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0009617Dwarf FortressDwarf Mode -- Itemspublic2016-03-08 19:192016-03-22 07:03
SquidLasers 
Knight Otu 
normalmajoralways
resolvedduplicate 
MacBook Pro circa-2010Max OS X10.11.2
0.42.06 
 
0009617: Workshops stop finding resources
Workshops will periodically and permanently start failing to find the resources for their jobs. When this occurs, the worker will start suspending/canceling jobs as if there were truly no resources for them, even if there are resources available. This occurs if the resources are in bins/barrels/bags and if they are not. This occurs if the resources are being hauled or not. This will not happen every time the workshop starts a job, but once it does start happening, that workshop will not find any resource for any queued job. A new workshop, when built, will sometimes be able to see resources and make things, but it may not. I've seen this happen with Mason's, Carpenter's, Mechanic's, Leatherworker's, Craftsdwarf's, and Kitchens. I've also seen Stills unable to find empty containers to brew into and Farm Plots unable to see seeds.
Save file: https://www.dropbox.com/s/5gy9i2cimjfwp2w/region1.zip?dl=0 [^]

Leatherworker's should be in bugged state.
DF v0.42.06
DFHack 0.42.06-alpha1
Dwarf Therapist 36.0.0 with added 42.06 mem offets from http://www.bay12forums.com/smf/index.php?topic=122968.msg6834689#msg6834689 [^]
Gemset 1.41
No tags attached.
duplicate of 0009004confirmed Loci "Store item in container" jobs block access to all items already in the container 
Issue History
2016-03-08 19:19SquidLasersNew Issue
2016-03-09 08:49sv-eskNote Added: 0034814
2016-03-09 08:49sv-eskNote Edited: 0034814bug_revision_view_page.php?bugnote_id=0034814#r14038
2016-03-09 08:55sv-eskNote Edited: 0034814bug_revision_view_page.php?bugnote_id=0034814#r14039
2016-03-09 08:56sv-eskIssue Monitored: sv-esk
2016-03-09 10:09SquidLasersNote Added: 0034815
2016-03-09 10:10SquidLasersNote Edited: 0034815bug_revision_view_page.php?bugnote_id=0034815#r14041
2016-03-10 13:00LociNote Added: 0034823
2016-03-11 10:00SquidLasersNote Added: 0034829
2016-03-11 10:31sv-eskIssue End Monitor: sv-esk
2016-03-22 07:03Knight OtuRelationship addedduplicate of 0009004
2016-03-22 07:03Knight OtuStatusnew => resolved
2016-03-22 07:03Knight OtuResolutionopen => duplicate
2016-03-22 07:03Knight OtuAssigned To => Knight Otu

Notes
(0034814)
sv-esk   
2016-03-09 08:49   
(edited on: 2016-03-09 08:55)
There are a lot of links between stokpiles in your save. Your problem is in links, not a bug.
Try to remove links or link stockpile №17(where all your leather seems to be stored) and №9(small leather stockpile near workshop) to Leatherworker's workshop.

(0034815)
SquidLasers   
2016-03-09 10:09   
(edited on: 2016-03-09 10:10)
Yeah, I figured that out last night. False alarm.

Of course I figure it out within four hours of posting, after tearing my hair out over it for days. Embarrassing to say the least.

(0034823)
Loci   
2016-03-10 13:00   
In addition to being empty, linked stockpile No. 9 is tiny (6-tile), so even when there are a few hides in it, the odds are good that more hides being delivered will block access to all the hides in the pile (0009004)

And you've got over 100 jobs queued up with a working population of less than 50, leading to very sluggish response to your tiny leather stockpile's requests for resupply.

You've also got workshop restrictions enabled on a burrow (unintentionally?), which could well explain some of the other "unable to find resources" problems you've encountered.
(0034829)
SquidLasers   
2016-03-11 10:00   
'Issue closed, Resolution; L2P, noob.' seems fair to me.