Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0008572 | Dwarf Fortress | World Generation -- Parameters | public | 2014-11-21 23:05 | 2014-11-22 03:02 |
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Reporter | deekoo | |
Assigned To | Knight Otu | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | duplicate | |
Platform | | OS | | OS Version | |
Product Version | 0.40.18 | |
Target Version | | Fixed in Version | | |
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Summary | 0008572: Extra randomness creeping into worldgen when trying to use seeds |
Description | Specifying seeds on the command line - for example, './df -gen 12 1234 LONGBENCH', where LONGBENCH is a param set with all the seeds set to a constant string will generate different histories each time. (The initial geography and name seem to be the same, but the units differ.). When a seed is specified on the command line, the ones reported in gamelog.txt were sometimes blank and sometimes random single bytes. |
Steps To Reproduce | |
Additional Information | If I give 'RANDOM' as the seed with a paramset that specifies a specific seed, gamelog.txt will report the seeds from the paramset (and appears to use them for the geography/name - but, again, the units differ.) Also, during my tests with a long history, worldgen segfaulted a couple of times - once five minutes in, once sometime after year 1700. |
Tags | No tags attached. |
Relationships | duplicate of | 0006934 | acknowledged | lethosor | Using Seeds in World Gen does not always result in Civs behaving the same way (History Seed broken?) |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2014-11-21 23:05 | deekoo | New Issue | |
2014-11-22 03:02 | Knight Otu | Note Added: 0031111 | |
2014-11-22 03:02 | Knight Otu | Relationship added | duplicate of 0006934 |
2014-11-22 03:02 | Knight Otu | Status | new => resolved |
2014-11-22 03:02 | Knight Otu | Resolution | open => duplicate |
2014-11-22 03:02 | Knight Otu | Assigned To | => Knight Otu |