Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000863Dwarf FortressDwarf Mode -- Reclaimpublic2010-04-09 02:352010-11-17 10:09
Jiri Petru 
Toady One 
normalminorhave not tried
resolvedfixed 
0.31.01 
0.31.17 
0000863: Items that are tasked when fortress is abandoned are still tasked (invisibly) on reclaim, and other reclaim oddities
Before my old fortress collapsed, I have planned a huge building project that used hundreds of stone. I never got to finish it, though.

When I reclaimed, the stones still seem to be marked as being used. I can't use them for anything (they don't show up in the building materials menu), even if I try to build wall on top of them... there is a large group of stones on the ground, but when I build on top of it, the nearest material is listed as 26 squares away.

Worse still, the stones block any construction (as per normal when "being used").
item, reclaim
related to 0001120resolved Toady One "No seeds available for this location" when using seeds left at reclaimed site 
related to 0000133confirmed lethosor Naturally muddy areas lose mud upon reclaim 
related to 0000621confirmed Footkerchief On reclaim, contents of barrels drop to the ground. 
related to 0000618new  Caged goblins are freed after reclaiming 
related to 0000252acknowledged Footkerchief When reclaim Goblins are friendly 
related to 0001871confirmed Footkerchief Removing a construction after reclaim doesn't reveal hidden areas 
related to 0002422new Footkerchief Crash on reclaim: Extra Item Occupancy 
parent of 0000830resolved Toady One Reclaim: dwarves don't bury dead from the original fort, old coffins emptied 
parent of 0000882resolved Footkerchief On reclaim military won't obtain weapons or armor until arsenal dwarf is assigned 
parent of 0002686resolved Toady One Consistent crash on reclaim 
has duplicate 0002144closed Footkerchief Reclaim Bars unable to be used 
has duplicate 0002406resolved Footkerchief Unmovable items 
has duplicate 0002480resolved Logical2u Reclaimed a fortress, stone stockpiles are unnaccessible. 
has duplicate 0003496resolved Logical2u Items that were assigned to a building that was not completed on last embark are immovable, even when set to dump. 
related to 0001027resolved Toady One Items tied up by suspended jobs don't have the TSK indicator 
related to 0003499acknowledged Footkerchief Can't build construction on tile, claims to be blocked by invisible creature 
related to 0007114new  Inherited melting flag not shown/cleared correctly on reclaimed fort objects 
Issue History
2010-04-09 02:35Jiri PetruNew Issue
2010-04-15 19:05MonteuxNote Added: 0003782
2010-04-15 19:06MonteuxNote Edited: 0003782bug_revision_view_page.php?bugnote_id=0003782#r1261
2010-04-23 19:06MonteuxIssue Monitored: Monteux
2010-04-25 06:14HondoNote Added: 0004978
2010-04-27 03:30Jiri PetruNote Added: 0005324
2010-05-01 19:09Jiri PetruNote Added: 0005875
2010-05-01 21:08FootkerchiefSummaryReclaim: Old building materials still marked as being used => Items that are tasked when fortress is abandoned are still tasked (invisibly) on reclaim
2010-05-01 21:09FootkerchiefNote Added: 0005887
2010-06-03 14:44FootkerchiefRelationship addedhas duplicate 0002144
2010-06-09 17:52ThoraniusNote Added: 0008020
2010-06-09 18:01FootkerchiefNote Added: 0008021
2010-06-13 13:53FootkerchiefRelationship addedrelated to 0001120
2010-06-19 13:33KanddakIssue Monitored: Kanddak
2010-06-20 21:48FootkerchiefRelationship addedhas duplicate 0002407
2010-06-20 21:48FootkerchiefRelationship addedhas duplicate 0002406
2010-06-20 21:48FootkerchiefSticky IssueNo => Yes
2010-06-23 05:53Kyle_SoloIssue Monitored: Kyle_Solo
2010-06-26 22:54DenmoNote Added: 0009156
2010-06-27 07:50Logical2uRelationship addedhas duplicate 0002480
2010-07-04 10:29FootkerchiefRelationship deletedhas duplicate 0002407
2010-07-04 10:34FootkerchiefRelationship replacedparent of 0001120
2010-07-04 10:34FootkerchiefRelationship addedparent of 0000830
2010-07-04 10:34FootkerchiefRelationship addedparent of 0000882
2010-07-04 10:34FootkerchiefRelationship addedparent of 0000133
2010-07-04 10:34FootkerchiefRelationship addedparent of 0000621
2010-07-04 10:34FootkerchiefRelationship addedparent of 0000618
2010-07-04 10:34FootkerchiefRelationship addedparent of 0000252
2010-07-04 10:34FootkerchiefRelationship addedparent of 0001871
2010-07-12 13:14FootkerchiefSummaryItems that are tasked when fortress is abandoned are still tasked (invisibly) on reclaim => Items that are tasked when fortress is abandoned are still tasked (invisibly) on reclaim, and other reclaim oddities
2010-07-12 17:12FootkerchiefRelationship addedparent of 0002422
2010-07-20 12:07FootkerchiefRelationship addedparent of 0002686
2010-08-18 16:46Logical2uRelationship addedrelated to 0001027
2010-08-29 11:55eltNote Added: 0012229
2010-08-29 12:01QuietustNote Added: 0012230
2010-08-30 09:42cubby666Issue Monitored: cubby666
2010-09-20 04:30AnotherIssue Monitored: Another
2010-09-20 04:31AnotherTag Attached: reclaim
2010-09-20 04:32AnotherTag Attached: item
2010-11-02 07:14Logical2uRelationship addedhas duplicate 0003496
2010-11-03 04:59Toady OneRelationship replacedrelated to 0001120
2010-11-03 04:59Toady OneRelationship replacedrelated to 0000133
2010-11-03 04:59Toady OneRelationship replacedrelated to 0000621
2010-11-03 05:00Toady OneRelationship replacedrelated to 0000618
2010-11-03 05:00Toady OneRelationship replacedrelated to 0000252
2010-11-03 05:00Toady OneRelationship replacedrelated to 0002422
2010-11-03 05:01Toady OneRelationship replacedrelated to 0001871
2010-11-03 05:02Toady OneNote Added: 0013596
2010-11-03 05:02Toady OneStatusnew => resolved
2010-11-03 05:02Toady OneFixed in Version => 0.31.17
2010-11-03 05:02Toady OneResolutionopen => fixed
2010-11-03 05:02Toady OneAssigned To => Toady One
2010-11-05 13:48AnotherIssue End Monitor: Another
2010-11-11 23:30cubby666Issue End Monitor: cubby666
2010-11-17 10:09FootkerchiefSticky IssueYes => No
2012-01-16 06:37FootkerchiefRelationship addedrelated to 0003499
2014-07-11 23:02FootkerchiefRelationship addedrelated to 0007114

Notes
(0003782)
Monteux   
2010-04-15 19:05   
(edited on: 2010-04-15 19:06)
I'm having the same problem with mechanisms. I had traps set to be built when I abandoned. Mechanisms were scattered across the map, however none show up on the stocks screen or when building a trap. I haven't tried building on top of them yet to see if they block building, but it is breaking some of the functionality of reclaim.

This was in the .3 version.

(0004978)
Hondo   
2010-04-25 06:14   
I got this now too. I was making a stone wall before I got wiped out, and after reclaim those stones can't be used for anything. If I mark them for dumping, nobody dumps them.
(0005324)
Jiri Petru   
2010-04-27 03:30   
Seems like this is not only an issue of building materials. I have several other items, like a mule corpse or a bow, that can't be touched. Probably anything that was marked as "being used" before the fall of the fortress doesn't work.
(0005875)
Jiri Petru   
2010-05-01 19:09   
I also have lots of ammunition and equipment nobody would touch... and that the arsenal dwarf keeps ignoring. I suppose it's the same reclaim bug. Probably the items that were assigned before the abandonment can't be used now.
(0005887)
Footkerchief   
2010-05-01 21:09   
This is a very old bug. Not surprising that it's still around.
(0008020)
Thoranius   
2010-06-09 17:52   
I've recently gotten this as well, is there any workaround for editing your save to fix this one? I really don't want to have to scrap an entire 2 7 level aquaduct system because a stray stone is sitting in a key position that requires a wall for the whole system to work. Confirmed in version 0.31.05.
(0008021)
Footkerchief   
2010-06-09 18:01   
The only way I know of to untask the items is to shove them around with flowing water, or melt them with magma.
(0009156)
Denmo   
2010-06-26 22:54   
Really? That puts a huge roadblock on my plans for a mega project. :\

Oh well, tough it out and build a few 100 pumps I guess.
(0012229)
elt   
2010-08-29 11:55   
I have this bug too. When my fortress fell, there was one dwarf still there who went insane. Apparantly he destroyed the depot, because when I reclaimed, I found 3 dolomite sitting where the depot was supposed to be, and nobody will touch those 3 dolomite! Which is annoying, since I'll have to change the whole shape of the floodable depot room to accomodate another one. Then there's the miscellaneous items in my barracks area blocking construction of furniture. Grr! Nothing's forbidden, everything's claimed, nothing's outside, nothing's TSK'd. And nothing's getting picked up.
(0012230)
Quietust   
2010-08-29 12:01   
For the record, the current version of DFHack includes a tool "dfcleartask" (written by me) which works around this bug by untasking every item in the fortress.
(0013596)
Toady One   
2010-11-03 05:02   
The basic items-being-locked-up on reclaim bug is handled for 0.31.17, but I don't think that resolves any of the (former) child issues, so I've moved them over to related.