Dwarf Fortress Bug Tracker - Dwarf Fortress
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0009598Dwarf FortressDwarf Mode -- Embark/Setuppublic2016-02-26 09:112017-12-08 05:49
Spinning Fly 
Dwarfu 
normalminoralways
acknowledgedopen 
0.42.06 
 
0009598: Wagon fails to place on embark & decontructs; placement in tree, volcano edge, etc.
1. There was no wagon upon embark. Dwarves, animals and items were balanced precariously on a 1-tile-wide walkway at the edge of the volcano. There is ample flat ground for a wagon.

2. Biome was described as a "heavily forested" taiga, however there isn't a single tree or sapling growing.
1. Embark again at the same 3x3 spot. Restarting DF (without saving) and embarking again reproduced the issue it for me. I am not sure if reclaiming would have the same effect though.

2. Embark anywhere in that taiga biome.
43.05 save from Looger 0010146:
http://dffd.bay12games.com/file.php?id=12736 [^]

44.02 save from AntiBlueQuirk 0010378:
http://dffd.bay12games.com/file.php?id=13243 [^]
No tags attached.
related to 0005683confirmed Dwarfu Adventurer starts off on the roof of a building - no way to get down 
has duplicate 0010146resolved Dwarfu Embark upon a tree 
has duplicate 0010378resolved Dwarfu Embarked in a tree 
Issue History
2016-02-26 09:11Spinning FlyNew Issue
2017-11-28 14:11DwarfuNote Added: 0037075
2017-11-28 14:12DwarfuAdditional Information Updatedbug_revision_view_page.php?rev_id=14951#r14951
2017-11-28 14:13DwarfuRelationship addedhas duplicate 0010146
2017-11-28 14:13DwarfuRelationship addedrelated to 0005683
2017-11-28 14:14DwarfuRelationship addedhas duplicate 0010378
2017-11-28 14:16DwarfuSummaryNo wagon on embark and no trees in heavily forested biome => Wagon fails to place on embark & decontructs; placement in tree, volcano edge, etc.
2017-11-28 14:16DwarfuAdditional Information Updatedbug_revision_view_page.php?rev_id=14952#r14952
2017-11-28 14:17DwarfuAssigned To => Dwarfu
2017-11-28 14:17DwarfuStatusnew => acknowledged
2017-11-29 12:27AntiBlueQuirkNote Added: 0037095
2017-11-29 22:36AntiBlueQuirkNote Added: 0037129
2017-12-01 12:15AntiBlueQuirkNote Added: 0037167
2017-12-01 13:28LociNote Added: 0037170
2017-12-01 22:08AntiBlueQuirkNote Added: 0037176
2017-12-08 05:03Spinning FlyIssue Monitored: Spinning Fly
2017-12-08 05:03Spinning FlyIssue End Monitor: Spinning Fly
2017-12-08 05:49Spinning FlyNote Added: 0037267
2017-12-08 10:01HuntthetrollIssue Monitored: Huntthetroll

Notes
(0037075)
Dwarfu   
2017-11-28 14:11   
Reminder sent to: Spinning Fly

Do you still happen to have a save for this? Or an embark profile, seeds, etc.?
(0037095)
AntiBlueQuirk   
2017-11-29 12:27   
I'd like to add an additional, probably related symptom to my save at 0010378: my first migrant wave arrived, and when they did, they appeared in the same tree as my embark.
(0037129)
AntiBlueQuirk   
2017-11-29 22:36   
More notes: kobold thieves always seem to appear in the same tree (the sentry turkey always notices them immediately), and wagons seem to be bypassing my site, even with proper depot access. I haven't tried chopping down the tree yet, but I'll probably do that next spring before the elves show up to see what happens.
(0037167)
AntiBlueQuirk   
2017-12-01 12:15   
So right before the beginning of 253, I chopped down my embark tree, and... since then I've had no visitors. No elves. No dwarves. Not even any kobolds. I'm beginning to think this might be more serious than just a weird embark.
(0037170)
Loci   
2017-12-01 13:28   
@AntiBlueQuirk:

It sounds like the game thinks those tree tiles are the only navigable edge tiles on your map. You can try building a bridge to the edge of the map where the tree used to be and see if your visitors start arriving again.
(0037176)
AntiBlueQuirk   
2017-12-01 22:08   
Yeah, that was the plan, though I'm certainly taking advantage of the situation right now while I get my defenses in order. What's weird is that I don't see any reason why the map would be doing this. There's plenty of access on three edges of the site, and my depot clearly shows that it is accessible, so I have no idea why groups wouldn't be able to reach my site on the world map. I've also been having weird fps dips for nearly the entire life of the fortress, and I'm curious if that's related.
(0037267)
Spinning Fly   
2017-12-08 05:49   
@Dwarfu:

Sorry for the late reply, the reminder ended up in my spam for some reason. The save (for 42.06) is at http://dffd.bay12games.com/file.php?id=11815 [^]

The bug can be reproduced by abandoning and reclaiming the fort Idkobel.