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IDProjectCategoryView StatusDate SubmittedLast Update
0004084Dwarf FortressDwarf Mode -- Militarypublic2011-02-27 14:062013-01-02 10:32
ReporterDiverso 
Assigned To 
PriorityhighSeveritymajorReproducibilityhave not tried
StatusnewResolutionopen 
PlatformPCOSMS Windows 7OS Version
Product Version0.31.19 
Target VersionFixed in Version 
Summary0004084: After using their first set of bolts, crossbowmen won't pick up more ammo
DescriptionI've set some of my dorf to become crossbowmen. Made up a barrack. Checked that all of them had quivers and actual crossbows and set them to training. They head for range and shoot all their ammo into the practice targets and then get stuck with the "cannot follow order" thing. Ammo's plenty. Passage to my range is clear from every part of fortress.
Tagstraining
Attached Files

- Relationships
child of 0001374new If squad is assigned multiple ammo types, dwarves with "individual choice ranged" carry wrong ammo, and other ammo bugs 

-  Notes
(0015549)
Footkerchief (manager)
2011-02-27 17:24

Is this covered by 0001374? What kind of ammo are they carrying in their quivers?
(0015559)
Mercurio (reporter)
2011-02-27 21:20
edited on: 2011-02-27 21:22

I have the same issue, assigned plenty of Ammo (wooden and bone bolts) to my squad, which they pick up and shoot at their archery targets. As soon as they run out of ammo they spam the log with "equipment mismatch" and "cannot follow order", resulting in them idling for an indefinite amount of time. Some of them even HAVE bolts in their quivers while they "cannot follow orders".
Setting the squad to inactive makes them pick up more ammo and repeat the process in civilian state...

I tried setting up different ammo stockpiles, forbidding and reclaiming the ammo, regrouping and re-equipping the squad but it bugs out after one shooting session again. Besides, they had the ammo problem even before I started issuing bone bolts, also I tried playing around with the "use for training" and "use for combat" settings, but even when I try to let them shoot at goblin prisoners, most of them just don't react. Usually only 1 or 2 of them has ammo equipped at all time.

(0015572)
Diverso (reporter)
2011-02-28 08:28

Same here, bone and wooden bolts. Have tried with cooper but they somply ran out of them in the first cycle and physycally couldn't experience this weirdness.
(0015665)
Diverso (reporter)
2011-03-02 05:20

Found a workaround. You need to disable hunter/woodcutter/miner labours and unassign ALL bolts from hunters.
(0015674)
Footkerchief (manager)
2011-03-02 09:40

Reminder sent to: Diverso

Please upload a save demonstrating this problem to http://dffd.wimbli.com/ [^]
(0015679)
Diverso (reporter)
2011-03-02 11:20

Would you mind if i use tiny mods? Like speed? Since it's a pain to wait a couple of years to get working military.
I'm getting it in every save anyway.
(0015680)
Footkerchief (manager)
2011-03-02 11:36

A save without mods would be preferable, but any save that demonstrates the problem should help.
(0015682)
Diverso (reporter)
2011-03-02 11:37

I'll upload anytime soon i can.
(0015707)
Diverso (reporter)
2011-03-03 09:18
edited on: 2011-03-03 09:18

And lil' error in description, it was not barracs, it was a range.

(0015810)
Subdane (reporter)
2011-03-06 09:32

I also have this problem with my marksdwarves "cannot follow orders"

I have tried everything I can think off, but it seems like after they emptied their quivers they wont reload, that is untill the next month and some new marksmen goes active and the same thing happens again.

I have been posting a lot about it here. http://www.bay12forums.com/smf/index.php?topic=78556.15 [^]
(0015820)
Footkerchief (manager)
2011-03-06 10:22

Reminder sent to: Diverso, Subdane

Please upload your save to http://dffd.wimbli.com/ [^]
(0015881)
Subdane (reporter)
2011-03-07 00:55

The file is uploadet :)
(0015890)
kwieland (reporter)
2011-03-07 06:37

related to 0003106?
(0015912)
Footkerchief (manager)
2011-03-07 11:44

The issues are already related through parent issue 0001374.

Subdane's save is here: http://dffd.wimbli.com/file.php?id=3914 [^]
(0023811)
Ookpik (reporter)
2013-01-02 10:31
edited on: 2013-01-02 10:34

I haven't seen any discussion about this in a couple of years but right now this bug is paralyzing my fortress (vanilla 34.11).

I have tried everything in Mercurio's list (disbanding and reforming the squad, deleting and re-adding the ammo types in the military screen, making bolts unavailable to hunters, making hundreds of brand new bolts, making sure bolts are not in bins, stationing and unstationing each squad, allowing and disallowing target practice, allowing and disallowing practice in the normal barracks) and I also followed the advice in 001374 to use a specific material ("iron") rather than "metal" in my ammo prefs.

I don't know if you're still in the market for saves but I uploaded one that might be useful since it seems ONE of my marksdwarves is willing to reload (who quickly became legendary because they're the only one doing any work).

Save: http://dffd.wimbli.com/file.php?id=7268 [^]


- Issue History
Date Modified Username Field Change
2011-02-27 14:06 Diverso New Issue
2011-02-27 14:28 Diverso Tag Attached: training
2011-02-27 17:23 Footkerchief Tag Attached: AWAITING UPDATE
2011-02-27 17:24 Footkerchief Note Added: 0015549
2011-02-27 21:20 Mercurio Note Added: 0015559
2011-02-27 21:22 Mercurio Note Edited: 0015559 View Revisions
2011-02-28 08:28 Diverso Note Added: 0015572
2011-03-02 05:20 Diverso Note Added: 0015665
2011-03-02 05:20 Diverso Issue Monitored: Diverso
2011-03-02 05:20 Diverso Issue End Monitor: Diverso
2011-03-02 09:23 Footkerchief Summary Crossbowmen won't pickup ammo. => After using their first set of bolts, crossbowmen won't pick up more ammo
2011-03-02 09:23 Footkerchief Relationship added child of 0001374
2011-03-02 09:40 Footkerchief Note Added: 0015674
2011-03-02 11:20 Diverso Note Added: 0015679
2011-03-02 11:36 Footkerchief Note Added: 0015680
2011-03-02 11:37 Diverso Note Added: 0015682
2011-03-03 09:18 Diverso Note Added: 0015707
2011-03-03 09:18 Diverso Note Edited: 0015707 View Revisions
2011-03-03 09:23 Footkerchief Description Updated View Revisions
2011-03-06 09:32 Subdane Note Added: 0015810
2011-03-06 10:22 Footkerchief Issue Monitored: Subdane
2011-03-06 10:22 Footkerchief Note Added: 0015820
2011-03-07 00:55 Subdane Note Added: 0015881
2011-03-07 06:37 kwieland Note Added: 0015890
2011-03-07 11:44 Footkerchief Note Added: 0015912
2011-04-06 11:12 Footkerchief Tag Detached: AWAITING UPDATE
2013-01-02 10:31 Ookpik Note Added: 0023811
2013-01-02 10:32 Ookpik Issue Monitored: Ookpik
2013-01-02 10:34 Ookpik Note Edited: 0023811 View Revisions


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