Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0008365 | Dwarf Fortress | World Generation -- General | public | 2014-09-27 14:28 | 2014-09-27 15:28 |
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Reporter | Goblin Cookie | |
Assigned To | Knight Otu | |
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | duplicate | |
Platform | | OS | Windows Vista | OS Version | |
Product Version | 0.40.13 | |
Target Version | | Fixed in Version | | |
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Summary | 0008365: Chat worthy nobles defined in a Dark Fortress Civilization crashes the game on World Gen |
Description | While modding I found something out that I am not very happy with. It seems that the Dark Fortress civilization type can only cope with non-chat worthy nobles, meaning nobles that are only entitled at the end of world generation (the boring kind).
If you try to create a world with such nobles in it, then the game crashes without anything in the error log while it is placing civilizations.
I suspect this has something to do with the hard-coded devil-creation process for that site type. Anyway it is something that I would appreciate being fixed since I aim to have all nobles chat worthy. |
Steps To Reproduce | 1. Create a chat-worthy noble for a dark fortress entity.
2. Create a world. |
Additional Information | |
Tags | No tags attached. |
Relationships | duplicate of | 0006941 | resolved | Toady One | DEFAULT_TYPE:DARK_FORTRESS incompatible with some POSITION tokens (modding) |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2014-09-27 14:28 | Goblin Cookie | New Issue | |
2014-09-27 15:28 | Knight Otu | Note Added: 0030410 | |
2014-09-27 15:28 | Knight Otu | Relationship added | duplicate of 0006941 |
2014-09-27 15:28 | Knight Otu | Status | new => resolved |
2014-09-27 15:28 | Knight Otu | Resolution | open => duplicate |
2014-09-27 15:28 | Knight Otu | Assigned To | => Knight Otu |