Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0009499 | Dwarf Fortress | Adventure Mode -- Buildings | public | 2016-01-21 17:31 | 2018-07-25 15:51 |
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Reporter | Ogg the Blinky Sock | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | |
Platform | Apple iMac (27-inch, Late 2012) | OS | Apple OS X Yosemite | OS Version | 10.10.5 |
Product Version | 0.42.05 | |
Target Version | | Fixed in Version | | |
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Summary | 0009499: gypsum codex "stuck to a smooth granite Wall" in Adventure Mode. |
Description | "Here we have Perception: Before and After stuck to a smooth granite Wall." This is a gypsum bound codex, appearing immediately to the south of the adventurer in the save game file at
http://dffd.bay12games.com/file.php?id=11681 [^]
[SHA256 814bf5b6caac7381fc9add58b6de79a6901b06c250349bb209872104e0af2167]
This is occurring in a subterranean level of a non-player (auto-generated) dwarf fortress. |
Steps To Reproduce | |
Additional Information | Cannot read or interact with the book in any way. Does not appear to be an engraving of the book, due to yellow gypsum colour. |
Tags | books, building, dwarfs, Fort, rock, scattered, underground, walls |
Relationships | related to | 0006955 | confirmed | Footkerchief | Abandoned fortresses reconfigure when slept in / strange lighting |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2016-01-21 17:31 | Ogg the Blinky Sock | New Issue | |
2016-01-21 17:46 | Ogg the Blinky Sock | Note Added: 0034505 | |
2016-01-22 14:10 | Ogg the Blinky Sock | Tag Attached: building | |
2016-01-22 14:10 | Ogg the Blinky Sock | Tag Attached: dwarfs | |
2016-01-22 14:10 | Ogg the Blinky Sock | Tag Attached: Fort | |
2016-01-22 14:10 | Ogg the Blinky Sock | Tag Attached: underground | |
2016-01-23 06:29 | Detros | Note Added: 0034527 | |
2016-01-29 11:40 | Ogg the Blinky Sock | Note Added: 0034571 | |
2017-07-21 19:42 | hertggf | Note Added: 0036670 | |
2017-07-22 12:53 | hertggf | Tag Attached: books | |
2017-07-22 12:53 | hertggf | Tag Attached: rock | |
2017-07-22 12:53 | hertggf | Tag Attached: walls | |
2017-07-22 12:53 | hertggf | Tag Attached: scattered | |
2017-07-22 12:54 | hertggf | Issue Monitored: hertggf | |
2017-07-22 18:42 | hertggf | Note Edited: 0036670 | bug_revision_view_page.php?bugnote_id=0036670#r14804 |
2017-07-27 01:44 | park66665 | Issue Monitored: park66665 | |
2017-12-04 03:54 | Dwarfu | Relationship added | related to 0006955 |
2018-07-25 15:51 | lethosor | Note Added: 0038631 | |
Notes |
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A phenomena of bad wall-shadow memory seems to be affecting this save as well, wherein the visibility-demarcating wall lighting of three-wall intersection (ie T) does not revert to a norm after the adventurer has moved away... it is stateful, and varies depending on the viewpoint's path near the wall. If this behaviour has not already been documented I can make a separate report with a similar save-file and image clips. |
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(0034527)
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Detros
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2016-01-23 06:29
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Maybe connected to 0006955, "Abandoned fortresses reconfigure when slept in / strange lighting"? |
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Definitely the layout is not being regenerated, although there seem to be clear signs of error in the layout (obviously). The second phenomena I have mentioned just involves the representation of wall intersections. |
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(0036670)
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hertggf
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2017-07-21 19:42
(edited on: 2017-07-22 18:42) |
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I can confirm this bug. The books are placed in the rock in room-shaped groups in the general vicinity of actual rooms (as if they were placed in one configuration and then the configuration shifted) which makes me think Detros is on the right track.
Screenshot: http://imgur.com/a/TxRrk [^]
edit: another screenshot http://imgur.com/a/xy9N4 [^]
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