urist McWimps, and stood around just dodging. I eventually put everyone underground and when the Merchants arrived a year later, their soldiers killed him. I noticed in the Report Log, my soldiers just stood around saying things like "I am attacked! I will have my revenge!"

In 40.19, a group of 9 Troglodytes came from the caverns and started attacking my Urist McWimps, so I sent out the legendaries again, and they just stood around. I sent War Dogs, and they fought at first, but eventually they just started standing around too. After about 4 months of just standing around and watching my Dwarves die I just gave up.

I too was getting the "No valid reachable target"
(0031693)
Toady One   
2015-01-04 13:59   
Fixed a large cause of this. Feel free to reopen with saves if they don't work in 0.40.24+.