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0008290Dwarf FortressAdventure Mode -- Townpublic2014-09-13 12:212014-11-18 14:08
smjjames 
Toady One 
highcrashhave not tried
resolvedfixed 
Windows 8
0.40.12 
0.40.17 
0008290: Repeatable crash in occupied/abandoned town
I'm getting a major and seemingly rather specific location crash when I go near the keep in this goblin occupied town. No errors produced in relation to this though.

http://dffd.wimbli.com/file.php?id=9689 [^]
1. Go either east, southeast or south until it crashes. Happens every single tome. However, going southwest, west, or north does not reproduce the crash, so, I suspect that it's trying to load something.
Mayday Tileset
No tags attached.
related to 0008548resolved Toady One Crash when moving in town 
Issue History
2014-09-13 12:21smjjamesNew Issue
2014-09-13 12:22smjjamesNote Added: 0030167
2014-09-13 17:19smjjamesNote Added: 0030181
2014-09-13 17:22smjjamesNote Edited: 0030181bug_revision_view_page.php?bugnote_id=0030181#r11772
2014-09-13 17:33smjjamesNote Edited: 0030181bug_revision_view_page.php?bugnote_id=0030181#r11773
2014-10-03 08:55smjjamesNote Added: 0030518
2014-10-03 08:56smjjamesNote Edited: 0030518bug_revision_view_page.php?bugnote_id=0030518#r11948
2014-10-03 09:01smjjamesNote Edited: 0030518bug_revision_view_page.php?bugnote_id=0030518#r11949
2014-10-03 09:04smjjamesNote Edited: 0030518bug_revision_view_page.php?bugnote_id=0030518#r11950
2014-10-14 10:14smjjamesNote Added: 0030631
2014-10-14 10:17smjjamesNote Edited: 0030631bug_revision_view_page.php?bugnote_id=0030631#r12015
2014-10-14 11:09FootkerchiefSummaryRepeatable crash when I go near a town keep in a goblin occupied town => Repeatable crash in occupied/abandoned town
2014-10-14 14:21smjjamesNote Edited: 0030631bug_revision_view_page.php?bugnote_id=0030631#r12016
2014-10-14 14:49smjjamesNote Edited: 0030631bug_revision_view_page.php?bugnote_id=0030631#r12017
2014-10-14 14:50smjjamesNote Edited: 0030631bug_revision_view_page.php?bugnote_id=0030631#r12018
2014-10-14 15:07smjjamesNote Edited: 0030631bug_revision_view_page.php?bugnote_id=0030631#r12019
2014-10-14 15:08smjjamesNote Edited: 0030631bug_revision_view_page.php?bugnote_id=0030631#r12020
2014-10-14 15:12smjjamesNote Edited: 0030631bug_revision_view_page.php?bugnote_id=0030631#r12021
2014-10-14 15:20smjjamesNote Edited: 0030631bug_revision_view_page.php?bugnote_id=0030631#r12022
2014-10-17 13:38smjjamesNote Added: 0030654
2014-10-17 13:39smjjamesNote Edited: 0030654bug_revision_view_page.php?bugnote_id=0030654#r12052
2014-10-17 13:40smjjamesNote Edited: 0030654bug_revision_view_page.php?bugnote_id=0030654#r12053
2014-10-17 13:40smjjamesNote Edited: 0030654bug_revision_view_page.php?bugnote_id=0030654#r12054
2014-10-17 13:41smjjamesNote Edited: 0030654bug_revision_view_page.php?bugnote_id=0030654#r12055
2014-10-17 13:44smjjamesNote Edited: 0030654bug_revision_view_page.php?bugnote_id=0030654#r12056
2014-10-17 13:47smjjamesNote Edited: 0030654bug_revision_view_page.php?bugnote_id=0030654#r12057
2014-10-30 12:47smjjamesNote Added: 0030805
2014-10-30 12:57smjjamesNote Edited: 0030805bug_revision_view_page.php?bugnote_id=0030805#r12176
2014-10-30 15:26smjjamesNote Deleted: 0030805
2014-11-15 08:14FootkerchiefRelationship addedrelated to 0008548
2014-11-17 09:58smjjamesNote Added: 0031035
2014-11-17 10:01smjjamesNote Edited: 0031035bug_revision_view_page.php?bugnote_id=0031035#r12323
2014-11-17 10:06smjjamesNote Edited: 0031035bug_revision_view_page.php?bugnote_id=0031035#r12326
2014-11-18 14:08Toady OneNote Added: 0031064
2014-11-18 14:08Toady OneStatusnew => resolved
2014-11-18 14:08Toady OneFixed in Version => Next Version
2014-11-18 14:08Toady OneResolutionopen => fixed
2014-11-18 14:08Toady OneAssigned To => Toady One

Notes
(0030167)
smjjames   
2014-09-13 12:22   
*time not tome.
(0030181)
smjjames   
2014-09-13 17:19   
(edited on: 2014-09-13 17:33)
Can someone change this to crash in occupied town rather than specifically the keep because I've got another with the same town, but I'm not anywhere near the keep.

http://dffd.wimbli.com/file.php?id=9694 [^]

Edit: Even repeats pretty far from the keep, so its not the keep, I went outside of it and went towards the center, crashed while on the edges.

(0030518)
smjjames   
2014-10-03 08:55   
(edited on: 2014-10-03 09:04)
Could someone change the title to 'Repeatable crash in occupied town'? I had another one in an elven occupied town last night, can't get it to reproduce this morning atm, but I will post a save when I encounter the crash.

Edit: Okay got it to reproduce.

http://dffd.wimbli.com/file.php?id=9854 [^]

Like I said in the description for the save, just walk around for a bit, the crash will come within a minute.

(0030631)
smjjames   
2014-10-14 10:14   
(edited on: 2014-10-14 15:20)
Here's one in 40.13, just keep walking east, it always crashes, though not neccesarily at quite the exact place.

This one is also wierd in that Legendsviewer (and asking someone) shows it as nothing being organized there, but the population is running from me like I'm hostile, or like it's a goblin site.

http://dffd.wimbli.com/file.php?id=9916 [^]

Heres one of the same town, just a different part, that I'm screwing around with to try and isolate a cause. Just keep walking south, should crash by the time you get to the middle of the long building just south. Theres also a random factor because one iteration, it crashed the moment I moved south and two out of maybe eight tries, it didn't crash. Might be useful for seeing why it doesn't crash and is a more controllable situation because it's closer to the crash event.

http://dffd.wimbli.com/file.php?id=9919 [^]

Edit: Not moving and just pressing '.' a number of times seems to work better for the second one here. Also tried doing exterminate on various stuff, but um, inconclusive there.

Edit: Tried going to fast travel, moving a square, then back and out of fast travel, it'll sometimes crash the instant you do anything (or just press . ) or it waits until you move south a bit.

Things attempted

Movement
South: crashing
West: crashing
East (there is a building, but I simply climbed over): One time it didn't crash and then the second try, it crashed.
North: crashing

time of day

Waiting 8 hours (to about mid afternoon): crashes using either moving or pressing period.

Waiting 16 hours (well into the night): Does not appear to crash. I also noticed this with the other crashing area where I waited until night to see what happens and it looked like the crashing stopped.

Went into travel mode, went south 3 spaces, exited, then walked north: The time to crash is variable, but it crashes.

Went into travel mode, went north 4 spaces, exited, then walked north: crashes

Went into travel mode, went north 10 spaces (not counting where you have to move left or right to continue north, but go in a straight line north), exit, keep walking north: does not crash

As above, but walk south: Crashes, but not until you get to about where you started in the save.

(0030654)
smjjames   
2014-10-17 13:38   
(edited on: 2014-10-17 13:47)
While you're looking at the town related crashes in this report, here's one that is definetly not abandoned or occupied by anybody other than the origional civ, however, I suspect that it may have the same cause and the behavior is the same.

Same world, but different town as the previous notes save.

http://dffd.wimbli.com/file.php?id=9936 [^] Just walk around the room, the time to crash is variable, and saving the game actually seems to prolong it a little, somehow.

Edit: Just to note, I'm in the dungeon under the keep in that save.

Edit2: Okay, I waited until night (used DFhack reveal to check whether it was dark) and it still crashed.

(0031035)
smjjames   
2014-11-17 09:58   
(edited on: 2014-11-17 10:06)
No idea whether I should continue posting my own uploads here or do it in 0008548, anyway, here's one from 40.16

It's a tiny town, so everything is near the keep, it also has loads of goblin outcasts and human outcasts.

http://dffd.wimbli.com/file.php?id=10083 [^] Move pretty much any direction and it'll crash. Also, to note, this town doesn't crash at night. I also gave cats the [IMMOBILE] tag to stop them from causing lag due to the pathfinding, so, don't worry about the cats not moving.

(0031064)
Toady One   
2014-11-18 14:08   
This was related to market-style banter and a broken civ check.