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Oh, right, key bit of information on the uploaded save:
"Glassmaker" is the asexual dwarf dreaming of a marriage but not taking any steps to do so. |
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Minor correction: Glassmaker is prepared to romance females, but will not commit to marriage, rather than completely asexual. The outcome is the same regardless, however. |
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How has this not been resolved yet |
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I can also throw in here that some incompatible statistics that gate dwarves social skills (or lack of) will also affect ability to fufill, dwarves with no *romantic pontential* will still desire family, outcast personalities will still desire friends.
There are 4 core types, Liars (negative/secretive/contradictive values) Persuaders (argue points across to communicate, positive or negative), Comedians & Conversationalists (both positive) that work to improve relationships. Unfriendly, unassertive, and humorless (perhaps bad at lying due to low values like dwarven civ social taboo) cannot progress at all and only seek to deflect arguements and discussion with flatterer if they are able.
Any mixture of these will not affect their needs, whether they are capable or not of using social skills or nuance values. Since personalities got more complex nobody knows how they really work or interact anymore since when the categories were smaller. These are my observations. |
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Since 47.01~ / 47.03~ Dwarves have improved and are now able to meet at least 80% of their prequisite needs to become 'focused' if they are not in abusive work cycles because needs become increasingly frustrated upon embarkation start date due to the nature of the game to prepare & expand infrastructure and production.
After about a year of unrestricted access to full amenities (temple worship, tavern with instruments, library with books) and delegating important work spread out to migrants and guild start-ups, dwarves will have mostly 60% needs and overcome the 'need-frustration' and spend more time idling & socialising than working on their needs themselves to keep on top of it. |
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Toady appears to have modified the system so that dwarves now not repetitively over fill core needs fufilled in location sites to neglect others, as dwarves will evetually read their fill of books (to level of pent up frustration) if they feel inclined to do, cycling book topics & copies until they dont want to anymore then stop repeating the action until it lowers again.
However, as other commentators have mentioned out, not all of the needs in 47.03 collaborate with individual facets or tokens upon the creature. Negative 'LOVE_PROPENSITY' & 'EMOTIONALLY_OBSESSIVE' values etc. in the psychological facet screen of a dwarf can directly affect their love & social lives noticably but doesn't affect the presentation of the need to create those bonds versus the dwarven cultural value ideals that they treasure or present a inner conflict to the dwarf like other ones like nature vs art. |
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