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0009769Dwarf FortressAdventure Mode -- Reactionspublic2016-05-17 23:382016-05-19 20:40
vipersting 
 
normalminoralways
newopen 
0.43.02 
 
0009769: Stone axes won't improve in quality
Assembling stone axes won't generate better quality axes, no matter the quality of the reagents. Assembling various axes also won't generate a raise in quality

Ex: (+bayberry wood helve+) + (-sharp- mudstone) = mudstone axe
1.- Assemble Stone Axe
Save: http://dffd.bay12games.com/file.php?id=12045 [^]
The task "Assemble Stone Axe" won't raise experience in any skill
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Issue History
2016-05-17 23:38viperstingNew Issue
2016-05-18 00:30chaosvoltNote Added: 0035221
2016-05-18 00:31chaosvoltIssue Monitored: chaosvolt
2016-05-18 02:59Shonai_DwellerNote Added: 0035223
2016-05-19 20:40ArmokGoBNote Added: 0035242
2016-05-19 20:40ArmokGoBNote Edited: 0035242bug_revision_view_page.php?bugnote_id=0035242#r14217

Notes
(0035221)
chaosvolt   
2016-05-18 00:30   
This is due to the reaction not having any skill associated with it. Would be trivial to fix, assuming we can pick the most logical choice of skill.

I would suggest stonecrafting as the most logical.
(0035223)
Shonai_Dweller   
2016-05-18 02:59   
Which skill is used to assemble instruments made of stone and wood parts? That would be the most logical choice.
(0035242)
ArmokGoB   
2016-05-19 20:40   
@Shonai_Dweller: According to the wiki, each instrument has a "main" part that determines the instrument's quality level and the skill used to craft it.

@chaosvolt: Obsidian "rock short sword" made in fortress mode have both wooden handles and a stone blade and are made using the stonecrafter skill. Therefore, it would make sense, as you suggested, that stone axes should also be made using stonecrafting.