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IDProjectCategoryView StatusDate SubmittedLast Update
0001163Dwarf FortressAdventure Mode -- Displaypublic2010-04-14 14:302014-07-27 13:51
ReporterPencilinHand 
Assigned ToToady One 
PrioritynoneSeveritytweakReproducibilityalways
StatusresolvedResolutionfixed 
PlatformFuijitsu Lifebook T4220OSWindows XP Tablet Edition 2005OS VersionSP3
Product Version0.31.03 
Target VersionFixed in Version0.40.01 
Summary0001163: Submerged trees can be swam through, block LOS, and are invisible with SHOW_FLOW_AMOUNTS:YES
DescriptionFloating fungiwood blocks line of sight of an adventurer and is invisible in water when [SHOW_FLOW_AMOUNTS:YES] is enabled, unless you [l]ook at it.
Steps To ReproduceSet [SHOW_FLOW_AMOUNTS:YES] go looking around in underground muddy water and you will find some tiles don't seem to respect line of sight. This is fungiwood.

I am not entirely sure the fungiwood is suppose to block line of sight the way it does as you can swim right through a tile with the stuff in it.
Additional InformationI set this as a tweak with no priority as the game is quite playable without any change. Line of sight just looks weird when swimming underground as an adventurer with no immediately obvious reason as to why.
TagsCLOSE THIS, Fixed in 0.40.01?, init.txt, underground, water
Attached Files

- Relationships

-  Notes
(0003554)
Footkerchief (manager)
2010-04-14 14:33

"Floating" fungiwood? Is it a sapling or full-grown?
(0003556)
PencilinHand (reporter)
2010-04-14 14:44

Forgive me, I am assuming it is floating(it makes more sense to me) but it is not listed as a sapling when I [l]ook at it, all it says is "Muddy Fungiwood". With [SHOW_FLOW_AMOUNTS:NO] the double tidal symbol of a water tile flashes white occasionally. This also appears to be the case with Tower-Caps in water(I didn't even know they could grow that way). I can swim through the tile but line of sight is blocked and they are invisible if show flow amounts is on.

Again, this is a really minor thing, it just bugged me a bit that they were invisible.
(0003560)
Footkerchief (manager)
2010-04-14 15:01

That probably means it's full-grown. It's weird that it lets you swim through them, too.
(0003790)
Khym Chanur (reporter)
2010-04-15 20:28

You can't swim through them if you're drowning, though.
(0013064)
Quietust (reporter)
2010-09-29 10:40

The ability to swim through submerged trees may be related to 0003327.
(0027707)
thvaz (reporter)
2014-07-27 13:06

Tested in the arena, doesn't happen anymore. You can pass through the submerged trees and they are visible even with [SHOW_FLOW_AMOUNTS:YES]
(0027708)
Footkerchief (manager)
2014-07-27 13:51

Thanks!

- Issue History
Date Modified Username Field Change
2010-04-14 14:30 PencilinHand New Issue
2010-04-14 14:30 PencilinHand Tag Attached: water
2010-04-14 14:31 PencilinHand Tag Attached: underground
2010-04-14 14:31 PencilinHand Tag Attached: init.txt
2010-04-14 14:33 Footkerchief Note Added: 0003554
2010-04-14 14:44 PencilinHand Note Added: 0003556
2010-04-14 15:01 Footkerchief Note Added: 0003560
2010-04-14 15:02 Footkerchief Summary [SHOW_FLOW_AMOUNTS:YES] does not respect presense of Fungiwood => Submerged trees can be swam through, block LOS, and are invisible with SHOW_FLOW_AMOUNTS:YES
2010-04-15 20:28 Khym Chanur Note Added: 0003790
2010-04-15 20:30 Khym Chanur Issue Monitored: Khym Chanur
2010-09-29 10:40 Quietust Note Added: 0013064
2014-07-27 12:50 Footkerchief Tag Attached: Fixed in 0.40.01?
2014-07-27 13:06 thvaz Note Added: 0027707
2014-07-27 13:07 thvaz Tag Attached: CLOSE THIS
2014-07-27 13:51 Footkerchief Note Added: 0027708
2014-07-27 13:51 Footkerchief Status new => resolved
2014-07-27 13:51 Footkerchief Fixed in Version => 0.40.01
2014-07-27 13:51 Footkerchief Resolution open => fixed
2014-07-27 13:51 Footkerchief Assigned To => Toady One


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