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IDProjectCategoryView StatusDate SubmittedLast Update
0005600Dwarf FortressCreaturespublic2012-03-10 09:012012-03-29 04:44
Reporterellindsey 
Assigned ToToady One 
PrioritynormalSeverityminorReproducibilityN/A
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.34.05 
Target VersionFixed in Version0.34.07 
Summary0005600: Minor inconsistencies in c_variation_default
DescriptionThe creature templates ANIMAL_PERSON and ANIMAL_PERSON_LEGLESS have not been updated for the special attack abilities, and are missing a few body shape.

The ANIMAL_PERSON and ANIMAL_PERSON_LEGLESS creature variations have lines to remove all the attacks from the base creature before changing the body shape and adding the new attacks. However, they don't remove all of the associated lines. CREATURE_VARIATION:ANIMAL_PERSON and CREATURE_VARIATION:ANIMAL_PERSON_LEGLESS should have the following lines added:

    [CV_REMOVE_TAG:SPECIALATTACK_INJECT_EXTRACT]
    [CV_REMOVE_TAG:SPECIALATTACK_SUCK_BLOOD]
    [CV_REMOVE_TAG:ATTACK_VELOCITY_MODIFIER]

The ANIMAL_PERSON variation also do not convert the QUADRUPED_NECK body shape properly. It should have the following lines added:

    [CV_CONVERT_TAG]
        [CVCT_MASTER:BODY]
        [CVCT_TARGET:QUADRUPED_NECK]
        [CVCT_REPLACEMENT:HUMANOID_NECK:3FINGERS]

I don't know if these are causing any actual problems in the game. I just noticed these omissions while writing my own raw manipulation scripts.
Steps To Reproducen/a
Additional Informationn/a
TagsNo tags attached.
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- Issue History
Date Modified Username Field Change
2012-03-10 09:01 ellindsey New Issue
2012-03-29 04:44 Toady One Status new => resolved
2012-03-29 04:44 Toady One Fixed in Version => Next Version
2012-03-29 04:44 Toady One Resolution open => fixed
2012-03-29 04:44 Toady One Assigned To => Toady One


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