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Did some further testing: the problem seems to be that this dwarf's sleepiness counter was counting up, not down, as he slept. I let it run to over 130k just to see if it would keep going; showed no sign of stopping. My uneducated guess is that he was effectively in a coma since he was getting sleepier with every passing moment that he slept. Someone on the forums suggested dumping 7/7 water on him with DFHack, which woke him up. He went to bed right after, but now the counter is counting down, presumably like it is supposed to. |
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The problem seems to be that a dwarf without an assigned bed who tries to sleep will become stuck, having their job listed as "Sleep" but without being "Unconscious". They will eventually all starve or dehydrate to death. I was able to reproduce this issue after a new migrant wave; all dwarves that did not have beds assigned that went to go to sleep became stuck as well (I didn't test dormitories, however, so I'm not sure if that counts). Assigning them a bed, then using DFHack to first reset their counters and then dump water on them works to unstick the dwarf.
Another user reported what looks like the same issue; discussion here:
http://www.bay12forums.com/smf/index.php?topic=147954.0 [^] |
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Had DFHack altered the game prior to this happening? |
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(0032097)
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Vendetta
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2015-01-28 15:13
(edited on: 2015-01-28 15:14) |
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I had been using DFHack (selectively) the entire time with this fort. I used fastdwarf, autodump, workflow, liquids, tiletypes, reveal, rename, and the grow/get plants scripts. I tend to use these with all my forts, though.
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