Dwarf Fortress Bug Tracker - Dwarf Fortress
View Issue Details
0009499Dwarf FortressAdventure Mode -- Buildingspublic2016-01-21 17:312018-07-25 15:51
Ogg the Blinky Sock 
 
normalminorhave not tried
newopen 
Apple iMac (27-inch, Late 2012)Apple OS X Yosemite10.10.5
0.42.05 
 
0009499: gypsum codex "stuck to a smooth granite Wall" in Adventure Mode.
"Here we have Perception: Before and After stuck to a smooth granite Wall." This is a gypsum bound codex, appearing immediately to the south of the adventurer in the save game file at

http://dffd.bay12games.com/file.php?id=11681 [^]
[SHA256 814bf5b6caac7381fc9add58b6de79a6901b06c250349bb209872104e0af2167]

This is occurring in a subterranean level of a non-player (auto-generated) dwarf fortress.
Cannot read or interact with the book in any way. Does not appear to be an engraving of the book, due to yellow gypsum colour.
books, building, dwarfs, Fort, rock, scattered, underground, walls
related to 0006955confirmed Footkerchief Abandoned fortresses reconfigure when slept in / strange lighting 
Issue History
2016-01-21 17:31Ogg the Blinky SockNew Issue
2016-01-21 17:46Ogg the Blinky SockNote Added: 0034505
2016-01-22 14:10Ogg the Blinky SockTag Attached: building
2016-01-22 14:10Ogg the Blinky SockTag Attached: dwarfs
2016-01-22 14:10Ogg the Blinky SockTag Attached: Fort
2016-01-22 14:10Ogg the Blinky SockTag Attached: underground
2016-01-23 06:29DetrosNote Added: 0034527
2016-01-29 11:40Ogg the Blinky SockNote Added: 0034571
2017-07-21 19:42hertggfNote Added: 0036670
2017-07-22 12:53hertggfTag Attached: books
2017-07-22 12:53hertggfTag Attached: rock
2017-07-22 12:53hertggfTag Attached: walls
2017-07-22 12:53hertggfTag Attached: scattered
2017-07-22 12:54hertggfIssue Monitored: hertggf
2017-07-22 18:42hertggfNote Edited: 0036670bug_revision_view_page.php?bugnote_id=0036670#r14804
2017-07-27 01:44park66665Issue Monitored: park66665
2017-12-04 03:54DwarfuRelationship addedrelated to 0006955
2018-07-25 15:51lethosorNote Added: 0038631

Notes
(0034505)
Ogg the Blinky Sock   
2016-01-21 17:46   
A phenomena of bad wall-shadow memory seems to be affecting this save as well, wherein the visibility-demarcating wall lighting of three-wall intersection (ie T) does not revert to a norm after the adventurer has moved away... it is stateful, and varies depending on the viewpoint's path near the wall. If this behaviour has not already been documented I can make a separate report with a similar save-file and image clips.
(0034527)
Detros   
2016-01-23 06:29   
Maybe connected to 0006955, "Abandoned fortresses reconfigure when slept in / strange lighting"?
(0034571)
Ogg the Blinky Sock   
2016-01-29 11:40   
Definitely the layout is not being regenerated, although there seem to be clear signs of error in the layout (obviously). The second phenomena I have mentioned just involves the representation of wall intersections.
(0036670)
hertggf   
2017-07-21 19:42   
(edited on: 2017-07-22 18:42)
I can confirm this bug. The books are placed in the rock in room-shaped groups in the general vicinity of actual rooms (as if they were placed in one configuration and then the configuration shifted) which makes me think Detros is on the right track.

Screenshot: http://imgur.com/a/TxRrk [^]
edit: another screenshot http://imgur.com/a/xy9N4 [^]

(0038631)
lethosor   
2018-07-25 15:51   
Were any of you not using DFHack? There's a possibility that this is related to open-legends issues in DFHack, e.g. https://github.com/DFHack/dfhack/issues/805 [^]