Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0008400 | Dwarf Fortress | Dwarf Mode -- Jobs, General | public | 2014-10-04 07:15 | 2024-03-28 19:14 |
|
Reporter | ptb_ptb | |
Assigned To | Loci | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | acknowledged | Resolution | open | |
Platform | PC | OS | Windows | OS Version | 7 |
Product Version | 0.40.13 | |
Target Version | | Fixed in Version | | |
|
Summary | 0008400: Removing natural upwards ramps from icy brook floor produced empty tiles |
Description | I was digging out the ice from a section of a frozen river (actually, one deeper than original river). Channeling, removing ramps, etc. Two tiles where generated that have no description but are counted as 'inside'. The tile one z-level up from them is 'outside' and open space.
|
Steps To Reproduce | Load save file. Look at floor of river near left side of map. |
Additional Information | Save file to follow. |
Tags | No tags attached. |
Relationships | has duplicate | 0010197 | resolved | Loci | Building a construction over the river floor, then deconstructing it, causes the river floor to disappear. | has duplicate | 0009715 | resolved | Loci | Removing "unusable glacial upward slopes" leaves permanently unpassable, undiggable tiles | has duplicate | 0010746 | resolved | Loci | Attempting to remove river tiles during winter via ramps can result in "empty" tiles which cannot be built on or moved through. | child of | 0001981 | acknowledged | Loci | Constructing wall/floor over ice ramp/stairs, followed by removing ramp/stairs, creates a "void tile" |
|
Attached Files | |
|
Issue History |
Date Modified | Username | Field | Change |
2014-10-04 07:15 | ptb_ptb | New Issue | |
2014-10-04 07:27 | ptb_ptb | Note Added: 0030525 | |
2014-10-04 08:57 | FallenAngel | Note Added: 0030528 | |
2014-10-04 08:57 | FallenAngel | Issue Monitored: FallenAngel | |
2014-10-04 11:09 | Rafal99 | Note Added: 0030530 | |
2014-10-04 11:10 | Rafal99 | Note Edited: 0030530 | bug_revision_view_page.php?bugnote_id=0030530#r11959 |
2014-10-04 11:16 | ptb_ptb | Note Added: 0030531 | |
2014-10-04 11:19 | ptb_ptb | Note Added: 0030532 | |
2014-12-01 03:16 | ptb_ptb | Note Added: 0031234 | |
2019-03-09 08:03 | Loci | Relationship added | child of 0001981 |
2019-03-09 08:05 | Loci | Relationship added | has duplicate 0010197 |
2019-03-09 08:05 | Loci | Issue Monitored: Huntthetroll | |
2019-03-09 08:05 | Loci | Assigned To | => Loci |
2019-03-09 08:05 | Loci | Status | new => acknowledged |
2019-03-09 08:07 | Loci | Relationship added | has duplicate 0009715 |
2019-03-09 08:08 | Loci | Relationship added | has duplicate 0010746 |
2019-03-09 08:11 | Loci | Note Added: 0039276 | |
2024-03-28 19:14 | catagris | Note Added: 0041381 | |
2024-03-28 19:15 | catagris | Issue Monitored: catagris | |
Notes |
|
|
|
|
|
I've seen this at least once before. I think.
Dunno where, but this sounds eerily familiar, from 0.34.11.
Might've been during my turn at Demongate.
Either way, you're not the only one.
Going to monitor this. |
|
|
(0030530)
|
Rafal99
|
2014-10-04 11:09
(edited on: 2014-10-04 11:10) |
|
|
|
|
|
|
|
@Rafal99
You're right, it does. I don't think any construction was involved in the recent past in this one. Possibly before water froze to make the ice that I turned into ramps then removed. |
|
|
|
This still occurs in DF 0.40.19 |
|
|
(0039276)
|
Loci
|
2019-03-09 08:11
|
|
v0.44.09: fishsicles provided a save and scenario in 0010746:
http://dffd.bay12games.com/file.php?id=13724 [^]
"I believe the bugged tiles result from ramps which formed through this process:
1.) During a previous winter, build a constructed floor over an ice tile.
2.) Remove this floor. This results in a permanent ice tile rather than the soil tile, I don't know if this is intended.
3.) Let water return to this tile and flow over it, freezing into an ice wall the next winter.
4.) Dig a ramp into the ice wall.
5.) Remove the ramp.
This produces the "empty" tile. The ramps which are eligible to reproduce the bug immediately in the save are on the left side of the excavated riverbed." |
|
|
|
This is still an issue with 50.11 Steam version. |
|