Dwarf Fortress Bug Tracker - Dwarf Fortress
View Issue Details
0000909Dwarf FortressDwarf Mode -- Interface, Stockpilespublic2010-04-09 20:522011-03-13 05:28
h45hc0d3 
Toady One 
normalminoralways
resolvedno change required 
PCWIndowsXp Pro
0.31.01 
 
0000909: Stockpile leather list displays entries for creatures yet to be discovered
Descriptions of leathers available in stockpiles contain specific names of the types of hidden fun things available/generated in that particular world. Dwarves will also choose from the full extent of available creature types, including this supposed to be hidden/spoilered content, when engraving.
Designate a stockpile in a newly generated world, and scroll up on the first screen of specific leather types to see your personal list of hated foes.
Tested and confirmed stockpiles via helpers on IRC; did not get to double check the engravings. Should be reproducible without too much trouble; probably related to dwarf omniscience with regard to every event that's so far happened in the world's history.
Intentional/Expected?
child of 0000010resolved Toady One Unrevealed underground civs/items/buildings/events show up in Stocks/Rooms, mess up wealth count, etc 
Issue History
2010-04-09 20:52h45hc0d3New Issue
2010-04-09 21:32FootkerchiefNote Added: 0002505
2010-04-09 21:35FootkerchiefNote Edited: 0002505bug_revision_view_page.php?bugnote_id=0002505#r802
2010-08-11 02:14FootkerchiefTag Attached: Intentional/Expected?
2011-02-06 18:27DwarfuRelationship addedchild of 0000010
2011-02-06 18:29DwarfuSummarySpoilered content available => Stockpile leather list displays entries for creatures yet to be discovered
2011-02-06 18:33DwarfuView Statusprivate => public
2011-03-13 05:28Toady OneStatusnew => resolved
2011-03-13 05:28Toady OneResolutionopen => no change required
2011-03-13 05:28Toady OneAssigned To => Toady One

Notes
(0002505)
Footkerchief   
2010-04-09 21:32   
(edited on: 2010-04-09 21:35)
It's not even about omniscience with regard to events. It just lists every single creature in the world. Anyway, it's not really a bug per se -- I had talked to Toady about it previously, apparently the game knows which animals each civ has come in contact with, so it could theoretically restrict the list based on that, but Toady feels that the civ-animal contact list isn't reliable enough yet to use for stockpile settings.