Dwarf Fortress Bug Tracker - Dwarf Fortress
View Issue Details
0008548Dwarf FortressAdventure Mode -- Townpublic2014-11-14 08:292014-11-18 14:25
Buttery_Mess 
Toady One 
normalcrashalways
resolvedfixed 
PCWindows7
0.40.16 
0.40.17 
0008548: Crash when moving in town
Unidentified crash when moving in town.
Move in any direction for a few paces to reproduce crash.
http://dffd.wimbli.com/file.php?id=10068 [^]
No tags attached.
related to 0008290resolved Toady One Repeatable crash in occupied/abandoned town 
Issue History
2014-11-14 08:29Buttery_MessNew Issue
2014-11-14 12:41smjjamesNote Added: 0030984
2014-11-14 12:42smjjamesNote Edited: 0030984bug_revision_view_page.php?bugnote_id=0030984#r12302
2014-11-14 14:22smjjamesNote Added: 0030992
2014-11-14 14:24smjjamesNote Edited: 0030992bug_revision_view_page.php?bugnote_id=0030992#r12304
2014-11-14 15:06Buttery_MessNote Added: 0030993
2014-11-14 15:18smjjamesNote Added: 0030994
2014-11-15 08:14FootkerchiefRelationship addedrelated to 0008290
2014-11-17 09:57smjjamesNote Added: 0031034
2014-11-17 10:00smjjamesNote Edited: 0031034bug_revision_view_page.php?bugnote_id=0031034#r12321
2014-11-17 10:05smjjamesNote Edited: 0031034bug_revision_view_page.php?bugnote_id=0031034#r12324
2014-11-17 10:06smjjamesNote Edited: 0031034bug_revision_view_page.php?bugnote_id=0031034#r12325
2014-11-18 14:25Toady OneNote Added: 0031066
2014-11-18 14:25Toady OneStatusnew => resolved
2014-11-18 14:25Toady OneFixed in Version => Next Version
2014-11-18 14:25Toady OneResolutionopen => fixed
2014-11-18 14:25Toady OneAssigned To => Toady One
2014-11-18 14:25Toady OneNote Edited: 0031066bug_revision_view_page.php?bugnote_id=0031066#r12351

Notes
(0030984)
smjjames   
2014-11-14 12:41   
(edited on: 2014-11-14 12:42)
I'm not home ATM so I can't check the save, but the vague description sounds exactly like 0008290

Edit: though ill have to grab the 40.16 version, but that's not an issue

(0030992)
smjjames   
2014-11-14 14:22   
(edited on: 2014-11-14 14:24)
Okay, I checked out the save and it's exactly the same behavior as in 0008290, that is, a repeatable crash in town with unknown cause (though I suspect army related), the time to crash is variable, and happens anywhere in town. While the town itself isn't conquered or abandoned, I've posted a save in that report of a town which isn't conquered or abandoned (NEARLY abandoned though), but displays the same crash behavior.

So, I'd call this a duplicate of 0008290.

(0030993)
Buttery_Mess   
2014-11-14 15:06   
This wasn't actually caused by going near the keep- moving in any direction caused it. It seems to occur at any location inside the town.
(0030994)
smjjames   
2014-11-14 15:18   
Yeah, that's actually what I thought initially over in my bug report (0008290), but further testing showed that it happened anywhere, not just near the keep.
(0031034)
smjjames   
2014-11-17 09:57   
(edited on: 2014-11-17 10:06)
No idea whether I should continue posting my own uploads in my crash report (0008290) or do it here, anyway, here's one from 40.16

It's a tiny town, so everything is near the keep, it also has loads of goblin outcasts and human outcasts.

http://dffd.wimbli.com/file.php?id=10083 [^] Move pretty much any direction and it'll crash.

Also to note, this town doesn't crash at night. I also gave cats the [IMMOBILE] tag to stop them from causing lag due to the pathfinding, so don't worry about the cats not moving.

(0031066)
Toady One   
2014-11-18 14:25   
Yeah, checked the save, and this is the same as 0008290. There was an issue with market banter.