Dwarf Fortress Bug Tracker - Dwarf Fortress
View Issue Details
0008490Dwarf FortressGeneralpublic2014-10-29 09:272014-11-17 07:47
ohgoditburns 
Toady One 
highmajoralways
resolvedfixed 
(all)
0.40.14 
0.40.16 
0008490: Migrants are sad about being separated from goblin-snatched relatives
All migrants who left family behind (first noticed with children, since they have fewer 'good thoughts') are sad about being separated from loved ones. This thought occurs multiple times, and they start experiencing stress after about two seasons.
Start a fortress. Get a migration wave. Check if any of them have family who are not at the fort. Wait for their little hearts and minds to explode with sadness.
No tags attached.
related to 0008479resolved Toady One Keas produce far too many vengeful thoughts by flying overhead, sending entire fortress into a stressed-out state. 
related to 0008477resolved Toady One 'sunk into depression' indicator blinks too fast to be easily seen (in adventure mode at least) 
related to 0008515resolved Toady One Dwarf misses completely unrelated dwarf 
has duplicate 0008509resolved Footkerchief Migrants experience crippling sadness because of separation from loved ones 
has duplicate 0008545resolved Footkerchief Dwarves become stressed from being separated from a loved one, often a loved one not even in the fortress. 
Issue History
2014-10-29 09:27ohgoditburnsNew Issue
2014-10-29 11:33smjjamesNote Added: 0030784
2014-10-29 11:42smjjamesNote Edited: 0030784bug_revision_view_page.php?bugnote_id=0030784#r12164
2014-10-29 17:00FootkerchiefRelationship addedrelated to 0008479
2014-10-29 17:00FootkerchiefRelationship addedrelated to 0008477
2014-10-30 03:39cybergonIssue Monitored: cybergon
2014-10-30 08:32smjjamesNote Edited: 0030784bug_revision_view_page.php?bugnote_id=0030784#r12172
2014-11-02 14:15Larix2Note Added: 0030847
2014-11-02 20:47SteveTheRedNote Added: 0030852
2014-11-03 19:32FootkerchiefRelationship addedhas duplicate 0008509
2014-11-03 19:32FootkerchiefAssigned To => Footkerchief
2014-11-03 19:32FootkerchiefStatusnew => confirmed
2014-11-04 19:01FootkerchiefRelationship addedrelated to 0008515
2014-11-04 20:37roboticNote Added: 0030869
2014-11-06 08:19DirstIssue Monitored: Dirst
2014-11-06 14:07Larix2Note Added: 0030892
2014-11-06 14:08FootkerchiefSummaryMigrants are sad about being separated from loved ones. => Migrants are sad about being separated from goblin-snatched relatives
2014-11-07 10:55Toady OneStatusconfirmed => resolved
2014-11-07 10:55Toady OneFixed in Version => Next Version
2014-11-07 10:55Toady OneResolutionopen => fixed
2014-11-07 10:55Toady OneAssigned ToFootkerchief => Toady One
2014-11-15 01:00FootkerchiefRelationship addedhas duplicate 0008545
2014-11-17 07:47cybergonIssue End Monitor: cybergon
2016-07-24 14:11DirstIssue End Monitor: Dirst

Notes
(0030784)
smjjames   
2014-10-29 11:33   
(edited on: 2014-10-30 08:32)
Related to 0008479 because of the new emotion and thought rewrite.

Not sure if we should make a central topic for the emotion and thought rewrite issues like for morale.

Edit: I've noticed this with some prisoners, 0008477 has an example. While the prisoner example itself isn't neccesarily a bug, I did have one who went deep into emotional breakdown and stayed in the terrified state for a long time, eventually went insane.

I also had an elven companion who occasionally went into depression while crossing a mountain range and my other companions kept massacring every kea, buzzard, and kingsnake that came nearby. Eventually fell into melancholy and I had to cancel the adventure contract and abandon her since she wouldn't have come out of it. I suspect some sort of mental instability on top of possibly getting upset over my companions killing so many animals.

Edit: Oh, the elven companion mentioned is the same as the one in the save posted at 0008485, she doesn't go insane until MUCH later into my journey over the mountains.

(0030847)
Larix2   
2014-11-02 14:15   
The effects of missing loved ones can become quite severe when about half of your population is afflicted with it:

http://dffd.wimbli.com/file.php?id=10017 [^]

Peculiarly, tantrumming dwarfs seem to get stuck in place, and it seems like that triggers the continuing fights. In the continuation, i lost three more dwarfs before that episode flared out for the moment. The unstable population is still incredibly unhappy and not getting better, so i'm not in too much hope.
(0030852)
SteveTheRed   
2014-11-02 20:47   
Yeah; missing random dwarves is a tad overpowered at the moment.

One of mine is currently wandering the halls wanting to bother my expedition leader about missing one of her numerous nephews (not her children, who are also elsewhere, but her nephew), despite having just made an artifact.
(0030869)
robotic   
2014-11-04 20:37   
Uploaded a save:

Note Uvash Morulvetek (dwarven child)

Uvash has become haggard and drawn due to the tremendous stresses placed on her. 3x feels sad at being separated from a loved one. Note that her mother, father, 2 older brothers, 2 younger sisters, an aunt, and 2 of her uncles are within the fort. This is a backup, and despite all the comforting and meeting with expedition leader spamming that happened, she still went berserk (save lost) and decided to beat my expedition leader until he was unconscious and had a broken arm.

http://dffd.wimbli.com/file.php?id=10027 [^]
(0030892)
Larix2   
2014-11-06 14:07   
According to word of Toad (http://www.bay12forums.com/smf/index.php?topic=145406.msg5788359#msg5788359 [^]), these thoughts are caused by goblin abductions. For now, removing the snatcher tag from goblins or playing worlds without goblins should provide a (dirty) fix.