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0008337Dwarf FortressDwarf Mode -- Interface, Cages and Chainspublic2014-09-23 02:572014-09-23 19:19
PatrikLundell 
Footkerchief 
normalminorhave not tried
resolvedduplicate 
PCWindows7
0.40.13 
 
0008337: Deassigned creature from cage on Pasture and assigning to Pasture causes creature not to be released
I bought 4 animals from a caravan, constructed the cages onto my outdoor Pasture (Billy Goat) and indoor Pasture (Bitch, Dog, Hen). The hen arrived first, and I believe I just deassigned it from the cage, and then assigned it to the pasture after it was released, but cannot say for certain. The other three, however, I deassigned from their cages (removing '+'), and then immediately went to their respective pasture to add them there (intending to save on one animal hauling job to get them there). They just sat caged, and the dwarf I eventually assigned to only do animal hauling sat idle. I then reassigned the goat to its cage, started and paused the program (for the changes to take effect, but don't know if that's required), and immediately the dwarf came running and a job had been allocated. I then did the same things with the dogs, and they are now also scheduled for release.
I suspect it's significant that the cages were within their pastures. I believe I successfully assigned both release from the cage and assignment to pasture at the same time when the cage was "built" a few tiles away from the destination pasture. This resulted in an eventual release, followed by a return to pasture job (that was last week, so that version was 0.40.12).
No tags attached.
duplicate of 0006287resolved Toady One If animal stockpile overlaps assigned pasture zone, animals are not taken out of cages 
Issue History
2014-09-23 02:57PatrikLundellNew Issue
2014-09-23 03:12Dame de la LicorneNote Added: 0030327
2014-09-23 03:13Dame de la LicorneNote Edited: 0030327bug_revision_view_page.php?bugnote_id=0030327#r11835
2014-09-23 08:49smjjamesNote Added: 0030328
2014-09-23 09:22smjjamesNote Edited: 0030328bug_revision_view_page.php?bugnote_id=0030328#r11837
2014-09-23 12:13FootkerchiefNote Added: 0030329
2014-09-23 12:13FootkerchiefNote Edited: 0030329bug_revision_view_page.php?bugnote_id=0030329#r11839
2014-09-23 12:13FootkerchiefNote Deleted: 0030328
2014-09-23 12:13FootkerchiefDescription Updatedbug_revision_view_page.php?rev_id=11841#r11841
2014-09-23 12:14FootkerchiefNote Edited: 0030329bug_revision_view_page.php?bugnote_id=0030329#r11842
2014-09-23 14:23KumquatNote Added: 0030332
2014-09-23 19:19FootkerchiefRelationship addedduplicate of 0006287
2014-09-23 19:19FootkerchiefStatusnew => resolved
2014-09-23 19:19FootkerchiefResolutionopen => duplicate
2014-09-23 19:19FootkerchiefAssigned To => Footkerchief

Notes
(0030327)
Dame de la Licorne   
2014-09-23 03:12   
(edited on: 2014-09-23 03:13)
Just to say that I've seen this too. I always assumed it was intended, since the creature in the cage is technically already on a pasture tile. It's been around ever since pasture zones were first implemented.

(0030329)
Footkerchief   
2014-09-23 12:13   
(edited on: 2014-09-23 12:14)
(removed a derail about caste names)

(0030332)
Kumquat   
2014-09-23 14:23   
See also 0006287.