Dwarf Fortress Bug Tracker - Dwarf Fortress
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0009322Dwarf FortressDwarf Mode -- Justicepublic2015-12-12 11:402016-03-13 18:54
Jixijenga 
 
normalminorhave not tried
newopen 
PCWindows7
0.42.02 
 
0009322: Death from sudden brawl/loyalty cascade is not reported as a crime
This save has a furnace operator that's been killed in a brawl between 5-7 dwarves, the reason for the brawl is unknown since dwarves don't state the reason why they're charging other people. I do know though that nobody's bothered to report the crime to the captain of the guard. I'm not sure if the reason for this brawl is intended as a feature, (I doubt it) but I do know for sure that something like this should be reported as a crime. I'll be reverting to a previous save to see if it happens again.

Save: http://dffd.bay12games.com/download.php?id=11459&f=region1-RandomBrawlCrimesNotReported.zip [^]
If there's any issues regarding spontaneous loyalty cascades that are similar to what's happened here, please point me in that direction so I can contribute my save as well. I'm not convinced this is intended behavior, but I might be mistaken.
Intentional/Expected?
related to 0009286new  Fistfights don't count as crimes 
has duplicate 0009394resolved Dwarfu argument escelates into enraged no quarter dual 
has duplicate 0009622resolved Knight Otu Brawl in fortress resulting in death does not result in criminal receiving justice 
Issue History
2015-12-12 11:40JixijengaNew Issue
2015-12-13 04:55DetrosNote Added: 0033827
2015-12-13 12:44JixijengaNote Added: 0033840
2015-12-13 12:46JixijengaNote Edited: 0033840bug_revision_view_page.php?bugnote_id=0033840#r13645
2015-12-14 13:48bnrubinIssue Monitored: bnrubin
2015-12-14 18:46FootkerchiefRelationship addedrelated to 0009286
2015-12-16 15:49DwarfuTag Attached: Intentional/Expected?
2015-12-22 16:17DwarfuRelationship addedhas duplicate 0009394
2016-01-03 12:02JixijengaNote Added: 0034292
2016-02-13 15:32WittyNote Added: 0034659
2016-02-14 11:27TorsvikNote Added: 0034662
2016-03-13 18:54ANormalUsernameNote Added: 0034842
2016-03-22 06:55Knight OtuRelationship addedhas duplicate 0009622
2018-04-16 18:35HuntthetrollIssue Monitored: Huntthetroll

Notes
(0033827)
Detros   
2015-12-13 04:55   
Sounds like a stronger version of general 0009286, "Fistfights don't count as crimes".
(0033840)
Jixijenga   
2015-12-13 12:44   
(edited on: 2015-12-13 12:46)
Yeah, sounds like it. So far I haven't actually had any fistfights that I've noticed, but come to think of it I have seen weird behavior like animals attacking their own kind, I saw two goblins of the same faction (completely same faction) charge at each other out of the blue.

I didn't think anything of it at the time, but it does seem to be something that happens and thankfully there's no consequences for it. (otherwise a goblin siege would just burn itself out with the goblins and trolls killing themselves)

Seems to be related at least. This for sure is a big issue for me though, it would really bother me if there was a justice system going unused because of an annoying bug. (or series of bugs)

(0034292)
Jixijenga   
2016-01-03 12:02   
I had a tantrum illicit punishment on the justice screen, but then that tantrum exploded into a complete war.

This bug is quickly making the game unplayable, I can't isolate troublemakers effectively without a functioning justice system.
(0034659)
Witty   
2016-02-13 15:32   
Just had this happen to me in 42.06.

It seems that a bard got a little too drunk, and started a brawl with someone. I say brawl, but it doesn't seem the game is actually using the brawl conflict level. The citizens of the fort just see a faction digression (caused by the bard's "attack"), and resort to fully-fledged no quarter combat. It also seems that the citizens of the fort will just choose sides at random - resulting in the loyalty cascade. Certainly not intended.
(0034662)
Torsvik   
2016-02-14 11:27   
I just had this problem and it might be related or a new bug, but a similar brawl began after a goblins seige was announced. All of the hostiles were visitors and as far as I could tell unrelated to eachother (visiting human bard and visiting marksdwarf in seperate inns). It may also be relevant tht I did an immediate Save/Load after the seige was announced so it's possible that the reload with hostlie attackers on screen is the source of the problem.
(0034842)
ANormalUsername   
2016-03-13 18:54   
Can confirm this in .42.06