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0009567Dwarf FortressCreaturespublic2016-02-16 08:172018-02-06 17:15
TheCrazyHamsteR 
Toady One 
normalminoralways
resolvedfixed 
0.42.04 
0.44.06 
0009567: Animals get distracted over time for no apparent reason
After playing a fortress roughly two dwarven years some of tame animals started flashing yellow downward arrow and showed yellow "Distracted" at the wound screen. This also happens to wild animals and forgotten beasts if they spend enough time on the map, but they don't flash yellow downward arrow.
1. Play fortress mode enough long, having many animals.
2. Notice that some of them get distracted and flash yellow downward arrow.
I've played four fortresses in 0.42.04 and this happened in all of them. It's inevitable.
distracted, Save Included
related to 0005799resolved Toady One Notable animals worship gods 
related to 0010350resolved Detros Horses have objects of worship 
child of 0009312resolved Toady One Forgotten Beasts become distracted after a time, without exception 
Issue History
2016-02-16 08:17TheCrazyHamsteRNew Issue
2016-02-16 08:18TheCrazyHamsteRTag Attached: distracted
2016-02-16 10:40ButtonNote Added: 0034682
2016-02-16 14:29ButtonNote Edited: 0034682bug_revision_view_page.php?bugnote_id=0034682#r13969
2016-02-17 14:07TheCrazyHamsteRNote Added: 0034685
2016-03-09 11:13sv-eskIssue Monitored: sv-esk
2016-03-09 11:34sv-eskNote Added: 0034816
2016-03-09 14:57ButtonIssue Monitored: Button
2016-03-09 14:57ButtonTag Attached: Save Included
2016-04-08 11:25ButtonNote Added: 0034986
2016-05-08 17:23DwarfuAssigned To => Dwarfu
2016-05-08 17:23DwarfuStatusnew => acknowledged
2016-05-08 17:23DwarfuRelationship addedchild of 0009312
2016-06-04 18:42Dame de la LicorneNote Added: 0035348
2017-06-08 20:24HuntthetrollIssue Monitored: Huntthetroll
2017-11-24 18:05DwarfuRelationship addedrelated to 0010350
2017-11-24 18:06DwarfuNote Added: 0036975
2017-11-26 15:37DetrosNote Added: 0037038
2017-11-26 15:37DetrosNote Edited: 0037038bug_revision_view_page.php?bugnote_id=0037038#r14929
2017-11-26 15:38DetrosRelationship addedrelated to 0005799
2018-01-14 11:53OrkelNote Added: 0037611
2018-01-14 11:53OrkelNote Edited: 0037611bug_revision_view_page.php?bugnote_id=0037611#r15247
2018-01-31 13:37ZM5Note Added: 0037719
2018-01-31 16:33ArmokGoBNote Added: 0037723
2018-01-31 16:33ArmokGoBNote Deleted: 0037723
2018-02-06 07:13PatrikLundellNote Added: 0037760
2018-02-06 17:15Toady OneStatusacknowledged => resolved
2018-02-06 17:15Toady OneFixed in Version => Next Version
2018-02-06 17:15Toady OneResolutionopen => fixed
2018-02-06 17:15Toady OneAssigned ToDwarfu => Toady One
2018-03-15 14:56HuntthetrollIssue End Monitor: Huntthetroll
2020-02-13 13:12ButtonIssue End Monitor: Button

Notes
(0034682)
Button   
2016-02-16 10:40   
(edited on: 2016-02-16 14:29)
Can be seen in some of the giant mountain goats in http://dffd.bay12games.com/file.php?id=11767 [^]

Btw, I've never seen this happen with imported animals or animals born in the fortress - only with wild-caught animals.

(0034685)
TheCrazyHamsteR   
2016-02-17 14:07   
I've seen it frequently on wild-caught animals and ocasionally on war/hunting animals, pets, wild animals and normal animals such as a stray pig. A forgotten beast stuck in a cavern was so badly distracted that it showed red "Distracted!" instead of yellow.
(0034816)
sv-esk   
2016-03-09 11:34   
Goat (id=9743) in the save seems to be distracted at being unable to pray anriz(historical figure id=455).
Goat (id=9962) - same reason, but deity is ral(id=452).
Both goats are historical figures and have deity histfig link(in the vector that also contain father and mother hf links).
(0034986)
Button   
2016-04-08 11:25   
I've noticed that some egg-layers claim a nestbox but refuse to lay - pathing to the nest box and then pathing away before laying. I think it's related. Will upload a save as soon as I get another one of these (I butchered all of mine, oops)
(0035348)
Dame de la Licorne   
2016-06-04 18:42   
I've seen something similar in 43.03. However, in my case my tame/domesticated animals are distracted. Save available here: http://dffd.bay12games.com/file.php?id=12115 [^]

To find the distracted animals do the following:
1) Hotkey "F1"
2) They should be towards the lower left of center (in a pasture).
(0036975)
Dwarfu   
2017-11-24 18:06   
The animals having deity relations that sv-esk noted, I've moved to 0010350 in in case the distractions have other underlying issues, at least the animal/deity relations can be marked off.
(0037038)
Detros   
2017-11-26 15:37   
As Button has pointed in 0010350:0037034, though, that 0010350 is a duplicate of much older 0005799, so issue of "Notable animals worship gods" goes there instead.

(0037611)
Orkel   
2018-01-14 11:53   
Can confirm this still happening in 0.44.04, every animal is distracted.

(0037719)
ZM5   
2018-01-31 13:37   
http://dffd.bay12games.com/file.php?id=13469 [^]

I've added another save (modded but even unmodded animals are distracted) here for confirmation - still present as of 44.05.


As with other posters, it appears to be related to them still having needs but being unable to fulfill them, in particular the "pray" need - they cluster around the temple and are there almost always, whereas my citizens only go there occasionally.
(0037760)
PatrikLundell   
2018-02-06 07:13   
In addition to the assignment of deities to histfig animals (inherited by their offspring), animals can also crave alcohol and be distracted because of that. My confirmed instance was a pet cat who also was distracted because of a lack of praying.