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0009068Dwarf FortressAdventure Mode -- Crimepublic2015-09-08 18:342016-04-08 08:58
peasant cretin 
 
lowminoralways
newopen 
MacOS X
0.40.24 
 
0009068: $Item$ ownership exploit/workaround
A way to unmark $items$ from being owned by a merchant to being completely unowned items just using a drop and wait.
Go to a market.
Pick up $item$.
Drop $item$, say one tile away.
Sleep or wait 1 hour in an empty room.
Return to where you dropped this $item$, now (g)et or (l)ook.
$Item$ will have become unowned Item.
Pick up. Now you can leave with your good(s) if so desired.
Tried it on both my modded 40.24 and a newly downloaded vanilla 40.24.
adventurer mode, item tracking, owned item, sites
Issue History
2015-09-08 18:34peasant cretinNew Issue
2016-04-07 21:28NW_KohakuNote Added: 0034983
2016-04-08 08:57NW_KohakuTag Attached: adventurer mode
2016-04-08 08:57NW_KohakuTag Attached: item tracking
2016-04-08 08:57NW_KohakuTag Attached: owned item
2016-04-08 08:58NW_KohakuTag Attached: sites
2018-03-15 15:15HuntthetrollIssue Monitored: Huntthetroll

Notes
(0034983)
NW_Kohaku   
2016-04-07 21:28   
This bug is explored in significant detail in this thread: http://www.bay12forums.com/smf/index.php?topic=157383.0 [^]

Aside from the issue of lost ownership, GoblinCookie claims to have also found how items can "move" inside walls (actually, remain stationary even as buildings move around them) due to cities "shifting", possibly due to either population changes causing house abandonment/construction or due to an underlying problem of improper map regeneration.