Dwarf Fortress Bug Tracker - Dwarf Fortress
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0009259Dwarf FortressDwarf Mode -- Jobs, Itemspublic2015-12-06 17:072015-12-06 20:40
Zylot 
Dwarfu 
normalminorsometimes
resolvedduplicate 
PCWin 10
0.42.02 
 
0009259: Instrument parts that exist show up as "red" and cannot be used to construct istruments
http://dffd.bay12games.com/file.php?id=11403 [^]

Here's a save, the same save that shows built instruments not being used or counting towards the total in a location.

In this save, you should see a number of instrument parts that are sitting in the finished goods stockpile. They are secure in bins and not claimed or being used, yet if you try to assemble an instrument those parts are being shown in red and the instrument cannot be built.

Rarely will different parts become white briefly, before going red again, making assembling instruments a trial and error chore. The more parts they need, the harder they are to assemble.
1) Build some parts
2) Store those parts in a stockpile
3) Verify they are there.
4) Goto the crafting workshop and choose "assemble instrument"
5) 9/10 that instrument is red, can't be assemble, showing the parts are missing.
No tags attached.
duplicate of 0009004confirmed Loci "Store item in container" jobs block access to all items already in the container 
Issue History
2015-12-06 17:07ZylotNew Issue
2015-12-06 18:42LociNote Added: 0033545
2015-12-06 19:34DwarfuNote Added: 0033548
2015-12-06 19:34DwarfuRelationship addedduplicate of 0009004
2015-12-06 19:34DwarfuStatusnew => resolved
2015-12-06 19:34DwarfuResolutionopen => duplicate
2015-12-06 19:34DwarfuAssigned To => Dwarfu
2015-12-06 19:40DwarfuNote Added: 0033550
2015-12-06 19:45DwarfuNote Deleted: 0033548
2015-12-06 19:46DwarfuNote Deleted: 0033550
2015-12-06 20:40DwarfuNote Added: 0033551

Notes
(0033545)
Loci   
2015-12-06 18:42   
Most likely this is another facet of the "bin contents availability" bug (0009004).
(0033551)
Dwarfu   
2015-12-06 20:40   
Checking your finished goods stockpile and your stocks screen, you don't have enough parts to make anything other than a dimol.

Create more parts at the craftsdwarf's (and instruments), leather works, metalsmith's forge, kiln, and glass furnace (and instruments).

You might want to separate out your tools from your all-inclusive finished goods stockpile to prevent bin tasking when creating new parts (or even not use bins at all in the tools stockpile).