Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0008698 | Dwarf Fortress | Dwarf Mode -- Moods | public | 2015-01-04 07:55 | 2022-12-07 16:17 |
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Reporter | maqertas | |
Assigned To | Footkerchief | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | confirmed | Resolution | open | |
Platform | | OS | Windows 7 64 bit | OS Version | |
Product Version | 0.40.23 | |
Target Version | | Fixed in Version | | |
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Summary | 0008698: Dwarf entering a strange mood when isolated (e.g. on a stepladder) causes severe lag |
Description | As soon as a carpenter entered strange mood, my framerate dropped from 80~90 to 12~13. He was standing on a stepladder and gathering fruits when he got moody and didn't move for 6 in-game days. After that he suddenly claimed a workshop and the same moment the framerate became normal.
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Steps To Reproduce | |
Additional Information | Saves:
http://dffd.bay12games.com/file.php?id=10380 [^] (0.40.23)
http://dffd.bay12games.com/file.php?id=10433 [^] (0.40.24, from 0008734) |
Tags | No tags attached. |
Relationships | related to | 0007284 | resolved | Toady One | Lag when dwarves stuck in a tree get a strange mood | related to | 0003869 | assigned | Footkerchief | Drop in FPS when moody dwarf can't path to workshop | has duplicate | 0008734 | resolved | lethosor | Strange mood blocked dwarf makes FPS drops significantly. | has duplicate | 0008865 | resolved | lethosor | Entering a strange mood while on a stepladder causes pathfinding issue and harsh FPS drop | has duplicate | 0008759 | resolved | lethosor | Herbalist gets mood while picking tree fruit, forgets he has a stepladder | has duplicate | 0008957 | resolved | lethosor | Dwarf in Fey Mood cannot path to workshop if standing on a stepladder | has duplicate | 0011176 | resolved | Loci | Fey mood dwarf in tree causes lag then floats after tree cut down | has duplicate | 0011633 | resolved | Knight Otu | Plant gatherer has mood while picking fruit on stepladder, unable to get down, destroys FPS | related to | 0008537 | assigned | Footkerchief | Surface Tree Growths Underground Hang Plant Gathering | related to | 0010538 | assigned | Detros | Military with a raid mission stuck on tree destroy fps |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2015-01-04 07:55 | maqertas | New Issue | |
2015-01-04 08:38 | Detros | Note Added: 0031690 | |
2015-01-04 09:07 | Footkerchief | Relationship added | related to 0007284 |
2015-01-04 09:08 | Footkerchief | Note Added: 0031691 | |
2015-01-04 09:08 | Footkerchief | Assigned To | => Footkerchief |
2015-01-04 09:08 | Footkerchief | Status | new => needs feedback |
2015-01-04 10:01 | maqertas | Note Added: 0031692 | |
2015-01-04 10:01 | maqertas | Status | needs feedback => assigned |
2015-01-12 14:25 | lethosor | Relationship added | has duplicate 0008734 |
2015-01-12 15:33 | Footkerchief | Status | assigned => confirmed |
2015-03-22 12:24 | lethosor | Relationship added | has duplicate 0008865 |
2015-03-22 12:24 | lethosor | Summary | Strange mood causing severe lag => Dwarf entering a strange mood on a stepladder causes severe lag |
2015-03-22 12:26 | lethosor | Summary | Dwarf entering a strange mood on a stepladder causes severe lag => Dwarf entering a strange mood when isolated (e.g. on a stepladder) causes severe lag |
2015-03-22 12:26 | lethosor | Note Added: 0032395 | |
2015-03-22 12:27 | lethosor | Additional Information Updated | bug_revision_view_page.php?rev_id=12988#r12988 |
2015-03-22 12:28 | lethosor | Relationship added | has duplicate 0008759 |
2015-03-22 12:28 | lethosor | Issue Monitored: BenLubar | |
2015-05-13 13:05 | lethosor | Relationship added | has duplicate 0008957 |
2015-05-24 11:25 | lethosor | Sticky Issue | No => Yes |
2015-06-07 19:27 | NW_Kohaku | Note Added: 0032765 | |
2015-06-17 16:53 | lethosor | Relationship added | related to 0008537 |
2015-07-01 08:51 | Robsoie | Note Added: 0032828 | |
2015-07-01 08:52 | Robsoie | Note Edited: 0032828 | bug_revision_view_page.php?bugnote_id=0032828#r13158 |
2015-12-06 16:31 | Shurikane | Note Added: 0033530 | |
2015-12-07 04:44 | Jiri Petru | Note Added: 0033568 | |
2015-12-18 01:43 | Killzemallgod | Note Added: 0034010 | |
2015-12-18 01:45 | Killzemallgod | Note Edited: 0034010 | bug_revision_view_page.php?bugnote_id=0034010#r13702 |
2015-12-18 01:47 | Killzemallgod | Note Edited: 0034010 | bug_revision_view_page.php?bugnote_id=0034010#r13703 |
2018-01-21 17:23 | Detros | Relationship added | related to 0010538 |
2018-02-12 13:39 | Loci | Relationship added | related to 0003869 |
2019-11-13 21:52 | Loci | Relationship added | has duplicate 0011176 |
2019-11-13 21:54 | Loci | Note Added: 0039583 | |
2020-04-30 13:56 | bugsubmitter20001 | Note Added: 0040520 | |
2020-10-10 04:08 | Knight Otu | Relationship added | has duplicate 0011633 |
2021-02-20 08:32 | the_penguins | Note Added: 0040931 | |
2022-12-07 16:17 | rickalbert | Note Added: 0041353 | |
Notes |
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(0031690)
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Detros
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2015-01-04 08:38
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From 0008734, this seems to apply if a dwarf is unable to access the fortress for other reasons as well. |
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For what it's worth, I've had this happen for a non-mooding miner who decided to go on break after channeling and digging away the supporting wall (such that climbing up would involve very complicated maneuvers) but not completing the digging orders that would have brought him back into the connectivity to the rest of the fortress.
Also, when ordering repeated vertical channeling, dwarves seem to prefer to climb out, rather than just keeping on channeling until they hit bottom. Lag spikes occur *PER TILE THEY MOVE*, implying some sort of pathfind on a per-tile basis, which is obviously quite inefficient.
(In general, this seems less "bug" and more "feature in severe need of optimization", as this appears to be the pathfinding working as intended in a kludge movement mode that lacks a proper connectivity map.) |
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(0032828)
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Robsoie
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2015-07-01 08:51
(edited on: 2015-07-01 08:52) |
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Got recently the same problem in 40.24 :
http://www.bay12forums.com/smf/index.php?topic=151121.msg6338320#msg6338320 [^]
A dwarf climbed for no reason on top of a wall , and as i observed often dwarves that climb on top of something (walls/trees) seem to have no idea on how to climb back down to the ground, that dwarves was taken suddenly by a "fey mood" and the game crawled to unplayable level.
Only managed to save my fort thanks to dfhack use of the teleport function, as once i teleported that buggy dwarf to the ground, he was able to pathfind correctly and the framerate went back to playable.
It's not a new bug though, i had a similar problem in one of the early df2014 release ( a 40.0x) happening to a non-mood dwarf that, in a cavern for some reason jumped down from a bridge on to a giant mushroom top.
Once he was on top of it , there was no way for him to get back to the bridge (it was 2 Z level over his head) and the game went immediately to unplayable level so i couldn't even order the build of a stair to give a path to that dwarf.
And i without DFHack at the time, the fort was then completely lost due to that unplayable lag.
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Same problem here: I had sealed away a vampire. The moment he got into a strange mood, the game instantly dropped to 1 FPS.
I let him out of his vault, and instantly everything returned to normal. |
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(0034010)
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Killzemallgod
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2015-12-18 01:43
(edited on: 2015-12-18 01:47) |
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I have been getting pretty FPS drops just out of nowhere I think it could be pathfinding for singing and what not. Might be the big songs or dances that needs more people for it and it messes up other people coming into the tavern. might be related or at least caused more often by 0009252
http://www.bay12games.com/dwarves/mantisbt/view.php?id=9252 [^]
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(0039583)
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Loci
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2019-11-13 21:54
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This is still happening in 0.47.04
I've got a dwarf/werebeast citizen that I've isolated in a walled off area of my fort and just got the strange mood message. FPS dropped from 100 to 17 |
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Just saw this in 0.47.05
Dwarf became possessed while picking fruit. He was standing in a tree directly above the stepladder but couldn't path to the workshops. An other gatherer eventually took his ladder and he was still stuck, so we cut down the tree and he immediately ran to the workshops. |
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