Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0009142 | Dwarf Fortress | Dwarf Mode -- Interface, Tasks | public | 2015-12-01 21:32 | 2015-12-13 07:05 |
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Reporter | Eagleon | |
Assigned To | Toady One | |
Priority | low | Severity | tweak | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | | OS | Windows | OS Version | Windows 7 |
Product Version | 0.42.01 | |
Target Version | | Fixed in Version | 0.42.03 | |
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Summary | 0009142: Workshop task selection no longer stores menu locations |
Description | Prior to this release, in a workshop task menu, creating a task would store the menu location of that task - so that 'a','enter' would add another of whatever you just added. Workshops are now slightly dumber - the menu selection jumps back to the top. If this was intentional, it's still annoying - muscle memory is telling me that I can 'a','enter' to make eg six grates, and I don't use the keyboard shortcuts except for very common items. |
Steps To Reproduce | Build a workshop - a mason, for instance.
Add a task to build something lower in the list than the top
'a'dd another - menu location jumps back to the top. |
Additional Information | |
Tags | No tags attached. |
Relationships | has duplicate | 0009210 | resolved | Dwarfu | Using +-/* to navigate "produce this thing" returns to top of list after pressing ENTER | has duplicate | 0009314 | resolved | Dwarfu | Position of the cursor |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2015-12-01 21:32 | Eagleon | New Issue | |
2015-12-04 09:20 | Hedede | Issue Monitored: Hedede | |
2015-12-04 11:29 | Talvieno | Note Added: 0033388 | |
2015-12-04 11:29 | Talvieno | Issue Monitored: Talvieno | |
2015-12-04 12:39 | nomad_delta | Note Added: 0033389 | |
2015-12-04 20:05 | Dwarfu | Relationship added | has duplicate 0009210 |
2015-12-06 21:51 | thraxarious | Note Added: 0033556 | |
2015-12-07 15:10 | Dwarfu | Assigned To | => Dwarfu |
2015-12-07 15:10 | Dwarfu | Status | new => confirmed |
2015-12-07 15:42 | nomad_delta | Note Added: 0033606 | |
2015-12-07 20:03 | BenLubar | Issue Monitored: BenLubar | |
2015-12-09 04:34 | Detros | Note Added: 0033668 | |
2015-12-09 04:37 | Detros | Note Edited: 0033668 | bug_revision_view_page.php?bugnote_id=0033668#r13562 |
2015-12-09 13:35 | Toady One | Status | confirmed => resolved |
2015-12-09 13:35 | Toady One | Fixed in Version | => Next Version |
2015-12-09 13:35 | Toady One | Resolution | open => fixed |
2015-12-09 13:35 | Toady One | Assigned To | Dwarfu => Toady One |
2015-12-10 13:13 | Talvieno | Issue End Monitor: Talvieno | |
2015-12-11 15:13 | Dwarfu | Relationship added | has duplicate 0009314 |
2015-12-13 07:05 | Hedede | Issue End Monitor: Hedede | |
Notes |
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I've noticed this as well - it's a bit annoying. |
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+1 on this, also experiencing and it's pretty frustrating. |
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I guess its not in the 42.2 update, hope to see it fixed soon. |
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It's pretty bad when you have to build a whole bunch of something that doesn't have a shortcut key associated with it in the menu... like say, Menacing Wooden Spikes. If I wanted to make 10 of those I now have to:
Press [Q] on the Carpenters Workshop, [a] to add new task, press + twenty-five times to scroll down to "Make menacing wooden spike", press enter.
Before this bug, queuing up additional wooden spikes could be done just by pressing "a" and "enter" for each additional, because it would remember the last selection.
Now, each additional spike requires performing the entire [a] to add new task, press + twenty-five times to scroll down to "Make menacing wooden spike", press enter... process all over again.
So to construct 10x wooden spikes I would need to press *two hundred and seventy* keystrokes. Tedious, to say the least. |
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(0033668)
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Detros
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2015-12-09 04:34
(edited on: 2015-12-09 04:37) |
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Little work-arounds:
- when possible, use manager to ask given amount of given thing
- you can go both up and down on such lists, so it is easier to go from the last item for those items listed in the end
- use R to repeat job and later cancel it
- if you are making just few types of things you can put them all into craft-me-this list of workshop, put them on repeat and manually switch them on and off with suspending of the crafting of given item according to your needs
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