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0009558Dwarf FortressAdventure Mode -- Sitespublic2016-02-11 14:102016-02-11 14:10
chaosvolt 
 
normalminoralways
newopen 
0.42.06 
 
0009558: Bandit camps can (no longer) be taken over
This is one that's at least a few versions old, didn't think to report it until now.

In early DF2014, it was formerly possible to take over bandit camps (at least human ones, never tested goblin camps) by claiming the site and killing the bandit leader. I always thought this was an anomaly as no other sites could be claimed aside from mead halls/keeps.

But at some point that ability was removed. Since the issue of non-human sites being unconquerable is a long-standing assigned one ( http://www.bay12games.com/dwarves/mantisbt/view.php?id=8001 [^] ), I would assume this is not intentional.
1. Don't start as an outsider.
2. Ask around to locate a bandit camp.
3. Visit said bandit camp.
3a. If you hit a goblin camp instead, run screaming like a little girl and hope you survive to repeat step 2.
4. Locate the local leader by asking around.
5. Lay claim to the site and bump off the boss (good luck with that).
5a. If you can't get the group-naming menu to come up, you forgot step one.
6. Behold the non-existent majesty of your non-existent conquest.
If anyone can pinpoint in which version this was removed, that would be handy to know.
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2016-02-11 14:10chaosvoltNew Issue

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